Commit Graph
104 Commits
Author SHA1 Message Date
asarium 5a9f181aff Rework function handling 2021-01-07 13:34:10 +01:00
asarium b0ba22a43d Add Action expressions
This is a parser for a very simple language to allow for execution of
dynamic expressions with return values for use as action parameters. The
only "dynamic" part this currently supports are random ranges but more
features are planned for the future.
2021-01-06 19:13:12 +01:00
asarium 059e149590 Add dynamic action programming system
This system adds the code necessary for letting content creators specify
complex events by specifying a simple, program-like sequence of
operations that will be executed by the engine when a certain event is
triggered.
2021-01-05 18:26:10 +01:00
Taylor Richards feadceef55 add mdns library 2020-11-21 00:57:03 -05:00
m!m 08297ddbb9 Merge pull request #2863 from jg18/freetype_prebuilt_for_mac
Use prebuilt FreeType library on Mac
2020-11-18 17:47:24 +01:00
jg18 d5c59d083c update prebuilt lib hash 2020-11-05 12:28:22 -08:00
jg18 e2675d4892 Use prebuilt FreeType library on Mac 2020-11-02 21:59:11 -08:00
jg18 31236b57cf update libpng to version 1.6.37 2020-11-01 09:56:21 -08:00
asarium 56dc373bb9 Add support for using Vulkan GLSL code with OpenGL
This is an effort to be able to use the same GLSL code for both Vulkan
and OpenGL. This is done by first compiling the Vulkan GLSL code to
SPIR-V and then using a custom tool (which uses SPIRV-Cross) to convert
that back into GLSL 1.50 compatible code.

The required tool will be downloaded by CMake when glslc is found in the
path. This is included in the Vulkan SDK. To avoid having a hard
dependency on this, the generated files are included in the VCS and are
only regenerated when glslc is found on the system.
2020-09-27 12:45:05 +02:00
m!m 350ace3952 Merge pull request #2756 from asarium/rocket/documentEnvironment
Give Lua libRockets documents their own environment
2020-09-24 21:19:39 +02:00
asarium 9d9083ab52 Give Lua libRockets documents their own environment
This gives every document their own environment instead of using the
global environment. Previously it was necessary to store variables in
the global namespace since otherwise they could not be accessed by event
listeners.

This creates a separate environment table for every document so that all
<script> blocks and event handlers share the same "global" environment.
2020-09-21 21:07:00 +02:00
Taylor Richards 92be33ad9c first pass at IPv6 support 2020-08-30 00:01:00 -04:00
Tyler Blount c3c323acd6 Revert "Revert "Update DDS Utilities to DX10 Standard"" 2020-08-15 14:13:11 -06:00
asarium 4568172287 Make the OpenGL backend an optional component
This can be used for producing even leaner builds for standalone
servers. It also provides a nice architecture verification since now
using internal OpenGL functions will cause a compilation or linking
failure.
2020-08-14 18:52:14 +02:00
asarium b94f12092b Fix various issues of an unbalanced Lua stack
This fixes three issues where the Lua stack was not cleaned up properly:
- On hook execution, the return value was left on the stack
- For ADE initialization, the global tables were left on the stack
- In libRocket, a metatable was left on the stack
2020-08-11 09:45:25 +02:00
m!m 3596ec5820 Merge pull request #2637 from asarium/build/luaApiExport
Enable dllexport for Lua API
2020-08-10 21:48:32 +02:00
asarium f12a8ff432 Add scrolling text element for libRocket
This emulates the "scrolling text" effect that is present in briefings.
It is not exactly the same since it just goes pixel wise and not by
character but it looks good enough.
2020-08-10 09:38:30 +02:00
asarium 646a5d60f8 Enable dllexport for Lua API
This allows external libraries to load the Lua API from our executable
even if it is linked statically. This is useful for a Lua debugger which
needs to interact with the Lua API.
2020-08-08 18:00:52 +02:00
Cliff Gordon 5e168bee5f update/libRocket: Update libRocket to latest master. 2020-08-07 09:20:41 -05:00
Taylor Richards 069e1eea0f clean up defines to avoid multiple lookup types 2020-07-31 18:27:25 -04:00
Taylor Richards cdd50bfc15 make libpcp work on Solaris/OpenIndiana 2020-07-30 16:05:48 -04:00
asarium bc0ea7d929 Make Vulkan an optional component
This makes it possible to still compile FSO on platforms that are not
supported by the Vulkan headers.
2020-07-22 18:20:59 +02:00
asarium 56f82479f8 Completely remove santlr4_shared target
This fixes #2468.
2020-06-14 21:25:59 +02:00
asarium 54b3b9c05e Fix Antlr installation step
This will remove the installation rules for Antlr since they are not
relevant for us.
2020-06-13 21:07:41 +02:00
asarium ca27ae16f2 Use Antlr for generating argument list parser
This adds an Antlr grammar for parsing argument lists instead of using a
hand written parser. This allows to write much more complicated syntax
constructs and have all the code being auto-generated. It will also
produce a much more correct parser instead of having all those hacks in
the hand-written one.

This also adds (in addition to supporting the previous syntax) support
for function types along with support for them in HTML and JSON output
formats.

The ANTLR generated parser is included in source form so that it is not
necessary to have an ANTLR installation around if you are not going to
change the grammar. Also includes the necessary runtime code from Antlr.
2020-06-11 21:57:52 +02:00
asarium 2dc2295a59 Make FFmpeg an optional requirement
This does some refactoring to make it possible to cimpile and run FSO
without needing to link to FFmpeg. Since that eliminates support for
cutscenes or sound this is mostly useful for running a standalone server
which has no need for this anyway.

This reduces the image size of the standalone Docker image to only 20MB
and also resolves any licensing issues that might have existed.
2020-02-29 17:24:56 +01:00
asarium 2f3f061e75 Add Vulkan instance and surface creation code
This adds a new graphics type for the Vulkan graphics API. All this does
is to create a vulkan instance and a presentation surface with the help
of SDL.
2020-02-09 17:06:21 +01:00
asarium a13b503b83 Add more features for the new Options UI
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.

Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
asarium 5ce6c251ff Add persistent mapping support
Persistent buffer mapping is an OpenGL technique where the contents of a
buffer object are mapped to a persistent pointer instead of having to
map and unmap a buffer every time it is modified.

This decreases the overhead for updating data in a uniform buffer object
which now only consists of a memcpy and a flush call.
2020-01-12 11:59:23 +01:00
Taylor Richards f573706d07 allow for unicast (gateway) route type
this fixes an issue where the default gateway
isn't in the main routing table but is instead
the primary unicast route

(ChromeOS, maybe others)
2019-12-12 08:06:59 -05:00
Taylor Richards c286c4c2ce add support for automatic port forwarding 2019-12-12 08:06:59 -05:00
FSCyborg 1f41d98e2a Fix#1886 by Upgrading to SDL 2.0.10
This should fix #1886.  I built it and it fixes the immediate problem.

Only two of the documentation files we have in the codebase were actually updated.

Verison name in prebuilt.cmake also needed to be changed due to prebuild SDL version changing during upgrade to the prebuild repository.
2019-11-16 16:39:12 -05:00
Goober5000 3ca4ba16fe Merge pull request #1892 from asarium/feature/optionsUI
Add new options system
2019-04-29 17:16:21 -04:00
asarium 7e88feff16 Add natvis file for Lua
This should make debugging issues with Lua easier by providing a better
view on how the Lua state looks like.
2019-03-03 12:57:40 +01:00
asarium ad1ede7b74 Add new options system
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
2019-03-02 14:02:21 +01:00
asarium 7173299ca7 Add new libRocket UI system
This new system allows to create a user interface that goes beyond the
existing UI system.
2018-09-16 13:55:29 +02:00
asarium a737c7a373 Update prebuilt FFmpeg libraries to version 3.4.4
This should fix an issue with the playback speed of APNG files which is
present in the current builds. This does not include the Mac libraries
since I cannot compile the libraries for that platform.
2018-07-31 15:43:52 +02:00
asarium a0e85e7ef5 Fix MSVC linking issue in new Discord Code
The CMake file did not contain the required target_link_libraries which
made the build fail when compiling it for the FastDebug configuration.
2018-07-25 13:31:33 +02:00
asarium 2ee5d21a10 Add discord Rich Presence support
This uses the Discord Rich Presence API for improving the integration of
FSO into Discord. At the moment this includes state notifications for
being in the main hall, the command and mission briefing and in-mission.
When in-mission it also includes the elapsed time of the mission with
support for time compression.

The details part of the notification includes the campaign name and
mission name if possible.
2018-07-15 19:37:24 +02:00
asarium 6ee7679dd6 Retry prebuilt library download if it fails
This has been a problem for nighty and release builds which should be
fixed by this.
2018-07-06 14:48:32 +02:00
asarium f87e5bf318 Fix new warnings reported by GCC8
This also enabled GCC8 in Travis CI so that no new warnings are
introduced in other commits.
2018-06-26 11:51:08 +02:00
Cliff Gordon 35c830062d lib/sdl208: Upgrade the included SDL libs to 2.0.8. 2018-05-29 08:39:28 -05:00
asarium 4f22b12ec6 Mark all external libraries as system includes 2018-04-13 15:40:11 +02:00
asarium 520e532c56 Add normal map rendering to decals
This changes the decal system so that it is able to modify the normal
map of the scene. I tested this with some existing normal maps but I am
not entirely sure if the tangent matrix I construct uses the right
values so some additional testing with normal maps made specifically for
decals would be good.

This also fixed the issues introduced by the changes to how directional
lighting was handled. Now a decal can have a diffuse and a glow map. The
diffuse map is used to change the values of the color buffer and also
supports ambient lighting. The glow map renders into the emissive buffer
and should be used for effects that should not receive lighting.
2018-03-06 11:38:01 +01:00
Cliff Gordon 0344fd6e35 lib/sdl207: Also update the hash to use the new SCP Prebuilt lib version. 2018-01-10 10:02:58 -06:00
Cliff b8b7d41786 lib/sdl207: Upgrade the included SDL libs to 2.0.7. 2018-01-09 19:43:52 -06:00
asarium e8ab065bde Remove unnecessary OpenAL binaries in main repository
This is now handled by the prebuilt packages and not needed anymore.
2018-01-05 12:16:18 +01:00
asarium 17374106d1 Include OpenAL Soft DLLs as part of the build
This will remove the dependency on a system version of OpenAL and also
enable the advanced sound code for everyone. This removes the ability to
use a custom OpenAL version but removing the only system dependency we
currently have is worth a lot more than being able to use a custom
OpenAL version.
2017-12-06 10:42:02 +01:00
MageKing17 5d8f779cff Merge pull request #1416 from asarium/feature/onlyUnicode
Add true Unicode support
2017-12-03 09:32:04 -08:00
asarium 43e540cc4c Add true Unicode support
This adds proper Unicode support by allowing the parse system to read
UTF-8 encoded files. The new mode is controlled by a mod option which
allows older mods to continue using the legacy text encoding.

That option changes the behavior of several systems in FSO. It disallows
the usage of Volition fonts since they don't support Unicode encoding
and changes a few usages of special characters to their unicode
counterparts of generic rendering solutions.

This fixes #1415.
2017-11-30 13:26:20 +01:00