Commit Graph
942 Commits
Author SHA1 Message Date
JohnAFernandez 521430fb9a Fix the support ship refilling ships to the wrong secondary capacity 2020-12-30 23:37:49 -05:00
Goober5000 7a09a3d0c4 some bugfixes from the submodel rotation branch
Some things that clang noticed, plus a small usability improvement to the parsing of vectors in submodel properties.
2020-12-30 00:31:58 -05:00
JohnAFernandez 573db31ba5 Set target name in ai goals to avoid an assert (#3041) 2020-12-28 15:04:47 -05:00
Goober5000 3a5e49b0c3 Merge pull request #3021 from Goober5000/turret_refactor
some refactor and cleanup
2020-12-27 09:33:49 -05:00
JohnAFernandez d41d397e33 Keep nullptrs from crashing the fire flak packet. 2020-12-27 01:36:10 -05:00
JohnAFernandez b8e9b3c0ec Prevent Fire_turret from using null values 2020-12-27 01:36:10 -05:00
Goober5000 21f6591be2 some refactor and cleanup
1) modify and prune some turret function definitions
2) clean up KeldorKatarn's submodel orientation parsing
2020-12-24 22:50:49 -05:00
Taylor Richards 5f7b7ef702 fix issues discovered during beam test
- fix incorrect assertions for fighter beams
 - fix subsystem handling for spawned/floating beams
2020-12-24 09:45:17 -05:00
Taylor Richards 80d68ccc27 address issues raised during code review 2020-12-24 09:45:17 -05:00
Taylor Richards fdf3778014 bump multi version to 53 2020-12-24 09:45:17 -05:00
Taylor Richards ff5cb3cdf8 update turret_fired_packet() and flak_fired_packet()
- send pitch and heading as floats
 - use proper weapon id rather than guessing (fixes #2877)
2020-12-24 09:45:07 -05:00
Taylor Richards 5d410416c9 fix issues with client_update_packet()
- use correct macro for player_id
 - support more subsystems
 - optimize size of secondary weapon info
 - handle future compatibility issues with secondary ammo
2020-12-24 09:42:05 -05:00
Taylor Richards 5395cabdb3 support larger number of subsystems in various packets
secondary_fired_packet()
 turret_fired_packet()
 player_order_packet()
 homing_weapon_info()
 flak_fired_packet()
2020-12-24 09:41:59 -05:00
Taylor Richards 3a58940d35 update multi_capaign_*() packets
- add additional safety checks
 - allow for USHRT_MAX ship and weapon types
 - allow for USHRT_MAX mission events
 - optimize storage of mission count/num (int -> ubyte)
 - break campaign mission names into nice sized packets
2020-12-24 09:38:23 -05:00
Taylor Richards da37e363ae fix comparison warnings in ADD/GET macros with debug builds 2020-12-24 09:38:23 -05:00
Taylor Richards 0e55c36877 update netgame_descript_packet()
(based on PR 2109 by Cyborg17)

 - support compaign descriptions (Mantis 1826)
 - allow sending multiple packets to get entire description
 - update description of selected game on join screen if needed
2020-12-24 09:38:23 -05:00
Taylor Richards 9b97821616 optimize sexp_packet()
- chnage op count data type to short
   (can't have more space than that anyway)
 - get rid of some loops in favor of plain memcpy()
 - fewer magic numbers
 - use SEXP_MAX_PACKET_SIZE to fix packet size discrepancy
2020-12-24 09:38:23 -05:00
Taylor Richards 42cdd06b7d add ADD/GET_DATA_BLOCK() macros
These macros will grab a known sized block of data without
any manipulation. Should only be used with data which is
serialized/deserialized in another part of the code.
2020-12-24 09:38:23 -05:00
Taylor Richards 088f4422db set HEADER_LENGTH to a fixed size
This should *never* be something that can be changed
at runtime
2020-12-24 09:38:23 -05:00
Taylor Richards f989cf2c3a update beam_fired_packet()
- add bfi_flags
 - add proper bank/point data for fighters
 - allow for more than 255 subsystems
 - add data for targeted subsystem
 - add support for TARGETING_COORDS flag
 - add support for FLOATING_BEAM flag
 - add fire method
 - add initial packet support for type F beams
2020-12-24 09:38:23 -05:00
Taylor Richards dc1128d327 fix issues with wss_slots_data_packet()
- don't depend on hard-coded limits
 - store weapon and counts together
 - fix incorrect ship_class assignment
2020-12-24 09:38:23 -05:00
Taylor Richards 88e8d61816 optimize size of wss_update_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 97c4bcba61 support SHRT_MAX ship types in pslot_update_packet 2020-12-24 09:38:23 -05:00
Taylor Richards c4eecf9a0d fix multiple issues with wss data packet
- use standard ADD/GET macros
 - better detection of size issues
 - support SHRT_MAX ship types
 - support SHRT_MAX weapon types
 - use MAX_WSS_SLOTS & MAX_SHIP_WEAPONS safely
 - support sound indexes higher than 254
2020-12-24 09:38:23 -05:00
Taylor Richards 3de39b6274 tweak stats block packet to handle certain limits better 2020-12-24 09:38:23 -05:00
Taylor Richards a48b5e8203 scale MAX_SHIPS_PER_PACKET with packet size 2020-12-24 09:38:23 -05:00
Taylor Richards 43a1952142 allow SHRT_MAX ship types in wss_slots_data_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards af45954bab fix issues with post_sync_data_packet()
- allow for SHRT_MAX ship types
 - support total number of primary weapon banks
 - support total number of secondary weapon banks
2020-12-24 09:38:23 -05:00
Taylor Richards 796609b851 optimize size of player_settings_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 495efde52f optimize size of netplayer_slot_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 67d17e2c28 optimize size of ship_create_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 5fb1bbbb43 fix issues with multi options packets
- don't send structs
 - big endian compatible
2020-12-24 09:38:23 -05:00
Taylor Richards 8e40c14a49 optimize size of several player packets
player num/index should always be in 0-11 range
so only 1 byte is required
2020-12-24 09:38:23 -05:00
Taylor Richards 69fd25b376 optimize size of game_chat_packet()
server_msg is 0-2, which doesn't need 4 bytes
2020-12-24 09:38:22 -05:00
Taylor Richards 752f985433 optimize size of host_captain_change_packet()
don't need 4 bytes for a true/false
2020-12-24 09:38:22 -05:00
Taylor Richards 9e7a6eaee2 small optimization of process_game_query() 2020-12-24 09:38:22 -05:00
Taylor Richards 0a3465b4aa avoid breaking ship_status_packet() with new controls 2020-12-24 09:38:22 -05:00
Taylor Richards 454ddce232 fix join_request data
- tightly packed
 - better cross-platform compatibility
2020-12-24 09:38:22 -05:00
Taylor Richards c943600ee3 adjust *_STRING() macros to save space
- ADD/GET_STRING() will use 1-byte lengths (up to 255 chars)
 - ADD/GET_STRING_16() will use 2-byte lengths (up to 65,535 chars)
 - ADD/GET_STRING_32() added for compatiblity (game_active packet only!)
2020-12-24 09:38:22 -05:00
Goober5000 88c1d8a02a consolidate model instance code 2020-12-18 01:32:43 -05:00
Goober5000 7c92dd9f7c hoist model_get and model_get_instance out of a bunch of functions 2020-12-16 11:55:31 -05:00
Taylor Richards c5356c6af7 Merge pull request #2895 from notimaginative/mdns
Replace multicast code with mDNS/DNS-SD
2020-12-08 20:32:28 -05:00
MageKing17 017bef3721 Merge pull request #2903 from JohnAFernandez/Adjust-timestamp-warning
Slightly alter when a timestamp warning is written to the log.
2020-11-28 12:02:44 -08:00
JohnAFernandez 5e4c42426f Cleaner of Multi stats (#2918) 2020-11-26 12:13:35 -05:00
JohnAFernandez 4a54370a5c Slightly alter when a timestamp warning is written to the log. 2020-11-25 22:46:53 -05:00
Taylor Richards 3e7fedd997 avoid doing mdns stuff in incompatible states 2020-11-24 10:06:27 -05:00
JohnAFernandez 515e1a2d26 Make Anti-Rubberbanding less aggressive to keep the client from showing nonsense (#2901) 2020-11-21 10:19:32 -05:00
Taylor Richards ce6c10535e address various ci warnings/errors 2020-11-21 00:57:03 -05:00
Taylor Richards cd5e1c297b replace old multicast code with mdns/dns-sd 2020-11-21 00:57:03 -05:00
Taylor Richards 29e9b1f109 update host pointer on standalone after host switch
fixes Mantis 1892
2020-11-20 14:43:46 -05:00