Commit Graph
46 Commits
Author SHA1 Message Date
JohnAFernandez 8a81b18200 Keep fred from adding extra texture replacements to mission file 2021-01-02 01:37:37 -05:00
Goober5000 4de0d8f7e9 don't save display name if it's auto-generated
Follow-up to PR #2674.  The auto-generated display name shouldn't be saved to the mission file.
2020-09-03 09:24:22 -04:00
Goober5000 381df6eeb8 formation should now work in fred. 2020-08-31 16:21:30 -04:00
Baezon 518c60dd08 review fixes 2020-08-29 21:50:42 -04:00
Goober5000 f3672ad12f lazily write the flag list to prevent empty flag lists 2020-07-04 16:44:30 -04:00
Goober5000 7e947e522e allow switching between multiple backgrounds
For quite some time missions have had the ability to edit more than one background.  This was previously used for fallback loading in case the first background's bitmaps were not available, but I realized it would be very handy to allow switching between backgrounds for in-mission jumps.

The FRED background dialog can now add and remove backgrounds from the list.  Additionally, a new `change-background` sexp can instantly switch between backgrounds without messing around with bitmap references.
2020-07-01 23:32:12 -04:00
Goober5000 2d3fef4cf2 fix corrupted retail save format
This is a follow-up to #2348.  One part of the change wasn't tested, and it turned out to be important.
2020-05-24 01:11:19 -04:00
Goober5000 289defdeff smol fix 2020-04-28 23:11:33 -04:00
Goober5000 a54ebc3114 bring save format up to date (Mantis 2867)
FSO-specific features should now all be properly marked off with checks for retail format.
2020-04-28 23:02:10 -04:00
Goober5000 1c8f07b012 allow intervals and chain delays to use milliseconds
This adds the titular feature, as well as FRED support.  There are also some associated minor UI fixes in FRED and some cleanup in missiongoals.cpp.  And "Event Flags" are now a thing in case we want to add any other flags in the future.
2020-04-14 16:28:57 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 fc41984a75 yet another fix for CI 2020-03-06 14:28:39 -05:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
Goober5000 20835adef6 convert Weapon_info to a SCP_vector 2020-03-05 19:12:43 -05:00
Goober5000 b4a4d70ff4 additional change suggested by MageKing17 2019-10-12 14:33:58 -04:00
Goober5000 741ee07249 address warnings 2019-01-09 00:17:20 -05:00
Goober5000 3d68476505 remove WD_ prefix 2019-01-08 23:44:09 -05:00
Goober5000 d6d03fbb14 format saves using two-decimal floats, and insert missing newlines 2019-01-08 23:03:37 -05:00
Goober5000 7e00a8b10f stage 2: allow individual ships to also use Warp_params; implement loading and saving 2019-01-08 23:03:36 -05:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
m!m 6939403262 Merge pull request #1808 from plieblang/MissionInfoParsing
Improve parsing of mission info text fields
2018-07-25 09:02:24 +02:00
m!m f75dafde4a Merge pull request #1746 from asarium/feature/objectDisplayString
Add ship display name feature
2018-07-24 15:49:11 +02:00
plieblang 1182a485ac Strip quotes from text and improve mission notes handling 2018-07-23 12:18:07 -07:00
asarium c13cb44df4 Add ship display name feature
This adds a mission file option for ships which allows specifying a
different string which should be used for displaying the name of the
ship to the user. This name will not be used in SEXPs or other ship
lookup functions so it can be freely translated and two ships can also
have the same display name.

The new feature can be used by adding $Display name: <string> after $Name
for a ship in a mission file. I think I added proper support for FRED
(and qtFRED) so that this new value is properly saved but it would be
great if someone could test that.

This implements one of the features requested in #1730.
2018-07-22 23:16:00 +02:00
m!m aede65107b Merge pull request #1805 from asarium/feature/scriptingParsingApi
Add scripting API for accessing parsing system
2018-07-22 22:15:48 +02:00
asarium 3106191cea Rename Mission_text to something better
The variable is now used by a lot of other things so it makes sense to
rename it to something that better describes what it is used for.
2018-07-22 11:47:33 +02:00
plieblang 7df8313b8b Force newline after mission notes 2018-07-18 13:33:27 -07:00
Karajorma 9ac97f2422 Eternal Variables initial commit - Saving non-eternals on restart or mission quit not working properly. 2018-02-24 17:52:08 +08:00
asarium ca73920b8e Replace the special EOF char value with a standard null byte
This was an issue since UTF-8 encoded text can contain -128 as part of
an encoding sequence which causes a lot of issues for the parsing code.
I could not find any indication why the original code didn't use null
bytes from the start and I also couldn't find any code that would break
because of this. If anyone knows why this was done like this please let
me know.
2017-12-07 14:42:01 +01:00
asarium 0a53aff061 Clean up flagset handling of numeric values
This renames the functions exposed by flagset so that it's clear that
64-bit values are returned. This also cleans up usages of wrong format
specified when that value is printed which caused some issues in the
past.

This should also fix #1336.
2017-05-02 10:28:29 +02:00
asarium 2dab381e88 Save mission flags using correct format specifier
The current version simply writes the flagset object as an integer to
the mission file which surely will cause issues.

This fixes #1344.
2017-05-02 09:57:19 +02:00
asarium 4a8147dae2 Output briefing icon lables as XSTRs
The briefing icon lables previously just wrote the label string to the
mission files without surrounding it with an XSTR which made is
impossible to translate them. I fixed that by using the right function
call when saving the value.

This fixes Mantis 3193.
2017-03-05 22:00:52 +01:00
Yarn366 82735a0cfd In retail mode, set +Red Alert: according to the Red_alert flag rather than the Fullneb flag 2017-02-12 23:26:53 -05:00
Fabian Woltermann df33974f88 The "no collide" parse object flag needs to be written as "no_collide" in the flags list, and the "no-disabled-self-destruct" flag needs to be parsed 2016-12-29 16:30:55 +01:00
Goober5000 c14af70287 all the goal infrastructure for chase-ship-class except for the actual chase logic 2016-09-05 02:35:23 -04:00
asarium 1e534cfc9f Fix 64-bit warnings in FRED2 2016-08-25 14:50:46 +02:00
Fabian Woltermann 05abf8b041 Merge pull request #882 from asarium/ci/appveyorFatalWarnings
Turn Visual Studio warnings on Appveyor to errors
2016-08-25 12:26:42 +02:00
m!m fceaf9eb06 Merge pull request #870 from The-E/ai_info_flags
Ai info flags conversion
2016-08-25 12:22:07 +02:00
asarium edc7f9e5d5 Fix warnings 2016-08-24 20:48:23 +02:00
Fabian Woltermann b6986087a3 not sure how these managed to slip through, but here we are 2016-08-22 17:54:53 +02:00
asarium efdd4fae68 Add interface for viewport management
This separates OpenGL context creation from window creation and also
allows to implement multiple viewports in the future.
2016-08-19 17:44:17 +02:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
z64555 d46b17606d Fix linking with the Freespace project 2016-08-04 13:54:38 -05:00
z64555 0c90a75900 Cleanup missionsave.h and .cpp 2016-08-02 04:24:18 -05:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00