Commit Graph
45 Commits
Author SHA1 Message Date
Goober5000 cc707264ae fix background bug when loading subsequent missions
FRED's handling of mission loading and creation is a bit wonky.  The `stars_post_level_init()` function should run for each new mission, not just once when FRED is started.  That fixes a background editor crash and I also did a bit of other cleanup.
2020-07-03 12:44:43 -04:00
Goober5000 5bc1d9da30 constify_ctext 2020-06-26 14:47:39 -04:00
Goober5000 775984ae36 Merge pull request #2390 from Goober5000/xstr_revert
clean up handling of translated vs. untranslated English
2020-05-19 12:51:41 -04:00
Goober5000 d26a12464c clean up handling of translated vs. untranslated English
Since the original release of FS2, internal strings have been translated to their English entries in strings.tbl but external strings have not been translated to their English entries in tstrings.tbl.  It appears that string translation was universal until it was disabled via a hack, probably due to FRED idiosyncrasies (see comment in `fred_init()`), and then not re-enabled for release.  PR #2343 re-enabled it, but this turned out to have undesirable side-effects since many mods used incorrect XSTR indexes for external strings.

This PR restores the previous behavior and also cleanly separates localization into translated and untranslated modes.  FRED will always run in untranslated mode.  FSO will run in translated mode for all languages except English, where it will run in untranslated mode UNLESS the new option `$Use tabled strings for the default language` is enabled in game_settings.tbl.
2020-05-14 19:19:52 -04:00
asarium 544029f66f Add capability to have a pure lua script
This adds the capability to have a Lua script that does not need to use
our table syntax at all but instead defines the hooks by calling API
functions. This also makes it possible to add hook functions at runtime
if the script requires that.

Also clean up some unused debug stuff.
2020-05-03 14:33:42 +02:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
wookieejedi b07a3282ad adjust position of function call 2019-12-15 14:50:34 -05:00
wookieejedi 83c72ec9ae modify location and add to qtfred 2019-12-15 00:39:37 -05:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
Goober5000 3c8b87c958 address PR feedback 2018-09-19 13:00:05 -04:00
Goober5000 2f5079fcd1 populate the fireball entry IDs when fred2 starts up
fix various issues with both strings and positive numbers being accepted as sexp arguments
2018-09-18 17:33:45 -04:00
asarium 66f95312ae Terminate FRED/qtFRED when command line demands it
This was reported by ngld who experienced issues with Knossos since FRED
did not terminate properly when asked to provide the command line flags.
This should fix that.
2018-08-01 09:20:18 +02:00
plieblang 1182a485ac Strip quotes from text and improve mission notes handling 2018-07-23 12:18:07 -07:00
asarium 3106191cea Rename Mission_text to something better
The variable is now used by a lot of other things so it makes sense to
rename it to something that better describes what it is used for.
2018-07-22 11:47:33 +02:00
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00
asarium ca73920b8e Replace the special EOF char value with a standard null byte
This was an issue since UTF-8 encoded text can contain -128 as part of
an encoding sequence which causes a lot of issues for the parsing code.
I could not find any indication why the original code didn't use null
bytes from the start and I also couldn't find any code that would break
because of this. If anyone knows why this was done like this please let
me know.
2017-12-07 14:42:01 +01:00
Fabian Woltermann 2c4c337907 Removes the palette code entirely. 2017-02-01 18:57:52 +01:00
asarium c7f523ae46 Add debug window
This allows to show the debug output in a second window in real time.
This system could be expanded further to allow more interactivity but
the current status is good enough.
2017-01-18 18:18:47 +01:00
asarium 455ffd827a Fix unresolved linking errors 2017-01-02 19:06:59 +01:00
asarium 911302c918 Initialize ffmpeg when starting FRED
This fixes #1092.
2016-12-16 19:24:35 +01:00
asarium e0395ab51a Remove memory tracking code 2016-09-08 12:22:35 +02:00
Goober5000 c14af70287 all the goal infrastructure for chase-ship-class except for the actual chase logic 2016-09-05 02:35:23 -04:00
Fabian Woltermann d53074c9ea Merge pull request #931 from Goober5000/minor_aicode_tweaks
minor tweaks and adjustments to AI goal code
2016-09-05 08:17:13 +02:00
Goober5000 bbafbf1ffd additional refinements 2016-09-03 20:45:18 -04:00
Goober5000 2fdcd1e772 add a clarifying comment 2016-09-03 11:30:14 -04:00
asarium c9f9e1b2f0 Make sure that the parse strings are c strings
Fixes #933.
2016-09-03 13:57:36 +02:00
asarium 1e534cfc9f Fix 64-bit warnings in FRED2 2016-08-25 14:50:46 +02:00
Fabian Woltermann b6986087a3 not sure how these managed to slip through, but here we are 2016-08-22 17:54:53 +02:00
Fabian Woltermann 127976cd74 Weapon info flags conversion (#851) 2016-08-18 23:17:41 -07:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium 0bf5ba092b Add interface for creating an OpenGL context
This allows to use a different method of creating and managing the
OpenGL context. This is needed of wxFRED where the OpenGL context is
created by wxWidgets. This will probably also fix #753 since it uses the
old wgl based method of creating an OpenGL context in FRED.
2016-08-07 21:38:36 +02:00
asarium 0473ead31f Make sure that SDL OpenGL is initialized
The documentation says that the SDL OpenGL attributes need to be
initialized before a window is created. These changes implement that by
moving the actual SD_Window creation inside the OpenGL setup. FRED only
sets the native window handle to the correct HWND and gropengl uses
that.
2016-08-05 21:51:29 +02:00
Fabian Woltermann ab17ccd424 Merge pull request #743 from asarium/fix/fredSDLMain
Call SDL_SetMainReady() in fred_init
2016-08-05 18:31:56 +02:00
asarium 6e9ce021cc Call SDL_SetMainReady() in fred_init 2016-08-05 09:58:30 +02:00
z64555 17a6896e1d Merge branch 'master' into cleanup/fred
Conflicts:
	fred2/fred.cpp
	fred2/fredrender.cpp
2016-08-04 19:18:16 -05:00
asarium bbeaaa1565 Add a new particle effect system
This is similar to the script I wrote a few years ago but unlike that
one, this solution doesn't kill the performance.
2016-08-04 11:08:39 +02:00
Fabian Woltermann 9bfc0be819 Merge pull request #696 from asarium/cmakeMerge/memory
Add new memory tracking subsystem
2016-08-02 12:17:56 +02:00
Fabian Woltermann b4db345e5e Merge pull request #692 from asarium/test/ttf-3
TrueType support
2016-08-02 12:16:23 +02:00
z64555 35dc235599 Cleanup of fredrender.h and .cpp. 2016-08-02 04:21:54 -05:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium 18154bfa60 Clean up FRED init a bit
Maybe this will help tracking down that FRED OpenGL issue
2016-08-01 19:10:51 +02:00
asarium 7b352e511c Add new memory tracking subsystem
This expands the existing system which only worked on Windows to all
supported platforms.

If the MSVC debug runtime is not present then its behavior is emulated
by adding a header to each allocated memory block.
2016-07-29 11:02:45 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00