Commit Graph
229 Commits
Author SHA1 Message Date
JohnAFernandez 521430fb9a Fix the support ship refilling ships to the wrong secondary capacity 2020-12-30 23:37:49 -05:00
JohnAFernandez d41d397e33 Keep nullptrs from crashing the fire flak packet. 2020-12-27 01:36:10 -05:00
JohnAFernandez b8e9b3c0ec Prevent Fire_turret from using null values 2020-12-27 01:36:10 -05:00
Taylor Richards 5f7b7ef702 fix issues discovered during beam test
- fix incorrect assertions for fighter beams
 - fix subsystem handling for spawned/floating beams
2020-12-24 09:45:17 -05:00
Taylor Richards 80d68ccc27 address issues raised during code review 2020-12-24 09:45:17 -05:00
Taylor Richards ff5cb3cdf8 update turret_fired_packet() and flak_fired_packet()
- send pitch and heading as floats
 - use proper weapon id rather than guessing (fixes #2877)
2020-12-24 09:45:07 -05:00
Taylor Richards 5d410416c9 fix issues with client_update_packet()
- use correct macro for player_id
 - support more subsystems
 - optimize size of secondary weapon info
 - handle future compatibility issues with secondary ammo
2020-12-24 09:42:05 -05:00
Taylor Richards 5395cabdb3 support larger number of subsystems in various packets
secondary_fired_packet()
 turret_fired_packet()
 player_order_packet()
 homing_weapon_info()
 flak_fired_packet()
2020-12-24 09:41:59 -05:00
Taylor Richards 0e55c36877 update netgame_descript_packet()
(based on PR 2109 by Cyborg17)

 - support compaign descriptions (Mantis 1826)
 - allow sending multiple packets to get entire description
 - update description of selected game on join screen if needed
2020-12-24 09:38:23 -05:00
Taylor Richards 9b97821616 optimize sexp_packet()
- chnage op count data type to short
   (can't have more space than that anyway)
 - get rid of some loops in favor of plain memcpy()
 - fewer magic numbers
 - use SEXP_MAX_PACKET_SIZE to fix packet size discrepancy
2020-12-24 09:38:23 -05:00
Taylor Richards f989cf2c3a update beam_fired_packet()
- add bfi_flags
 - add proper bank/point data for fighters
 - allow for more than 255 subsystems
 - add data for targeted subsystem
 - add support for TARGETING_COORDS flag
 - add support for FLOATING_BEAM flag
 - add fire method
 - add initial packet support for type F beams
2020-12-24 09:38:23 -05:00
Taylor Richards dc1128d327 fix issues with wss_slots_data_packet()
- don't depend on hard-coded limits
 - store weapon and counts together
 - fix incorrect ship_class assignment
2020-12-24 09:38:23 -05:00
Taylor Richards 88e8d61816 optimize size of wss_update_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 3de39b6274 tweak stats block packet to handle certain limits better 2020-12-24 09:38:23 -05:00
Taylor Richards a48b5e8203 scale MAX_SHIPS_PER_PACKET with packet size 2020-12-24 09:38:23 -05:00
Taylor Richards 43a1952142 allow SHRT_MAX ship types in wss_slots_data_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards af45954bab fix issues with post_sync_data_packet()
- allow for SHRT_MAX ship types
 - support total number of primary weapon banks
 - support total number of secondary weapon banks
2020-12-24 09:38:23 -05:00
Taylor Richards 796609b851 optimize size of player_settings_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 495efde52f optimize size of netplayer_slot_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 67d17e2c28 optimize size of ship_create_packet() 2020-12-24 09:38:23 -05:00
Taylor Richards 8e40c14a49 optimize size of several player packets
player num/index should always be in 0-11 range
so only 1 byte is required
2020-12-24 09:38:23 -05:00
Taylor Richards 69fd25b376 optimize size of game_chat_packet()
server_msg is 0-2, which doesn't need 4 bytes
2020-12-24 09:38:22 -05:00
Taylor Richards 752f985433 optimize size of host_captain_change_packet()
don't need 4 bytes for a true/false
2020-12-24 09:38:22 -05:00
Taylor Richards 9e7a6eaee2 small optimization of process_game_query() 2020-12-24 09:38:22 -05:00
Taylor Richards 0a3465b4aa avoid breaking ship_status_packet() with new controls 2020-12-24 09:38:22 -05:00
Taylor Richards 454ddce232 fix join_request data
- tightly packed
 - better cross-platform compatibility
2020-12-24 09:38:22 -05:00
Taylor Richards c943600ee3 adjust *_STRING() macros to save space
- ADD/GET_STRING() will use 1-byte lengths (up to 255 chars)
 - ADD/GET_STRING_16() will use 2-byte lengths (up to 65,535 chars)
 - ADD/GET_STRING_32() added for compatiblity (game_active packet only!)
2020-12-24 09:38:22 -05:00
Goober5000 88c1d8a02a consolidate model instance code 2020-12-18 01:32:43 -05:00
Taylor Richards cd5e1c297b replace old multicast code with mdns/dns-sd 2020-11-21 00:57:03 -05:00
JohnAFernandez 573746f229 Merge pull request #2759 from notimaginative/fix_multi_screen_timeouts
Fix multi screen timeouts
2020-11-13 02:33:50 -05:00
Asteroth 5dbda7efd0 Merge pull request #2858 from Baezon/multi-beam-prep
Add beam parameter validation
2020-11-08 22:43:58 -05:00
Taylor Richards 463ca5ed01 allow multi clients to proceed to fiction viewer and cmd brief 2020-11-07 16:44:06 -05:00
Baezon 9034e4e043 revert and only do beam validation 2020-11-04 13:31:09 -05:00
JohnAFernandez f21b1a7ace Multiplayer Resimulation for Client Fired Linear Weapons (Rollback) (#2788)
* Multiplayer Dumbfire Rollback

This creates a packet that sends the relative position and orientation info for a primary or dumbfire missle shot.  The client creates this packet when firing those two types of weapons and sends it to the server.  The server goes back to the frame that the client fired the weapon and quicky resimulates all the frames in-between.

This includes collision detection, restoring positions, orientations and veloicties, but not subsystem orientations.

* Address Feedback

* allow clients to send subsystem info

* Check for object number not weapon number

* Readability Adjustment
2020-11-03 22:56:25 -05:00
JohnAFernandez 186fe51344 Object update packet upgrade (#2752)
* Object Update Refactor

    1. Keeps the object update packet aligned, even if the ship is dying or has not yet arrived on the client.
    2. Properly handles model point shields (yes, that's what was causing multi to crash the most!)
    3. Reworks positional interpolation timing and adds rotational interpolation, by sending timing information with every object update packet in a header shared between objects.
    4. Saves a lot of bandwidth by only sending data that is changing. (no more sending all subsystems once per second!)
    5. Better handles out of order packets (but can still use their information if recent enough!)
    6. Builds the basis for Rollback by beginning to record the positions and orientations and velocities of ships for the last 30 frames.
    7. Adds subsystem rotation -- Yeah, you saw that right, subsystems will now spin in multi.
    8. Waypoint movement is now enabled via sexp, and time to arrival of waypoints is updated on the target info gauge.

* Fix edge case crash and Incorporate feedback

* Clean Up Interpolate Angles Quick

* Restrain the client

* How was this still here???

* Make sure every part of OO uses OOC_INDEX_NULLPTR_SUBSYSTEM define

* Fix Way to Store Return Values

* Ok travis, we get it

* Ok travis.........
2020-10-08 15:29:06 -04:00
JohnAFernandez a043a14d69 Merge pull request #2631 from notimaginative/fix_multi_red-alert
Make redalert missions work better in multi
2020-09-21 11:34:13 -04:00
Taylor Richards 21642d5b75 fix multi crash when ship has < 2 primary weapons 2020-09-20 22:26:23 -04:00
Taylor Richards fe3069b94b make sure clients can proceed to red-alert brief 2020-09-20 13:30:03 -04:00
Taylor Richards 9bb9aedc2a add a more robust filter for traffic from ourselves 2020-08-30 00:03:14 -04:00
Taylor Richards 426b032882 clean up broadcast_game_query() 2020-08-30 00:03:14 -04:00
Taylor Richards 92be33ad9c first pass at IPv6 support 2020-08-30 00:01:00 -04:00
Goober5000 d8012d4ff0 miscellaneous scripting and ship-destruction enhancements 2020-08-23 20:44:25 -04:00
Baezon f95f48448e world coords for all whacks 2020-07-27 01:11:00 -04:00
Taylor Richards 4220a426d6 fix gtrack updates to work more reliably 2020-07-12 12:12:59 -04:00
Goober5000 5bc1d9da30 constify_ctext 2020-06-26 14:47:39 -04:00
JohnAFernandez 4e1b366f9f Clarify Variable Names
Use target_net_signature when talking about net_signature, but leave it at target_signature when talking about ai.target_signature.
2020-03-29 08:02:16 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 20835adef6 convert Weapon_info to a SCP_vector 2020-03-05 19:12:43 -05:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
JohnAFernandez 861eb14865 Clean Up Error Handling in multitutil.cpp
Removes about half of the Int3()'s in multiutil.cpp by making Assertions more robust, changing two functions to void type (because there was no way to get an error value from them, anyway), and adding two Verify()'s in case we ever decide to start using the multi variable change functions.

Squash History:
1) Forgot to change one Assert to Assertion
2) Change Verify to Assertion, because of better argument support.
3) Fix a couple copy paste errors
2019-12-26 07:59:14 -05:00