Goober5000
587abefb45
upon further consideration, the text is what depends on the persona
2020-07-10 21:21:03 -04:00
Goober5000
1304a36c96
parse traitor.tbl at game launch, and select persona-specific text
2020-07-09 11:18:40 -04:00
asarium
e31e68cba0
Update Travis to GCC 9 and fix warnings
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Only one warning type this time, the implicit copy operator for types
with a copy constructor has been deprecated so we need to delcare them
ourself.
2019-11-06 18:22:50 +01:00
asarium
e9f4c1618e
Add unit tests for validating pilot loading
2018-09-17 19:22:50 +02:00
asarium
0b4ca71eba
Enable modernize-deprecated-headers
2018-04-25 11:12:41 +02:00
asarium
4a9f1a2d56
Fix the rest of the string conversion warnings
2017-01-05 00:15:01 +01:00
MageKing17
df1d84fe6e
Greatly simplify scoring for weapon kills.
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Bombs can give points for being shot down. This was being handled by a full-blown pair of damage_ship/damage_ship_id arrays, just like ships have for scoring purposes. This is ridiculous overkill when most bombs are shot down with a single pull of the trigger and means we were storing a couple hundred bytes of data that would be completely unused for the vast majority of projectiles. Now, whoever shoots down a bomb gets the points for it; period. Simple, and we can remove all scoring data from the weapon struct.
2016-07-21 14:44:24 -07:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
MageKing17
c8b48e4a36
Change m_badge_earned into a vector.
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This makes it so that getting enough kills to cross the threshold for more than one badge simultaneously grants all of them (with the debriefing showing only the last one) and backs out all of them if the scoring is backed out.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11198 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-16 19:57:49 +10:00
niffiwan
4581ed9aa2
Persona-specific promotion debriefings (from Yarn)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10124 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
5aa3bddf70
change object from a struct to a class, since it contains the objsnd_num field :-/
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000
0f1971c5aa
change the ship struct to a class, and remove use of memcpy and memset for setting/copying the entire ship class
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9885 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:31 +10:00
Goober5000
fe934190ac
clarify that some structs should now be treated as classes change shockwave_create_info back to being a struct fix some missing shockwave_create_info initialization
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000
7248acc004
use a copy method rather than memcpy to clone stats (Mantis #2922 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9813 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000
7f90f5c674
make MAX_MEDALS dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9799 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:27:03 +10:00
Echelon9
e3195a82d6
Code cleanup: We should be really careful with using these scoring struct elements, as the types were changed from ushort to int at some point.
2011-09-25 02:42:27 +00:00
Echelon9
3453cc9c70
PVS-Studio fix: V576 Incorrect format. Consider checking the [third] actual argument of the 'sprintf' function. The SIGNED integer type argument is expected.
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Fixes a number of this class of issue with sprintf formats.
2011-08-30 15:39:29 +00:00
karajorma
dc980ecc21
Halleck's bomb scoring code
2011-08-16 09:45:14 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
karajorma
cb6dbe5214
Fix Mantis 1745 (TvT scoring for players kills scales with difficulty)
2008-08-12 20:29:36 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon
4e9bf0998a
Dynamically allocated medals
2005-05-08 20:28:57 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
DTP
72495ef96d
Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down.
2003-01-27 00:51:46 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00