Commit Graph
81 Commits
Author SHA1 Message Date
Taylor Richards cad56bd533 call common_select_init() before cutscenes where needed
Fixes crashing in multi where ships are locked by host while a
client is on fiction viewer, command brief, red alert, or cutscene
2020-11-15 15:49:32 -05:00
Taylor Richards fb249d35cc add new NETPLAYER states
- Cutscenes
 - Fiction Viewer
 - Command Briefings
 - Red Alert
2020-11-07 16:44:11 -05:00
Taylor Richards 0c66a3b33c fix crash on fiction viewer and cmd brief screens 2020-11-07 16:44:06 -05:00
Taylor Richards 153b6bbd6a handle multi quit properly in cmd brief and fiction viewer 2020-11-07 16:44:06 -05:00
Goober5000 a7063152b7 add scripting hook for briefing stage 2020-02-17 00:58:56 -05:00
asarium e28ebc2a6c Enable and fix misc-suspicious-string-compare check 2018-04-25 11:13:19 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium 6508f47625 Fix briefing word wrapping when a script changes the font
This happened in BtA where a script changed the font after rendering its
UI. Since the briefing code didn't account for that, the word wrapping
code used the wrong font for calculating how long a line would be which
made the display look wrong.
2017-02-14 10:37:55 +01:00
asarium f819db3ac5 More string const correctness fixes 2017-01-04 00:12:41 +01:00
asarium 6c3da4b455 Fix even more 64-bit warnings 2016-08-11 10:08:11 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium f08466f0f3 Merge branch 'master' into antipodes_/sync
Conflicts:
	ci/travis/before_install.sh
	ci/travis/install.sh
	code/sound/voicerec.cpp
2015-10-01 22:45:10 +02:00
Yarn366 873694eae2 Added unified functions for loading and saving custom UI backgrounds 2015-09-19 04:47:11 -04:00
Yarn366 9cb1af00aa Added support for custom command briefing backgrounds 2015-09-16 14:06:15 -04:00
asarium 7e77b5a67c Merge branch 'master' into antipodes
Conflicts:
	.gitignore
	code/Makefile.am
	code/ai/ai.h
	code/ai/ai_profiles.cpp
	code/ai/ai_profiles.h
	code/ai/aibig.cpp
	code/ai/aicode.cpp
	code/ai/aiturret.cpp
	code/asteroid/asteroid.cpp
	code/asteroid/asteroid.h
	code/bmpman/bm_internal.h
	code/bmpman/bmpman.cpp
	code/bmpman/bmpman.h
	code/camera/camera.cpp
	code/camera/camera.h
	code/cfile/cfile.cpp
	code/cmdline/cmdline.cpp
	code/cmdline/cmdline.h
	code/controlconfig/controlsconfig.h
	code/controlconfig/controlsconfigcommon.cpp
	code/cutscene/movie.cpp
	code/cutscene/oggplayer.cpp
	code/debugconsole/consoleparse.cpp
	code/fred2/campaigneditordlg.cpp
	code/fred2/fred.cpp
	code/fred2/fred.rc
	code/fred2/missionsave.cpp
	code/fred2/resource.h
	code/fred2/sexp_tree.cpp
	code/fred2/sexp_tree.h
	code/fred2/shipflagsdlg.cpp
	code/fred2/shipflagsdlg.h
	code/fred2/shiptexturesdlg.cpp
	code/fred2/voiceactingmanager.cpp
	code/freespace2/freespace.cpp
	code/freespace2/freespace.rc
	code/gamehelp/contexthelp.cpp
	code/globalincs/alphacolors.cpp
	code/globalincs/alphacolors.h
	code/globalincs/version.h
	code/globalincs/vmallocator.h
	code/globalincs/windebug.cpp
	code/graphics/2d.cpp
	code/graphics/font.cpp
	code/graphics/generic.cpp
	code/graphics/generic.h
	code/graphics/grinternal.h
	code/graphics/gropengl.cpp
	code/graphics/gropengldraw.cpp
	code/graphics/gropenglextension.h
	code/graphics/gropenglpostprocessing.cpp
	code/graphics/gropenglstate.cpp
	code/graphics/gropenglstate.h
	code/graphics/gropengltexture.cpp
	code/graphics/gropengltnl.cpp
	code/hud/hud.cpp
	code/hud/hud.h
	code/hud/hudconfig.cpp
	code/hud/hudlock.cpp
	code/hud/hudmessage.cpp
	code/hud/hudparse.cpp
	code/hud/hudreticle.cpp
	code/hud/hudreticle.h
	code/hud/hudshield.cpp
	code/hud/hudsquadmsg.cpp
	code/hud/hudtarget.cpp
	code/hud/hudtarget.h
	code/hud/hudtargetbox.cpp
	code/inetfile/cftp.cpp
	code/inetfile/chttpget.cpp
	code/io/joy.cpp
	code/io/joy_ff.cpp
	code/io/key.cpp
	code/io/keycontrol.cpp
	code/io/mouse.cpp
	code/io/timer.cpp
	code/localization/localize.cpp
	code/localization/localize.h
	code/math/fvi.cpp
	code/math/vecmat.cpp
	code/menuui/credits.cpp
	code/menuui/mainhallmenu.cpp
	code/menuui/mainhallmenu.h
	code/menuui/optionsmenumulti.cpp
	code/menuui/playermenu.cpp
	code/mission/missionbriefcommon.cpp
	code/mission/missioncampaign.cpp
	code/mission/missiongoals.h
	code/mission/missionmessage.cpp
	code/mission/missionparse.cpp
	code/mission/missionparse.h
	code/missionui/missionbrief.cpp
	code/missionui/missioncmdbrief.cpp
	code/missionui/missiondebrief.cpp
	code/missionui/missionscreencommon.cpp
	code/missionui/missionshipchoice.cpp
	code/missionui/missionweaponchoice.cpp
	code/missionui/redalert.cpp
	code/missionui/redalert.h
	code/mod_table/mod_table.cpp
	code/mod_table/mod_table.h
	code/model/model.h
	code/model/modelcollide.cpp
	code/model/modelinterp.cpp
	code/model/modelread.cpp
	code/network/multi.cpp
	code/network/multi_dogfight.cpp
	code/network/multi_ingame.cpp
	code/network/multi_log.cpp
	code/network/multi_rate.cpp
	code/network/multiteamselect.cpp
	code/network/multiui.cpp
	code/network/multiutil.cpp
	code/network/stand_gui-unix.cpp
	code/object/collideshipship.cpp
	code/object/collideshipweapon.cpp
	code/object/object.cpp
	code/object/object.h
	code/object/objectsnd.cpp
	code/object/objectsort.cpp
	code/osapi/osapi.cpp
	code/osapi/osapi_unix.cpp
	code/osapi/outwnd.h
	code/parse/generic_log.cpp
	code/parse/lua.cpp
	code/parse/parselo.cpp
	code/parse/parselo.h
	code/parse/scripting.cpp
	code/parse/scripting.h
	code/parse/sexp.cpp
	code/parse/sexp.h
	code/physics/physics.cpp
	code/pilotfile/csg.cpp
	code/pilotfile/csg_convert.cpp
	code/pilotfile/pilotfile.cpp
	code/pilotfile/pilotfile_convert.h
	code/playerman/playercontrol.cpp
	code/radar/radardradis.cpp
	code/radar/radardradis.h
	code/radar/radarsetup.cpp
	code/radar/radarsetup.h
	code/ship/ship.cpp
	code/ship/ship.h
	code/ship/shipfx.cpp
	code/ship/shiphit.cpp
	code/sound/audiostr.cpp
	code/sound/ds.cpp
	code/sound/openal.cpp
	code/sound/rtvoice.cpp
	code/sound/sound.cpp
	code/sound/voicerec.cpp
	code/stats/medals.cpp
	code/stats/medals.h
	code/stats/scoring.cpp
	code/ui/ui.h
	code/weapon/beam.cpp
	code/weapon/weapon.h
	code/weapon/weapons.cpp
	code/wxfred2/aboutbox.cpp
	code/wxfred2/campaigneditor.cpp
	code/wxfred2/campaigneditor.h
	code/wxfred2/commandbriefingeditor.cpp
	code/wxfred2/debriefingeditor.cpp
	code/wxfred2/fredframe.cpp
	code/wxfred2/fredframe.h
	code/wxfred2/missionspecseditor.cpp
	code/wxfred2/missionspecseditor.h
	code/wxfred2/voiceactingmanagereditor.cpp
	code/wxfred2/wxfred.xrc
	code/wxfred2/wxfred2.cpp
	code/wxfred2/wxfred2.h
	configure.ac
	fs2open.Doxyfile
	jansson/LICENSE
	jansson/dump.c
	jansson/hashtable.c
	jansson/hashtable.h
	jansson/jansson.h
	jansson/jansson_config.h
	jansson/jansson_private.h
	jansson/load.c
	jansson/memory.c
	jansson/pack_unpack.c
	jansson/strbuffer.c
	jansson/strbuffer.h
	jansson/strconv.c
	jansson/utf.c
	jansson/utf.h
	jansson/value.c
	libpng/png.c
	libpng/png.h
	libpng/pngconf.h
	libpng/pngdebug.h
	libpng/pngerror.c
	libpng/pngget.c
	libpng/pnginfo.h
	libpng/pnglibconf.h
	libpng/pngmem.c
	libpng/pngpread.c
	libpng/pngpriv.h
	libpng/pngread.c
	libpng/pngrio.c
	libpng/pngrtran.c
	libpng/pngrutil.c
	libpng/pngset.c
	libpng/pngstruct.h
	libpng/pngtrans.c
	libpng/pngwio.c
	libpng/pngwrite.c
	libpng/pngwtran.c
	libpng/pngwutil.c
	projects/Eclipse/Freespace2/.project
	projects/MSVC_2005/Fred2.vcproj
	projects/MSVC_2005/Freespace2.sln
	projects/MSVC_2005/Freespace2.vcproj
	projects/MSVC_2005/code.vcproj
	projects/MSVC_2005/wxFRED2.vcproj
	projects/MSVC_2008/Fred2.vcproj
	projects/MSVC_2008/Freespace2.doxproj
	projects/MSVC_2008/Freespace2.vcproj
	projects/MSVC_2008/code.vcproj
	projects/MSVC_2010/Fred2.vcxproj
	projects/MSVC_2010/Freespace2.vcxproj
	projects/MSVC_2010/code.vcxproj
	projects/MSVC_2010/code.vcxproj.filters
	projects/MSVC_2010/wxFRED2.vcxproj
	projects/MSVC_2011/Fred2.vcxproj
	projects/MSVC_2011/Freespace2.vcxproj
	projects/MSVC_2011/code.vcxproj
	projects/MSVC_2011/code.vcxproj.filters
	projects/MSVC_2011/wxFRED2.vcxproj
	projects/MSVC_2013/Fred2.vcxproj
	projects/MSVC_2013/Freespace2.vcxproj
	projects/MSVC_2013/code.vcxproj
	projects/MSVC_2013/code.vcxproj.filters
	projects/MSVC_2013/libjpeg.vcxproj
	projects/MSVC_2013/liblua.vcxproj
	projects/MSVC_2013/libpng.vcxproj
	projects/MSVC_2013/wxFRED2.vcxproj
	projects/MSVC_2013/zlib.vcxproj
	projects/MSVC_6/Fred2.dsp
	projects/MSVC_6/Freespace2.dsp
	projects/MSVC_6/code.dsp
	projects/MSVC_6/wxFRED2.dsp
	projects/Xcode/English.lproj/InfoPlist.strings
	projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
	projects/Xcode4/English.lproj/InfoPlist.strings
	projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
	projects/Xcode4/Frameworks.tgz
	projects/codeblocks/Freespace2/Freespace2.cbp
	zlib/adler32.c
	zlib/compress.c
	zlib/crc32.c
	zlib/crc32.h
	zlib/deflate.c
	zlib/deflate.h
	zlib/infback.c
	zlib/inffast.c
	zlib/inffixed.h
	zlib/inflate.c
	zlib/inftrees.c
	zlib/trees.c
	zlib/uncompr.c
	zlib/zconf.h
	zlib/zlib.h
	zlib/zutil.c
	zlib/zutil.h
2015-04-25 16:48:43 +02:00
Zacam 38f7b9ab6c Trunk Sync - r10935
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10936 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
Zacam 4952b70488 Trunk Sync - r10911
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.

git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E 88dce29920 Trunk sync r10550
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10551 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:12 +10:00
Goober5000 7cd97633b6 Yarn's patch for Polish localization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11044 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-09 20:37:02 +10:00
The_E d3ef69848c Fix for Mantis 3064 from MageKing17: Adds more functionality to colors.tbl. * "#Start Colors" is now optional; no more need for a blank section at the start of a colors.tbl just to define some team colors. * "#Interface Colors" section added for redefining various colors used by the interface. * "#Color Tags" section added for redefining or adding your own text color tags. * "#Default Text Color" section for choosing what color tag is the baseline default for various different screens. * And the big one, support for *-clr.tbm modular table files.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10926 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
niffiwan 027f218f7f Allow any resolution for mainhalls (From Yarn)
Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10844 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
niffiwan fdd8666524 Fix mantis 3048 (From MageKing17)
Fix "more" & offsets in [cmd|de|]briefings

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10758 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-07 12:37:26 +10:00
niffiwan e926d6bad0 Fix mantis 2812 (From Yarn)
Add modular help tables and allow more than 2 help overlays

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10739 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:30:00 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
m_m 088f0c2c4f Fix a few mouse related issues. This adds the CursorManager class which handles loading cursors and showing/hiding the cursor.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10487 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-10 20:52:22 +10:00
Zacam 18648cbc37 Trunk Sync: r10464 This is sans Trunk Commit 10463 due to osapi changes.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10465 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:14 +10:00
karajorma c27f75cd5a Add support for replaying briefing and command briefing cutscenes. The go back a stage and go to first stage buttons will now count these as a briefing stage.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10280 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:45 +10:00
The_E 3ed94d11f9 Trunk sync r9230 2012-09-29 11:46:20 +00:00
Echelon9 3825ce1968 Fix up cmd_brief and cmd_brief_stage struct definitions; some general cleanup of code within missioncmdbrief as well 2012-09-26 10:39:56 +00:00
The_E 2d60cabe4a Trunk sync r8813 2012-05-22 10:39:23 +00:00
Goober5000 7bc7c4297e time the briefing stages appropriately for text-to-speech (Mantis #2637)
also, make the briefing speech timing, which is badly written, a little bit more like the command briefing, which is a bit better written
2012-05-21 08:05:18 +00:00
The_E b44c33abc5 Trunk sync r8587 2012-03-06 12:30:49 +00:00
Goober5000 d4adf75ffa change command briefing text to use SCP_string 2012-03-06 04:58:45 +00:00
The_E ffc14f5d9e Trunk sync r8082 2011-12-13 16:23:01 +00:00
The_E a3e0dedf6f Fix for trunkated command briefs when custom fonts are in use 2011-12-13 16:11:49 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Zacam e9a6ceb9a3 Trunk Sync - r7245 2011-06-15 15:13:20 +00:00
The_E a5a34af86d Oops, small typo 2011-06-14 16:45:35 +00:00
The_E aa6bcda337 TRunk sync r7242 2011-06-14 16:42:03 +00:00
The_E f187ed531e This will make various text boxes react correctly to changes in font height. 2011-06-14 16:40:20 +00:00
Zacam a50f6a7a10 The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc. 2010-12-13 02:44:27 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Goober5000 c8ef8d38ef remove unreferenced variables 2010-06-27 07:13:33 +00:00
Goober5000 614f60968c use 2_ animations in the tech room, just as in the command brief (Mantis #2231) 2010-06-27 07:05:01 +00:00
Echelon9 67a5d89d47 Removed defined but unused variables 2010-06-06 08:35:19 +00:00
portej05 31e620931e Trunk Sync 2009-12-14 13:34:13 +00:00
Goober5000 aac68877ec spacing
fix build warning
2009-11-23 03:23:11 +00:00
Goober5000 52a939531a load hi-res cbanis, if we have them (Mantis #2029) 2009-11-11 06:33:26 +00:00
portej05 d1a1f39974 Trunk Sync 2009-11-03 08:21:16 +00:00