Commit Graph
65 Commits
Author SHA1 Message Date
CasparKielwein bc0f47269d remove unused functions in radar 2018-12-29 16:45:47 +01:00
CasparKielwein b50833e6fb remove unused or unread variables in bmpman.
Global variables, function pointers and fields,
that where either unused or only set and never read.
2018-12-22 20:10:56 +01:00
asarium 2ded9aa35d Format changes with clang-format 2018-07-16 10:21:52 +02:00
asarium ad54f588bb Use strongly typed handles for sound handles
This is similar to the other changes I already posted. Here the sound
instance handles are converted to their own handle type which will make
it easier to use the sound API.
2018-07-16 10:21:52 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium 0522566790 Replace direct usages of Snds vector with a function call
This will make it easier to validate the used handles and is generally
better since it doesn't require a global sounds vector.
2017-10-09 15:02:29 +02:00
asarium 4c1ed2f66a Move graphics matrix handling out of OpenGL code
All transformations are now handled by shaders so there is nothing
special going on in the graphics API specific code anymore. Since model
uniform buffers require access to these matrices I moved the matrix
handling out of the graphics API code.
2017-09-05 12:36:32 +02:00
asarium b024d8f44a Fix unused variable warning 2016-12-14 11:14:54 +01:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
MageKing17 70529dbd5a Deprecate -nohtl and -brief_lighting.
-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
Peter Mitsis 180674154c trig: Use floating point versions of trig functions
Replaces calls to double-precision floating point trig functions with
calls to single-precision floating point trig functions as follows:
    cos() -> cosf()
    sin() -> sinf()
    tan() -> tanf()
    acos() -> acosf()
    asin() -> asinf()
    atan() -> atanf()

This allows the compiler to avoid generating unnecessary instructions
that convert a float to a double and then a double back to a float.

Signed-off-by: Peter Mitsis <[email protected]>
2016-04-24 21:56:06 -04:00
The E a413255728 Renaming vm_vec_dotprod to vm_vec_dot 2015-12-01 20:35:47 +01:00
Echelon9 00bfe37cb4 Simplify duplicative radar/ includes. 2015-06-22 20:24:31 +10:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
chief1983 4e5d3e2e57 Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD. 2012-11-02 17:30:17 +00:00
Swifty 0a4f6b332d Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips. 2012-09-10 04:22:07 +00:00
Echelon9 e20a418c94 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-28 13:35:39 +00:00
Echelon9 7c41319714 GCC warning: missing curly brackets (braces) around initialiser for 'vec3d::<anonymous union>::<anonymous struct>' 2012-05-27 14:07:34 +00:00
Swifty 3affb86b52 Removed configOverride from HudGauge class since we don't even use it. 2012-02-05 03:41:31 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Goober5000 0c945c210d revert Echelon9's commit 6754 which needs to be discussed first 2010-11-23 08:27:18 +00:00
Echelon9 5bf9697227 Fix a range of potential NULL dereferences 2010-11-20 12:22:03 +00:00
The_E 1ae587f819 Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool 2010-06-22 00:51:12 +00:00
Wanderer f7d04a9311 weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar 2010-01-17 13:52:34 +00:00
Wanderer 0dc516368a commit of target highlighting options mostly for radar icons 2009-07-31 17:25:29 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 9c7b1a1292 merge from wanderer branch - alt iff colors 2009-05-19 21:17:48 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
Wanderer ab316e895f initial merge from wanderer branch - fixes to corkscrew missile effects 2009-05-18 20:36:11 +00:00
Wanderer fe352da2a2 tweak to keep all 3d radar dots inside the retail radar bitmap area - Mantis 1908 2009-05-13 22:03:30 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
phreak 0fff5c7da0 Fix mantis #1710 2008-06-23 22:09:04 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
phreak cdffd39097 Render the radar orb using HTL. It still wasn't doing that after all these years. The original rendering method is still in place. 2008-06-01 17:54:02 +00:00
phreak 08f606d6fa minor bugfix, readability. 2008-05-30 17:05:11 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00
Goober5000 9894a9a5e0 generalize the way radar ranges are handled (inspired by Shade's fix) 2007-08-17 03:29:51 +00:00
taylor 0727a5dd5c little bit of cleanup
more fixage for hidden jumpnodes (Mantis #1149)
2007-02-11 09:12:12 +00:00
taylor a279d55d58 phreak missed fixing this here when he fixed it in unstable 2007-02-10 00:16:57 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon eba6d1dff9 Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access. 2006-01-14 19:54:55 +00:00
phreak 1ccaa6bdcb Tried to make the sphere size more uniform on opposite ends of the orb
Modified the radar disruption angle scale a bit.  Went from 200 degree to 20 degree disruption.  Otherwise, it was very confusing to find hidden objects.
2006-01-14 04:44:29 +00:00
phreak 438a20e0d4 Make orb radar mode drawing again.
Clarify "fudge" variable used for viewing transformations
2006-01-14 03:28:29 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
phreak 7a2c4e2a0d radar bitmap should render the correct color using -orbradar 2005-09-17 19:12:37 +00:00