Commit Graph
84 Commits
Author SHA1 Message Date
asarium 5a9f181aff Rework function handling 2021-01-07 13:34:10 +01:00
Baezon fc7e1f0e40 improve comment on delta_ang 2021-01-03 22:51:17 -05:00
Goober5000 cda9967d9c add vecmat function 2020-12-30 00:35:22 -05:00
JohnAFernandez 186fe51344 Object update packet upgrade (#2752)
* Object Update Refactor

    1. Keeps the object update packet aligned, even if the ship is dying or has not yet arrived on the client.
    2. Properly handles model point shields (yes, that's what was causing multi to crash the most!)
    3. Reworks positional interpolation timing and adds rotational interpolation, by sending timing information with every object update packet in a header shared between objects.
    4. Saves a lot of bandwidth by only sending data that is changing. (no more sending all subsystems once per second!)
    5. Better handles out of order packets (but can still use their information if recent enough!)
    6. Builds the basis for Rollback by beginning to record the positions and orientations and velocities of ships for the last 30 frames.
    7. Adds subsystem rotation -- Yeah, you saw that right, subsystems will now spin in multi.
    8. Waypoint movement is now enabled via sexp, and time to arrival of waypoints is updated on the target info gauge.

* Fix edge case crash and Incorporate feedback

* Clean Up Interpolate Angles Quick

* Restrain the client

* How was this still here???

* Make sure every part of OO uses OOC_INDEX_NULLPTR_SUBSYSTEM define

* Fix Way to Store Return Values

* Ok travis, we get it

* Ok travis.........
2020-10-08 15:29:06 -04:00
Goober5000 67ea05fefd add some vector scripting functions
createRandomVector
perturb (for vectors)
perturb (for matrixes)
randomInCircle
randomInSphere
2020-08-30 09:36:24 -04:00
Baezon 8ac2568a7b derp 2020-08-25 00:46:00 -04:00
Goober5000 13bb92348f Merge pull request #2640 from Baezon/orthogonalize
Improve vm_orthogonalize_matrix safety
2020-08-25 00:42:25 -04:00
Baezon 132bcda055 comments for old names 2020-08-24 00:50:42 -04:00
Baezon 338e049cb1 renaming of functions 2020-08-24 00:50:42 -04:00
Baezon 29b30ab7ad just about ready 2020-08-24 00:50:42 -04:00
Baezon 0fada393fc wip
version 1

version 2
2020-08-24 00:50:00 -04:00
Baezon c5cf8621a2 expose maybe_normalize and use machine epsilon 2020-08-24 00:11:20 -04:00
Baezon 0857f67875 v1 2020-08-20 20:50:04 -04:00
Baezon 666c2a4402 bool valid vec 2020-08-10 22:31:44 -04:00
Goober5000 6e40248490 add vector interpolation, sexp variable name, and joystick axis inversion
add several more vecmat functions to scripting
2020-07-23 14:43:02 -04:00
Goober5000 096218a324 address feedback 2020-07-21 14:36:57 -04:00
Goober5000 815de46c6d make _quick quicker
The functions derived from `vm_vec_mag_quick` run *slower* than `vm_vec_mag`, according to @Baezon who did some testing.  So this PR makes all calls to the _quick functions use their more accurate counterparts.
2020-07-13 20:49:50 -04:00
Baezon 32baf3dc5c Even more appveyor appeasement 2020-07-10 20:23:36 -04:00
Baezon f1a3ac449e Addition of matrix3 functions in vecmat
Added inverse, add, add2, sub, sub2 and a ZERO_MATRIX.
2020-07-08 00:51:06 -04:00
JohnAFernandez c43fa8c9a8 Add an angles version of zero vector and identity matrix 2020-04-25 00:45:34 -04:00
z64555 f0f72b25a5 Add the ngon source files so cmake can find them. Update doxy of find_intersection. 2019-11-10 13:49:29 -05:00
z64555 082304a4b8 Adds function to find the intersection of two lines 2019-11-10 13:49:27 -05:00
Goober5000 0da41b3943 address clang-tidy complaint 2018-11-22 16:07:00 -05:00
asarium ead93f3175 Add C++ operators for vector math operations
This makes it a bit easier to use the vector types since they are now
usable with the standard C++ operators.
2018-07-30 23:38:51 +02:00
TRBlount 1c2a136ef7 Fix vm_vec_random_cone/sphere functions 2018-07-28 09:11:59 -06:00
asarium 99f69c903e Add screen space decal rendering system
This allows to render screen space decals into the deferred lighting
buffers no matter how complex the underlying geometry is.

Currently there is only limited support for using this in the engine.
Only weapon impact decals are supported at the moment for testing
purposes.
2018-01-12 17:09:49 +01:00
asarium c6975fda3c Use uniform buffer blocks for passing uniform data to shaders
This uses UBOs for building a buffer object of uniform data before
using that data to draw objects. This should reduce the CPU overhead by
reducing the amount of glUniform calls required for executing a single
draw call. This is especially useful if rendering is limited by the CPU
which should help performance for people with slower CPUs.

This fixes #910.
2017-09-13 11:54:16 +02:00
z64555 8195fd50ab Fix minor bug with parallel vector testing 2017-02-08 12:42:59 -06:00
z64555 db3e2ae183 Doxy vm_vector_2_matrix functions.
*Enforce if-else block style within vecmat.cpp.
2017-01-29 15:35:02 -06:00
Samuel Cho 347dca5e60 Renamed draw_list to a more descriptive model_draw_list. Removed unlit maps since those aren't needed anymore. Changed transforms in model_draw_list to use the transform_stack instead of using duplicate code. Removed some unused graphics code. Fixed scaling when using batched transforms. 2017-01-02 20:15:37 -08:00
m!m 302192f7fe Merge pull request #1055 from PeterMitsis/absolute-values
Absolute values
2016-10-21 13:03:53 +02:00
asarium 92cb2140aa Replace _isnan with std::isnan 2016-10-15 19:37:18 +02:00
Peter Mitsis 4437766a2a Introduce IS_NEAR_ZERO() macro
The IS_NEAR_ZERO() macro offers a convenient and efficient way
to test if a float is near zero.

Signed-off-by: Peter Mitsis <[email protected]>
2016-10-09 19:35:44 -04:00
Peter Mitsis ff3de3a2b4 vecmat: Remove broken vm_vec_normalize_quick_mag()
The routine vm_vec_normalize_quick_mag() did not normalize a vector.
Instead of dividing the vector by the 'quick magnitude', it multiplied
it. This routine was only called by one other routine (which was
fortunately unused)--vm_vec_normalized_dir_quick_mag().

Given both the incorrect behavior as well as their lack of use, those
routines have been removed.

Signed-off-by: Peter Mitsis <[email protected]>
2016-10-08 16:06:57 -04:00
SamuelCho bb78e74646 Improved shields. Added shield decal rendering technique. Fixed inaccurate shield normals and shield collision detection timing. Bumped up shield impacts count to 200. 2016-08-28 15:36:10 -07:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00
The E 487f769064 Renaming vm_copy_transpose_matrix to vm_copy_transpose 2015-12-01 20:38:30 +01:00
The E 7604e82f05 Renaming vm_transpose_matrix to vm_transpose 2015-12-01 20:37:33 +01:00
The E e0defd287a Renaming vm_vec_crossprod to vm_vec_cross 2015-12-01 20:36:34 +01:00
The E a413255728 Renaming vm_vec_dotprod to vm_vec_dot 2015-12-01 20:35:47 +01:00
Fabian Woltermann 22e6de42a4 Remove comment here 2015-12-01 13:04:22 +01:00
Fabian Woltermann 9548002890 Removing code that has no place here 2015-12-01 11:39:28 +01:00
Fabian Woltermann 0334bd0c3b Addressing a few small issues with PR 468 2015-12-01 11:34:00 +01:00
DahBlount fb29b28113 Add function to invert matrix4 and change mview to GL_env_texture_matrix to properly setup environment maps. 2015-11-30 09:36:30 -07:00
The E 4b37433c4f Removing the _INLINE_VECMAT preprocessor define. This is something the compiler is better equipped to decide. 2015-11-22 21:00:24 +01:00
Echelon9 97a134e51f Simplify duplicative math/ includes. 2015-06-22 20:24:30 +10:00
Peter Mitsis fc6f7cbbb6 Add static and const keywords to vector math routines
Improves readability.  It also has the potential to help the compiler make
better decisions.

Signed-off-by: Peter Mitsis <[email protected]>
2015-06-20 08:01:25 -04:00
Fabian Woltermann b9f9afe26a Revert "Merge pull request #181 from PeterMitsis/math-cleanup"
This reverts commit 1192c1dafc, reversing
changes made to 8643fa7327.
2015-06-15 08:58:59 +02:00
Peter Mitsis 391be952f5 Add static and const keywords to vector math routines
Improves readability.  It also has the potential to help the compiler make
better decisions.

Signed-off-by: Peter Mitsis <[email protected]>
2015-06-13 23:14:30 -04:00
Peter Mitsis 49d6474237 Update vecmat.h and vecmat.cpp file mode bits
Changes the file mode bits of vecmat.h and vecmat.cpp to make them consistent
with the other files under "code/math".

Signed-off-by: Peter Mitsis <[email protected]>
2015-06-13 23:14:30 -04:00