Commit Graph
133 Commits
Author SHA1 Message Date
Fabian Woltermann 18aa525ce2 Make model rendering work again 2020-10-12 21:01:42 +02:00
Fabian Woltermann 65a8f39479 Remove unnecessary comment 2020-05-30 21:05:11 +02:00
Fabian Woltermann 922b06fe3b These checks are not necessary 2020-05-30 21:04:24 +02:00
Fabian Woltermann b6dceaf692 Do not do any radar processing nonsense while in the lab 2020-05-30 20:46:50 +02:00
FSCyborg a17f5031bf Fix the unique pointer and constructor
Unique pointers need to be constructed in very particular ways, but so did this NGON radar class, so we just had to put the constructor function inside unique pointer constructor.

And to keep that special pointer from going out of scope, we switched to the ternery operator.

Also made these changes:
Change to hypotf()
Fix Shadowing, Zero Vector macro not working at all.
Offset changed to offset_incoming
blip changed to blip_instance
Offset changed to = {} to initialize the struct without a problem.
clampBlip() required an override
Give offset a default initializer.
Switch to <cmath>
(Apparently <math.h> was deprecated and needs to be replaced with <cmath>.)
One last complaint from travis about a redundant default value.

Thank you Travis!
2019-11-10 13:49:31 -05:00
z64555 1fb194a729 Use vmd_zero_vector instead of ZERO_VECTOR in places that expect an actual vector.
Refactor plotBlip() a bit.
Rename the variable 'blip' in clampBlip() to the more generic 'b'
Use 'hypotf' instead of '_hypotf'
2019-11-10 13:49:30 -05:00
z64555 f8f9bce7da Adds Ngon radar. This is a standard 2D radar, but uses a polygonal plot area instead of the std's oval.
* Modders can specify how many sides the radar can have (as few as 3) with "Ngon Sides:" and can also define an optional twist angle with "Ngon Offset:".

* Also refactors the standard radar code a bit
2019-11-10 13:49:28 -05:00
niffiwan 04abbf55ed address feedback
Switch from 3x specific is_arriving functions to a single with params
Change flag names; replace "ndl" with "dock_follower"
Change dock-arrival helpers to not set follower flag on leaders
2019-03-10 09:26:12 +10:00
niffiwan 3c812915e4 add dock-related is_arriving helper functions
Address feedback from PR; reduce the number of hardcoded flags
2019-03-01 19:26:02 +10:00
niffiwan 37f2c8249d Fix issues with docked ships warping
There's a number of issues fixed here:
* Radar blips of docked ships were the wrong colour in stage 1
* You could target docked ships in stage 1
* Docked ships thrusters were visible in stage 1
* Hyperspace warptype ship could initially appear at their
warp-destination, then spring back to the correct location to complete
the rest of their warpin (because a docked ship had higher speed than
the dock leader)

There may also be a number of other subtle bugs with docked warpin;
e.g. I suspect (but haven't tested) that AI turrets could fire on
docked ships during warpin
These should also be fixed

Lastly, fixes issue #1867
2019-02-24 09:20:57 +10:00
CasparKielwein bc0f47269d remove unused functions in radar 2018-12-29 16:45:47 +01:00
CasparKielwein b50833e6fb remove unused or unread variables in bmpman.
Global variables, function pointers and fields,
that where either unused or only set and never read.
2018-12-22 20:10:56 +01:00
asarium 2ded9aa35d Format changes with clang-format 2018-07-16 10:21:52 +02:00
asarium ad54f588bb Use strongly typed handles for sound handles
This is similar to the other changes I already posted. Here the sound
instance handles are converted to their own handle type which will make
it easier to use the sound API.
2018-07-16 10:21:52 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium f1c79c2ca7 Fix override warnings produced by clang-tidy 2018-04-13 12:08:06 +02:00
asarium 43e540cc4c Add true Unicode support
This adds proper Unicode support by allowing the parse system to read
UTF-8 encoded files. The new mode is controlled by a mod option which
allows older mods to continue using the legacy text encoding.

That option changes the behavior of several systems in FSO. It disallows
the usage of Volition fonts since they don't support Unicode encoding
and changes a few usages of special characters to their unicode
counterparts of generic rendering solutions.

This fixes #1415.
2017-11-30 13:26:20 +01:00
MageKing17 344502c436 Merge pull request #1495 from asarium/feature/betterSoundSets
Add support for multiple sounds in one game sound entry
2017-11-04 06:53:10 -07:00
TRBlount f7b7aaead3 Use std::abs() 2017-10-31 15:21:54 -06:00
TRBlount 80dcefa0fc Add comment specifying functionality 2017-10-31 13:31:43 -06:00
TRBlount 27a70d545d Update using time since last sweep. 2017-10-31 13:13:59 -06:00
TRBlount e4614f01ba Fix DRADIS blip alpha 2017-10-30 16:07:54 -06:00
asarium 0522566790 Replace direct usages of Snds vector with a function call
This will make it easier to validate the used handles and is generally
better since it doesn't require a global sounds vector.
2017-10-09 15:02:29 +02:00
asarium 4c1ed2f66a Move graphics matrix handling out of OpenGL code
All transformations are now handled by shaders so there is nothing
special going on in the graphics API specific code anymore. Since model
uniform buffers require access to these matrices I moved the matrix
handling out of the graphics API code.
2017-09-05 12:36:32 +02:00
asarium 07107ce9b2 Fix newly introduced format warnings 2017-03-15 19:34:11 +01:00
asarium 485a5989c8 Restore color icon behavior in DRADIS HUD gauge
The DRADIS has two icon types, one where the color is scaled with the
IFF color and once which isn't. Due to a regression, both icons were
previously scaled with the IFF color which made the icons look bad. This
fixes that.
2017-03-04 13:12:03 +01:00
asarium b024d8f44a Fix unused variable warning 2016-12-14 11:14:54 +01:00
Risto Toijala 67677e06b8 Small imporvements to debugging
Add missing new line to BSP Parse timing and make it nprintf("Model").

Log value of HUD_config.rp_dist when it is not valid.

Fail reading a .plr file  if it has a zero-length section.
2016-08-29 19:06:16 +03:00
SamuelCho 311cf769df Reconciled bit flags. 2016-08-20 19:39:10 -07:00
Fabian Woltermann 127976cd74 Weapon info flags conversion (#851) 2016-08-18 23:17:41 -07:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
Fabian Woltermann 580892243f SIF_STEALTH and SF2_STEALTH are different things, I'm afraid 2016-08-07 16:46:14 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
MageKing17 70529dbd5a Deprecate -nohtl and -brief_lighting.
-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
Peter Mitsis 180674154c trig: Use floating point versions of trig functions
Replaces calls to double-precision floating point trig functions with
calls to single-precision floating point trig functions as follows:
    cos() -> cosf()
    sin() -> sinf()
    tan() -> tanf()
    acos() -> acosf()
    asin() -> asinf()
    atan() -> atanf()

This allows the compiler to avoid generating unnecessary instructions
that convert a float to a double and then a double back to a float.

Signed-off-by: Peter Mitsis <[email protected]>
2016-04-24 21:56:06 -04:00
The E a413255728 Renaming vm_vec_dotprod to vm_vec_dot 2015-12-01 20:35:47 +01:00
Echelon9 00bfe37cb4 Simplify duplicative radar/ includes. 2015-06-22 20:24:31 +10:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
The_E 9284264885 Patch to add MSVC2015 support. Also fixes a few warnings its compiler threw.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11292 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-29 11:05:02 +10:00
niffiwan 16f0ff1959 Allow fonts to set/change special char indexes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11151 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-24 19:06:21 +10:00
niffiwan fb2ce33802 Fix mantis 3105 (from MageKing17)
Use a pointer for reading radar IFF info, not an object copy

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11074 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-13 13:52:21 +10:00
Echelon9 fc1b587cb6 Address clang warning: declaration shadows a field of 'HudGaugeRadarDradis' [-Wshadow]
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10897 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9 522eb962ff Fix a range of issue identified via clang warnings
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10860 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
Echelon9 4033465143 Fix Coverity reports of Uninitialized scalar variable with the vertex struct. Should vertex ever be converted to a class from a struct, these memsets as well as the pre-existing ones will need to be removed in favour of a proper constructor of the then vertex class.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10732 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E 98355da7d5 Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555 2b2ba832f8 z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00