Baezon
453a3f213d
Merge The_E's vector test functions
2020-07-09 20:39:19 -04:00
David Gibson
b7aeb763f3
fixed my misunderstanding of the const changes in static_rand_cone
2020-06-05 21:38:06 -05:00
David Gibson
9ec63f0882
fixed inconsistent constness in the new overload for static_rand_cone, and added constness to the existing version.
2020-06-05 21:38:06 -05:00
David Gibson
a20096abfa
added min-angle supporting version of static_rand_cone
2020-06-05 21:38:06 -05:00
CasparKielwein
c3a51296f8
make internal variables in static rand unsigned.
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several of the bitwise manipulations on signed integers are technically undefined behaviour.
I made the internal variables unsigned and the results are then converted to signed ints as before.
This should not actually change any observable results.
Did some cleanup as well, while I was at it.
2019-12-23 10:52:33 +01:00
SamuelCho
a481999a24
OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher.
2016-08-17 00:13:19 -07:00
Echelon9
80d622f56f
A couple of other small changes to staticrand.cpp|h to address readability
2011-02-21 14:13:23 +00:00
Sushi
9246a2f74d
Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
2009-07-13 20:08:32 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
bdd62c42a6
fixage
2007-02-11 22:46:39 +00:00
Goober5000
118bbeda61
fix a function prototype to match its counterpart in vecmat.h
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--Goober5000
2005-08-31 06:25:27 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:15:53 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
phreak
de2e849fc6
added static_random_cone which is used for spawn angle features in multi
2004-06-05 19:14:42 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00