Commit Graph
112 Commits
Author SHA1 Message Date
EatThePath db0598720d Add delay into ai_new_maybe_reposition_attack_subsys for performance reasons (#4087) 2022-04-02 14:04:08 -04:00
Goober5000 e2f63a2340 rename and document several model coordinate functions 2022-02-15 20:59:24 -05:00
Asteroth aaaec24000 Ai use lock status for optimum range choice (#3762)
* ai use lock status for optimum range choice

* shadowed variable
2021-11-10 21:16:31 -05:00
Asteroth cd4c6e483a add a few mor cases for checking targeting restrictions (#3605) 2021-08-20 16:11:18 -04:00
Asteroth 814d44c986 Add weapon optimum range for AI fighters (#3457)
* add weapon optimum range

* review tweaks
2021-06-20 20:52:02 -04:00
Joshua Glatt 144d484c85 Replace rand() calls with a Random class (#3332) 2021-05-04 18:26:06 -07:00
Baezon 62942557d5 typo 2021-03-30 00:19:53 -04:00
Baezon f60d2d8e30 comment changes 2021-03-07 23:06:30 -05:00
Baezon 2dd40bcbd8 typo 2021-03-07 02:00:58 -05:00
Baezon c3c4c21fc2 typo 2021-03-03 02:26:23 -05:00
Baezon 4bdb9165ea bugfix 2021-02-27 22:33:21 -05:00
Baezon 80ba3b9e9c Merge remote-tracking branch 'upstream/master' into better-subsys-attacking 2021-02-25 02:30:18 -05:00
Baezon 81c771b8ea clean up 2021-02-25 02:13:02 -05:00
Baezon d9a7e786b5 Merge remote-tracking branch 'upstream/master' into burst-seed 2021-01-15 12:52:25 -05:00
Goober5000 88c1d8a02a consolidate model instance code 2020-12-18 01:32:43 -05:00
Goober5000 7c92dd9f7c hoist model_get and model_get_instance out of a bunch of functions 2020-12-16 11:55:31 -05:00
Baezon a3d3be11fb initial testing version 2020-12-10 18:41:36 -05:00
Baezon a9bc56fd13 v1 2020-10-18 00:30:41 -04:00
Baezon 9b3905a4bb v1 2020-10-02 02:53:13 -04:00
JohnAFernandez 87de1d1d77 Remove Int3()'s from ai.cpp and aibig.cpp 2020-09-14 20:53:31 -04:00
Goober5000 67ea05fefd add some vector scripting functions
createRandomVector
perturb (for vectors)
perturb (for matrixes)
randomInCircle
randomInSphere
2020-08-30 09:36:24 -04:00
Baezon 9abc253023 v1 2020-08-26 23:27:34 -04:00
wookieejedi 88866efe97 make min a variable 2020-06-16 15:00:35 -04:00
wookieejedi eab6eb639e update comments 2020-06-16 14:45:08 -04:00
wookieejedi 6ebc378827 incorporate comments 2020-06-16 14:39:37 -04:00
wookieejedi 03adff7e42 update logic 2020-06-15 22:22:29 -04:00
wookieejedi addbb683fc incorporate comments 2020-06-15 10:17:08 -04:00
wookieejedi a4f4670b6d remove print statement 2020-06-14 16:40:01 -04:00
wookieejedi 34dd460efb Update naming 2020-06-14 16:39:10 -04:00
wookieejedi 217778e165 Add Large Raduis Option as AI Flag for Following Path Points
Previously, the default distance for determining if a ship had finished a point in a model path was only 5. This worked fine for ships with low damp or no Newtonian physics. However, it did not work well with ships that use higher damps or Newtonian physics, becuase those ships contiunatlly overshoot that 5 meter distance and get stuck flying in a large circle trying to reach that point. This fix allows modders to set an AI flag to specify that the path distance check uses a larger value of 775 for points that are not the last point in the path. If desired I can add a game settings option that allows modders to set this value.
2020-06-14 16:03:51 -04:00
plieblang 23f9cfc815 Add free-afterburner-use flag to ai_profiles.tbl 2018-10-02 14:10:27 -05:00
Peter Mitsis 923265988c Fix warnings found by clang_tidy.sh
Signed-off-by: Peter Mitsis <[email protected]>
2018-07-19 19:24:23 -04:00
Peter Mitsis c485ed8199 aicode: Update maybe_cheat_fire_synaptic() API
Removes an unused parameter from the routine's API.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-19 13:09:35 -04:00
Peter Mitsis 868418c100 aicode: Update big_ship_collide_recover_start() API
Removes the unused parameter from the routine. This has a small
ripple effect such that it results in an unused parameter in one
of the routines from which it is called.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis 3aacb6cb42 aicode: Update ai_turn_towards_vector() API
The routine ai_turn_towards_vector() had an unused parameter (frametime)
and it has been removed.

Each of the instances where this routine is called have also been updated
to reflect the parameter removal. As this resulted in the routine
swarm_update_direction() suddenly having an unused parameter, that routine
and the places where it is called have also been updated (remove
unused parameter).

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis a64ebca805 aibig: Update ai_big_maybe_enter_strafe_mode() API
Removes the unused parameter from ai_big_maybe_enter_strafe_mode().
Each place where this routine is called has been corrected to reflect
the updated API.

The 'const' keyword has been applied to remaining parameters as
necessary.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 22:27:43 -04:00
Peter Mitsis 69781cec25 aibig: Update ai_big_strafe_maybe_attack_turret() API
Adds the 'const' keyword to the parameters in the routine
ai_big_strafe_maybe_attack_turret() as they are unchanged
by the routine.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 22:19:56 -04:00
Peter Mitsis 137457e570 aibig: Update ai_big_strafe_maybe_retreat() API
The routine ai_big_strafe_maybe_retreat() is only used in the module in
which it is defined. Consequently it now sports the 'static' keyword, and
no longer uses the 'extern' keyword in its forward declaration (which has
been moved to be colocated with other forward declarations).

Secondly, since it was only using one of its two parameters, the unused
parameter has been removed.

Thirdly, since its only remaining parameter is not modified by the routine,
the 'const' keyword has been applied to it.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 22:02:35 -04:00
Peter Mitsis b7f3ba3660 aibig: Remove routine ai_big_ship()
The routine ai_big_ship() is empty, and appears to have been since it
was initially added many years ago. Removing it helps eliminate some
unused code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 21:44:49 -04:00
Peter Mitsis bf6cfe61d7 aibig: Update ai_big_maybe_fire_weapons() API
The routine ai_big_maybe_fire_weapons() is only used in the file in
which it is defined and is thus a good candidate for being declared
'static'.

Furthermore, as it was only using two of the five parameters, the
three unused parameters have been removed and all instances where the
routine is called have been updated.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 21:44:08 -04:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
Fabian Woltermann add8662737 Converts AI Info flags 2016-08-22 16:39:42 +02:00
m!m 38fb41909b Merge pull request #861 from The-E/ai_profile_flags
Ai profile flags converted
2016-08-22 11:32:55 +02:00
Fabian Woltermann 0591b7ef49 ai profile flags 2016-08-19 22:44:39 +02:00
Fabian Woltermann 1a060aa6d7 Converts the other weapon flags 2016-08-19 09:24:54 +02:00
Fabian Woltermann 127976cd74 Weapon info flags conversion (#851) 2016-08-18 23:17:41 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
m!m 22c0255277 Fix a bunch of 64-bit MSVC warnings (#709)
* Fix a bunch of 64-bit warnings

* Fix Linux compilation error

* Fix Mac error

* Fix some issues

* Fix more GCC warnings

* Remote unwanted change

* Remove accidentally readded file

* Fix wrong limit check

* Use BEAM_INDEX macro for getting beam object index

* Fix 32-bit warning

* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
MageKing17 c76c1cb4ff Add an AI flag to enable old, unused behavior when attacking big ships.
Coverity defects 1320483, 1320484, 1320485, and 1320486 noted that several values were being set and then immediately overwritten before they could do anything. These appear to be related to behavior that Volition disabled before release that would allow the AI to slow down while attacking capital ships. It seemed a shame to waste this code, so I've added a flag to enable the behavior.
2016-08-07 14:27:59 -07:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00