Commit Graph
30 Commits
Author SHA1 Message Date
Baezon b70a28bfaa fix shockwave damage parsing 2020-11-18 13:26:18 -05:00
JohnAFernandez 6ba811ec6c Fix 2526 and Add Two Game_setting.tbl flags
Fixes 2526 by making the array a vector and also adds a Shockwaves always damage bombs game_setting.tbl setting and a Shockwaves_consistently_apply_damage game_settings.tbl setting.  The second one keeps bombs and asteroids from being hit more than once by shockwaves, like ships do!
2020-09-01 01:47:33 -04:00
Baezon 5fa9d17cc5 randomized shockwave orientations 2020-07-13 20:15:20 -04:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
Samuel Cho 347dca5e60 Renamed draw_list to a more descriptive model_draw_list. Removed unlit maps since those aren't needed anymore. Changed transforms in model_draw_list to use the transform_stack instead of using duplicate code. Removed some unused graphics code. Fixed scaling when using batched transforms. 2017-01-02 20:15:37 -08:00
SamuelCho 1ef7688fa1 Strip out unused rendering code. 2016-07-10 19:29:11 -07:00
niffiwan 2f1b686349 Finish conversion to new frame calc function
Also remove debug code
2016-05-10 19:42:20 +10:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000 fe934190ac clarify that some structs should now be treated as classes change shockwave_create_info back to being a struct fix some missing shockwave_create_info initialization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Echelon9 22219ed382 Documentation: Code cleanup of shockwaves.cpp and ancilliary changes 2011-10-23 05:00:49 +00:00
The_E b4db3b3ecf FUBAR's damage type sexps. Tested ad nauseum by BP. 2011-01-18 16:21:36 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 2873974f60 cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug #1148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
2006-12-07 18:30:20 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
wmcoolmon 9fea22d551 Better XMT beam section handling ("+Index:"); weapon shockwave armor support; countermeasures as weapons 2005-12-04 19:02:36 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
taylor 9016077974 fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more) 2005-08-05 15:33:45 +00:00
wmcoolmon 67c6bca0de Multiple shockwaves support. 2005-07-24 06:01:37 +00:00
wmcoolmon c9fb193cc2 Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
support for the demo/FS1
2005-07-24 00:32:45 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau a76ebd336e specular code should be bugless now,
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00