Baezon
c90171d8a3
add no_override flag to maneuvers
2020-11-22 11:58:15 -05:00
Baezon
b360435719
v1
2020-10-11 02:34:59 -04:00
Baezon
232035e45d
handle shockwaves and renaming
2020-09-24 01:00:21 -04:00
Baezon
7accd387a3
v2
2020-09-24 01:00:21 -04:00
Baezon
58ce531ec6
v1
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V2
2020-09-24 01:00:21 -04:00
Baezon
f95f48448e
world coords for all whacks
2020-07-27 01:11:00 -04:00
Baezon
34b04b1ca8
PR review fixes
2020-07-18 22:28:51 -04:00
Baezon
c49cf7fd6a
bugfix
2020-07-17 21:00:26 -04:00
Baezon
06322bb977
better names and const fix
2020-07-17 20:07:09 -04:00
Baezon
a5a41e8ea6
Review adjustments
2020-07-12 03:14:01 -04:00
Baezon
9b33685598
Fix physics whack for docked ships
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Properly whacks all ships that are docked together when any are whacked, makes everything more consistent by calling ship_apply_whack instead of physics_apply_whack, whacking in general now unrotates its hit pos to get a world pos like physics whack was expecting and adds a few matrix helper functions.
2020-07-11 00:04:48 -04:00
wookieejedi
1fdf2876d0
update comment
2020-01-05 21:34:36 -05:00
Goober5000
5f8192d1ee
actually figure out instantaneous acceleration, and refactor a bit
2019-10-20 16:30:38 -04:00
Goober5000
ab3388f397
add sexp and script support for maneuvers with new CIF_ flags
2019-10-20 00:59:43 -04:00
Goober5000
a80e4ba56e
add some very useful control flags for ship maneuvers
2019-10-19 00:28:52 -04:00
CasparKielwein
ce335dbcc2
remove unused functions in physics
2018-12-29 16:45:47 +01:00
The_E
044df34584
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
Sushi
8c6895a029
Re-added collision physics, added basic landings support (still needs some work)
2010-09-13 14:27:42 +00:00
Sushi
0889d77f9f
Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
2010-04-26 13:38:36 +00:00
Zacam
5ddd75b11e
SparK's Reverse Afterburner code, for FringeSpace (Tachyon) project Feature Request.
2010-01-30 03:38:53 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
286a7fca3e
Commit Sushi's improved glide changes.
2009-06-14 15:57:45 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
WMCoolmon
f51a8cf3c0
New camera code core commit, delta bank code.
2008-08-30 10:42:27 +00:00
Backslash
46fb02fb92
Backslash's "let's get this stuff into 3_6_9 as well" commit.
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-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
e18977d6db
Gliding
2005-10-11 05:24:34 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
263f2b7c61
fixed two small things with physics
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--Goober500
2005-01-11 21:25:58 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
583f156912
Lateral movement speed is now affected by engine power.
2003-09-11 19:23:18 +00:00
phreak
d6778bb9c1
since the afterburners are routed through the physics engine, i needed to route the boost pod through here too
2003-08-06 17:39:49 +00:00
bobboau
c4c099ac0b
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00