Baezon
32baf3dc5c
Even more appveyor appeasement
2020-07-10 20:23:36 -04:00
Baezon
453a3f213d
Merge The_E's vector test functions
2020-07-09 20:39:19 -04:00
David Gibson
536e97592d
minor style fixes
2020-06-06 13:17:12 -05:00
David Gibson
025cf3c7b9
converted some NULL pointers to nullptr as travis commands
2020-06-06 10:11:46 -05:00
David Gibson
b7aeb763f3
fixed my misunderstanding of the const changes in static_rand_cone
2020-06-05 21:38:06 -05:00
David Gibson
9ec63f0882
fixed inconsistent constness in the new overload for static_rand_cone, and added constness to the existing version.
2020-06-05 21:38:06 -05:00
David Gibson
a20096abfa
added min-angle supporting version of static_rand_cone
2020-06-05 21:38:06 -05:00
CasparKielwein
c3a51296f8
make internal variables in static rand unsigned.
...
several of the bitwise manipulations on signed integers are technically undefined behaviour.
I made the internal variables unsigned and the results are then converted to signed ints as before.
This should not actually change any observable results.
Did some cleanup as well, while I was at it.
2019-12-23 10:52:33 +01:00
Echelon9
97a134e51f
Simplify duplicative math/ includes.
2015-06-22 20:24:30 +10:00
Echelon9
d52f90c076
First version of our Documentation system, using automated Doxygen source code comments
2011-02-26 01:15:51 +00:00
Echelon9
d549d06728
DOC: Further instructions on initialisation of the pseudo random number generator
2011-02-22 12:05:31 +00:00
Echelon9
80d622f56f
A couple of other small changes to staticrand.cpp|h to address readability
2011-02-21 14:13:23 +00:00
Echelon9
1c687e4b4e
Initial testing of something very exciting for the coders...
2011-02-21 12:50:16 +00:00
Goober5000
d57ab51162
change fl_radian to fl_radians so as to be consistent
2010-12-31 04:02:41 +00:00
The_E
b192612b57
More checking to guard against Mantis 2205
2010-10-03 20:35:48 +00:00
The_E
c1f1c47fa8
Patch for Mantis 2205 (Division by zero in do_random_sidethrust())
2010-07-10 15:06:33 +00:00
Sushi
9246a2f74d
Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
2009-07-13 20:08:32 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
de2e849fc6
added static_random_cone which is used for spawn angle features in multi
2004-06-05 19:14:42 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00