Commit Graph
5 Commits
Author SHA1 Message Date
asarium 0f2787639b Refactor embedded files CMake code
I have been thinking about some shader related techniques for the Vulkan
renderer and for that we will need to add embedded files in a different
environment than they are right now since the actual shader code will
not be needed in the engine.

For this reason, I extracted the "default file" mechanism to be more
generic so that all that is necessary to include a file is to just call
a custom CMake command and the function keeps track of what needs to be
done.

Also, since the "generic" code has worked pretty well so far I see no
reason to keep around two systems which just increases the amount of
code we need to maintain. So, I just removed the windows exclusive
implementation. Now all platforms use the same "generic" way of
embedding files.
2020-09-23 13:38:54 +02:00
asarium 0b4ca71eba Enable modernize-deprecated-headers 2018-04-25 11:12:41 +02:00
asarium 7944eda1cb Add Clang-tidy support 2018-04-13 11:40:38 +02:00
asarium b408ca72f3 Fix for Coverity 1360947 2016-08-05 18:25:59 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00