Taylor Richards
cad56bd533
call common_select_init() before cutscenes where needed
...
Fixes crashing in multi where ships are locked by host while a
client is on fiction viewer, command brief, red alert, or cutscene
2020-11-15 15:49:32 -05:00
Taylor Richards
fb249d35cc
add new NETPLAYER states
...
- Cutscenes
- Fiction Viewer
- Command Briefings
- Red Alert
2020-11-07 16:44:11 -05:00
Taylor Richards
0c66a3b33c
fix crash on fiction viewer and cmd brief screens
2020-11-07 16:44:06 -05:00
Taylor Richards
153b6bbd6a
handle multi quit properly in cmd brief and fiction viewer
2020-11-07 16:44:06 -05:00
Goober5000
a7063152b7
add scripting hook for briefing stage
2020-02-17 00:58:56 -05:00
asarium
e28ebc2a6c
Enable and fix misc-suspicious-string-compare check
2018-04-25 11:13:19 +02:00
asarium
8f06e338a4
Add typesafe handle types and use it in game sound system
...
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.
This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.
As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium
6508f47625
Fix briefing word wrapping when a script changes the font
...
This happened in BtA where a script changed the font after rendering its
UI. Since the briefing code didn't account for that, the word wrapping
code used the wrong font for calculating how long a line would be which
made the display look wrong.
2017-02-14 10:37:55 +01:00
asarium
f819db3ac5
More string const correctness fixes
2017-01-04 00:12:41 +01:00
asarium
6c3da4b455
Fix even more 64-bit warnings
2016-08-11 10:08:11 +02:00
asarium
16be3b7cc5
Add support for TrueType fonts
...
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium
f08466f0f3
Merge branch 'master' into antipodes_/sync
...
Conflicts:
ci/travis/before_install.sh
ci/travis/install.sh
code/sound/voicerec.cpp
2015-10-01 22:45:10 +02:00
Yarn366
873694eae2
Added unified functions for loading and saving custom UI backgrounds
2015-09-19 04:47:11 -04:00
Yarn366
9cb1af00aa
Added support for custom command briefing backgrounds
2015-09-16 14:06:15 -04:00
asarium
7e77b5a67c
Merge branch 'master' into antipodes
...
Conflicts:
.gitignore
code/Makefile.am
code/ai/ai.h
code/ai/ai_profiles.cpp
code/ai/ai_profiles.h
code/ai/aibig.cpp
code/ai/aicode.cpp
code/ai/aiturret.cpp
code/asteroid/asteroid.cpp
code/asteroid/asteroid.h
code/bmpman/bm_internal.h
code/bmpman/bmpman.cpp
code/bmpman/bmpman.h
code/camera/camera.cpp
code/camera/camera.h
code/cfile/cfile.cpp
code/cmdline/cmdline.cpp
code/cmdline/cmdline.h
code/controlconfig/controlsconfig.h
code/controlconfig/controlsconfigcommon.cpp
code/cutscene/movie.cpp
code/cutscene/oggplayer.cpp
code/debugconsole/consoleparse.cpp
code/fred2/campaigneditordlg.cpp
code/fred2/fred.cpp
code/fred2/fred.rc
code/fred2/missionsave.cpp
code/fred2/resource.h
code/fred2/sexp_tree.cpp
code/fred2/sexp_tree.h
code/fred2/shipflagsdlg.cpp
code/fred2/shipflagsdlg.h
code/fred2/shiptexturesdlg.cpp
code/fred2/voiceactingmanager.cpp
code/freespace2/freespace.cpp
code/freespace2/freespace.rc
code/gamehelp/contexthelp.cpp
code/globalincs/alphacolors.cpp
code/globalincs/alphacolors.h
code/globalincs/version.h
code/globalincs/vmallocator.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/graphics/font.cpp
code/graphics/generic.cpp
code/graphics/generic.h
code/graphics/grinternal.h
code/graphics/gropengl.cpp
code/graphics/gropengldraw.cpp
code/graphics/gropenglextension.h
code/graphics/gropenglpostprocessing.cpp
code/graphics/gropenglstate.cpp
code/graphics/gropenglstate.h
code/graphics/gropengltexture.cpp
code/graphics/gropengltnl.cpp
code/hud/hud.cpp
code/hud/hud.h
code/hud/hudconfig.cpp
code/hud/hudlock.cpp
code/hud/hudmessage.cpp
code/hud/hudparse.cpp
code/hud/hudreticle.cpp
code/hud/hudreticle.h
code/hud/hudshield.cpp
code/hud/hudsquadmsg.cpp
code/hud/hudtarget.cpp
code/hud/hudtarget.h
code/hud/hudtargetbox.cpp
code/inetfile/cftp.cpp
code/inetfile/chttpget.cpp
code/io/joy.cpp
code/io/joy_ff.cpp
code/io/key.cpp
code/io/keycontrol.cpp
code/io/mouse.cpp
code/io/timer.cpp
code/localization/localize.cpp
code/localization/localize.h
code/math/fvi.cpp
code/math/vecmat.cpp
code/menuui/credits.cpp
code/menuui/mainhallmenu.cpp
code/menuui/mainhallmenu.h
code/menuui/optionsmenumulti.cpp
code/menuui/playermenu.cpp
code/mission/missionbriefcommon.cpp
code/mission/missioncampaign.cpp
code/mission/missiongoals.h
code/mission/missionmessage.cpp
code/mission/missionparse.cpp
code/mission/missionparse.h
code/missionui/missionbrief.cpp
code/missionui/missioncmdbrief.cpp
code/missionui/missiondebrief.cpp
code/missionui/missionscreencommon.cpp
code/missionui/missionshipchoice.cpp
code/missionui/missionweaponchoice.cpp
code/missionui/redalert.cpp
code/missionui/redalert.h
code/mod_table/mod_table.cpp
code/mod_table/mod_table.h
code/model/model.h
code/model/modelcollide.cpp
code/model/modelinterp.cpp
code/model/modelread.cpp
code/network/multi.cpp
code/network/multi_dogfight.cpp
code/network/multi_ingame.cpp
code/network/multi_log.cpp
code/network/multi_rate.cpp
code/network/multiteamselect.cpp
code/network/multiui.cpp
code/network/multiutil.cpp
code/network/stand_gui-unix.cpp
code/object/collideshipship.cpp
code/object/collideshipweapon.cpp
code/object/object.cpp
code/object/object.h
code/object/objectsnd.cpp
code/object/objectsort.cpp
code/osapi/osapi.cpp
code/osapi/osapi_unix.cpp
code/osapi/outwnd.h
code/parse/generic_log.cpp
code/parse/lua.cpp
code/parse/parselo.cpp
code/parse/parselo.h
code/parse/scripting.cpp
code/parse/scripting.h
code/parse/sexp.cpp
code/parse/sexp.h
code/physics/physics.cpp
code/pilotfile/csg.cpp
code/pilotfile/csg_convert.cpp
code/pilotfile/pilotfile.cpp
code/pilotfile/pilotfile_convert.h
code/playerman/playercontrol.cpp
code/radar/radardradis.cpp
code/radar/radardradis.h
code/radar/radarsetup.cpp
code/radar/radarsetup.h
code/ship/ship.cpp
code/ship/ship.h
code/ship/shipfx.cpp
code/ship/shiphit.cpp
code/sound/audiostr.cpp
code/sound/ds.cpp
code/sound/openal.cpp
code/sound/rtvoice.cpp
code/sound/sound.cpp
code/sound/voicerec.cpp
code/stats/medals.cpp
code/stats/medals.h
code/stats/scoring.cpp
code/ui/ui.h
code/weapon/beam.cpp
code/weapon/weapon.h
code/weapon/weapons.cpp
code/wxfred2/aboutbox.cpp
code/wxfred2/campaigneditor.cpp
code/wxfred2/campaigneditor.h
code/wxfred2/commandbriefingeditor.cpp
code/wxfred2/debriefingeditor.cpp
code/wxfred2/fredframe.cpp
code/wxfred2/fredframe.h
code/wxfred2/missionspecseditor.cpp
code/wxfred2/missionspecseditor.h
code/wxfred2/voiceactingmanagereditor.cpp
code/wxfred2/wxfred.xrc
code/wxfred2/wxfred2.cpp
code/wxfred2/wxfred2.h
configure.ac
fs2open.Doxyfile
jansson/LICENSE
jansson/dump.c
jansson/hashtable.c
jansson/hashtable.h
jansson/jansson.h
jansson/jansson_config.h
jansson/jansson_private.h
jansson/load.c
jansson/memory.c
jansson/pack_unpack.c
jansson/strbuffer.c
jansson/strbuffer.h
jansson/strconv.c
jansson/utf.c
jansson/utf.h
jansson/value.c
libpng/png.c
libpng/png.h
libpng/pngconf.h
libpng/pngdebug.h
libpng/pngerror.c
libpng/pngget.c
libpng/pnginfo.h
libpng/pnglibconf.h
libpng/pngmem.c
libpng/pngpread.c
libpng/pngpriv.h
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngstruct.h
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
projects/Eclipse/Freespace2/.project
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2005/wxFRED2.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2010/Freespace2.vcxproj
projects/MSVC_2010/code.vcxproj
projects/MSVC_2010/code.vcxproj.filters
projects/MSVC_2010/wxFRED2.vcxproj
projects/MSVC_2011/Fred2.vcxproj
projects/MSVC_2011/Freespace2.vcxproj
projects/MSVC_2011/code.vcxproj
projects/MSVC_2011/code.vcxproj.filters
projects/MSVC_2011/wxFRED2.vcxproj
projects/MSVC_2013/Fred2.vcxproj
projects/MSVC_2013/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2013/libjpeg.vcxproj
projects/MSVC_2013/liblua.vcxproj
projects/MSVC_2013/libpng.vcxproj
projects/MSVC_2013/wxFRED2.vcxproj
projects/MSVC_2013/zlib.vcxproj
projects/MSVC_6/Fred2.dsp
projects/MSVC_6/Freespace2.dsp
projects/MSVC_6/code.dsp
projects/MSVC_6/wxFRED2.dsp
projects/Xcode/English.lproj/InfoPlist.strings
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/English.lproj/InfoPlist.strings
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/codeblocks/Freespace2/Freespace2.cbp
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/crc32.h
zlib/deflate.c
zlib/deflate.h
zlib/infback.c
zlib/inffast.c
zlib/inffixed.h
zlib/inflate.c
zlib/inftrees.c
zlib/trees.c
zlib/uncompr.c
zlib/zconf.h
zlib/zlib.h
zlib/zutil.c
zlib/zutil.h
2015-04-25 16:48:43 +02:00
Zacam
38f7b9ab6c
Trunk Sync - r10935
...
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10936 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
Zacam
4952b70488
Trunk Sync - r10911
...
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E
88dce29920
Trunk sync r10550
...
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10551 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:12 +10:00
Goober5000
7cd97633b6
Yarn's patch for Polish localization
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11044 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-09 20:37:02 +10:00
The_E
d3ef69848c
Fix for Mantis 3064 from MageKing17: Adds more functionality to colors.tbl. * "#Start Colors" is now optional; no more need for a blank section at the start of a colors.tbl just to define some team colors. * "#Interface Colors" section added for redefining various colors used by the interface. * "#Color Tags" section added for redefining or adding your own text color tags. * "#Default Text Color" section for choosing what color tag is the baseline default for various different screens. * And the big one, support for *-clr.tbm modular table files.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10926 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
niffiwan
027f218f7f
Allow any resolution for mainhalls (From Yarn)
...
Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10844 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
niffiwan
fdd8666524
Fix mantis 3048 (From MageKing17)
...
Fix "more" & offsets in [cmd|de|]briefings
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10758 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-07 12:37:26 +10:00
niffiwan
e926d6bad0
Fix mantis 2812 (From Yarn)
...
Add modular help tables and allow more than 2 help overlays
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10739 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:30:00 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
m_m
088f0c2c4f
Fix a few mouse related issues. This adds the CursorManager class which handles loading cursors and showing/hiding the cursor.
...
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10487 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-10 20:52:22 +10:00
Zacam
18648cbc37
Trunk Sync: r10464 This is sans Trunk Commit 10463 due to osapi changes.
...
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10465 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:14 +10:00
karajorma
c27f75cd5a
Add support for replaying briefing and command briefing cutscenes. The go back a stage and go to first stage buttons will now count these as a briefing stage.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10280 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:45 +10:00
The_E
3ed94d11f9
Trunk sync r9230
2012-09-29 11:46:20 +00:00
Echelon9
3825ce1968
Fix up cmd_brief and cmd_brief_stage struct definitions; some general cleanup of code within missioncmdbrief as well
2012-09-26 10:39:56 +00:00
The_E
2d60cabe4a
Trunk sync r8813
2012-05-22 10:39:23 +00:00
Goober5000
7bc7c4297e
time the briefing stages appropriately for text-to-speech (Mantis #2637 )
...
also, make the briefing speech timing, which is badly written, a little bit more like the command briefing, which is a bit better written
2012-05-21 08:05:18 +00:00
The_E
b44c33abc5
Trunk sync r8587
2012-03-06 12:30:49 +00:00
Goober5000
d4adf75ffa
change command briefing text to use SCP_string
2012-03-06 04:58:45 +00:00
The_E
ffc14f5d9e
Trunk sync r8082
2011-12-13 16:23:01 +00:00
The_E
a3e0dedf6f
Fix for trunkated command briefs when custom fonts are in use
2011-12-13 16:11:49 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
...
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Zacam
e9a6ceb9a3
Trunk Sync - r7245
2011-06-15 15:13:20 +00:00
The_E
a5a34af86d
Oops, small typo
2011-06-14 16:45:35 +00:00
The_E
aa6bcda337
TRunk sync r7242
2011-06-14 16:42:03 +00:00
The_E
f187ed531e
This will make various text boxes react correctly to changes in font height.
2011-06-14 16:40:20 +00:00
Zacam
a50f6a7a10
The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc.
2010-12-13 02:44:27 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Goober5000
c8ef8d38ef
remove unreferenced variables
2010-06-27 07:13:33 +00:00
Goober5000
614f60968c
use 2_ animations in the tech room, just as in the command brief (Mantis #2231 )
2010-06-27 07:05:01 +00:00
Echelon9
67a5d89d47
Removed defined but unused variables
2010-06-06 08:35:19 +00:00
portej05
31e620931e
Trunk Sync
2009-12-14 13:34:13 +00:00
Goober5000
aac68877ec
spacing
...
fix build warning
2009-11-23 03:23:11 +00:00
Goober5000
52a939531a
load hi-res cbanis, if we have them (Mantis #2029 )
2009-11-11 06:33:26 +00:00
portej05
d1a1f39974
Trunk Sync
2009-11-03 08:21:16 +00:00