Commit Graph
121 Commits
Author SHA1 Message Date
Goober5000 d754f7fe0d fix crash when removing form-on-wing
This goal was missed in `ai_remove_goal_sexp_sub`, so add handling for it.  Also make the error message clearer in case another goal is missed in the future.
2022-06-25 00:41:34 -04:00
Goober5000 e3ad6664e0 Cached subsystem indexing (#4316)
* add subsystem indexer and ensure that ship_get_indexed_subsys and ship_get_first_subsys are independent

* also add reverse lookup from subsys to index

* update indexer to accommodate subsystem pointers being changed

* use clearer function names, and fix the type of subsys_list_indexer

* add assertions

* address latest feedbcak
2022-06-05 08:44:54 -05:00
BMagnu f193c5233d Add LuaAI validity callbacks (#4304)
* Add callback for user specified availability status

* Add target restrict hook

* Fix Restrict hook and add not self restrict type

* Fix documentation

* Fix typo

* scope the ai achievability enum

* fix scoped achievabiliy
2022-05-28 21:18:28 +09:00
BMagnu 5c4be3d392 LuaAI (#4198)
* Basic LuaAI

* LuaAI Player Order Support

* Add Player Order Target Restricts

* Fix init order

* Add AI helper API

* Fix subcategory stuff

* Fix Compiler Warnings

* Remove AI Mode switch Int3's

* Fix Lua docs

* Compiler warnings 2

* Clang Tidy

* Incorporate Feedback

* Incorporate Feedback 2

* Incorporate Feedback 3

* Incorporate Feedback 4

* Clang Tidy
2022-05-16 18:36:34 +09:00
Goober5000 833326aa76 some wing wave cleanup
In the process of looking through `num_waves` and `current_wave` for #4267, I found a couple of confusing bits of code.  This clarifies things.
2022-05-14 01:34:42 -04:00
Goober5000 69e0f66d4b fix up conditions for script hooks
For script hooks which use conditions, be more consistent about evaluating both objects involved, as well as evaluating the different types of objects.

Fixes #3874.
2022-04-29 22:37:30 -04:00
Goober5000 ce6458b64f probably fix #4187
My guess is that, in `ai_ship_destroy`, if the dead ship's goal object has already died in the same frame, the `goal_objnum` will be -1 when `ai_formation_object_recalculate_slotnums` is about to be called.
2022-04-20 20:23:47 -04:00
Goober5000 dc458964c1 turn insertion_sort into a templated function that uses assignment, so that it can be used with non-POD types 2022-04-08 23:15:49 -04:00
Goober5000 d7c2a962ff fix support ships breaking in in-mission jumps
If a support ship's repair goal is removed, abort the rearm.  There is extra cleanup that needs to be done for this goal only.
2022-03-06 15:30:14 -05:00
Goober5000 ab9f034102 fix a FRED crash caused by recent changes
This bit of code shouldn't run in FRED, but it wasn't a problem until recent changes made it so.
2021-12-29 21:45:00 -05:00
Asteroth 95de9e3ff5 initialize awacs data in post mission parse 2021-10-04 18:33:11 -04:00
PhantomHoover 84b25b52d7 Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. (#3538) 2021-07-02 22:50:53 -04:00
JohnAFernandez 55b8f3f642 More cleanup and Int3() refactors (#2744)
* Clean Up ai_attack_object()

There was an unused parameter, and no one has added subsystem targeting (at least to this function) in the past 20 years, so it's time to remove it and make it more readable.  Probably better to adjust that behavior somewhere else anyway.

Also changes an Int3() into

* More Int3 cleaning

Refactor a few Int3()'s in the AI code

* Feedback on is_ignore_object_sub

* Feedback, remove duplicate check, add documentation to preserve why it was there
2021-02-23 19:51:43 -05:00
Baezon bf4cc21951 v1 2020-09-08 03:05:42 -04:00
Goober5000 a710aac4d4 Merge pull request #2593 from JohnAFernandez/Fix-Broken-Could-Be-Player_AI
Change MP Initial Player Wing Ship Behavior to Match SP
2020-08-30 22:01:53 -04:00
asarium 2303785717 Improve scripting hook variable system
The previous system was kind of hacky and made things a bit inflexible.
This improves that system quite a bit and also adds unit tests for the
hook variable functionality.
2020-08-29 10:27:41 +02:00
JohnAFernandez cb048132cf Change MP Initial Ship Behavior to Match SP 2020-07-27 13:18:06 -04:00
Goober5000 6354e5d2ce add non-sexp.cpp (and minimal sexp.cpp changes) from overhaul wip 2020-06-01 21:14:10 -04:00
Goober5000 52be12f262 tweak 2020-05-30 01:19:46 -04:00
Goober5000 a039b41c3b use get_operator_* optimizations
Awhile back, the get_operator_const and get_operator_index functions were enhanced to cache the result of the operator lookup.  But this only works when called on the node itself, not the text.  So let's call these functions on the node whenever possible.
2020-05-30 00:58:29 -04:00
Goober5000 539662fd28 Merge pull request #2402 from Goober5000/sexp_data_caching
SEXP data caching
2020-05-21 10:45:04 -04:00
Goober5000 9923c87bc1 cache ships, numeric literals, and variables 2020-05-19 13:48:47 -04:00
Goober5000 067b250be9 make Goal_target_names dynamic
If ever there were more than 100 goal targets in a mission, the old version of ai_get_goal_target_name would start corrupting memory.  Rather than making a hacky workaround, this just makes it dynamic.
2020-05-19 13:48:06 -04:00
Goober5000 1ef90d79c4 Apply suggestions from code review
some comment tweaks
2020-05-13 20:15:36 -04:00
wookieejedi 5df12322e5 Incorporate feedback 2020-05-11 18:05:21 -04:00
wookieejedi 280ff2d4f0 Incorporate feedback 2020-05-08 22:40:58 -04:00
wookieejedi c2820f10c8 Updates and fixes multiple warp out related code 2020-05-08 09:53:32 -04:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
wookieejedi ea021c6fe3 Add On Goals Cleared Scripting Hook
Adds 'On Goals Cleared' hook variable for scripting system. Previosly there was not scripting or sexp method to determine if a ship had all of it's goals cleared.
2019-11-25 21:12:40 -05:00
Goober5000 28ce16ba6b make goal-achievable dependent on actual status of subsystem 2019-11-07 19:19:51 -05:00
Goober5000 a98fd2cb54 use the new 'mission_check_ship_yet_to_arrive' function when appropriate 2019-06-24 02:11:35 -04:00
niffiwan 760b601a95 Null wp_list on setting order, same as for sexps
Making wp_list null lets ai_mission_goal_achievable reset the waypoints
list correctly, otherwise it thinks the waypoints are ok when in fact
something has invalidated them
2019-05-06 18:30:38 +10:00
CasparKielwein df7c91f3e7 remove some unused functions in ai code.
There is a lot of dead code left, but my IDE failds on the 15k file.
2018-12-22 20:10:56 +01:00
Goober5000 c667668c17 don't override play-dead goals 2018-09-27 01:33:44 -04:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
Jenna Trassa bf37a36e89 strings.tbl translation adjustments 2018-07-14 14:18:52 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium e28ebc2a6c Enable and fix misc-suspicious-string-compare check 2018-04-25 11:13:19 +02:00
Fabian Woltermann 47bd990bca Handle ships removed from play via ship-vanish correctly in ai goal processing. 2017-06-05 15:00:10 +02:00
Goober5000 03418796ab missed this flag conversion 2016-09-05 02:51:50 -04:00
Goober5000 b93a3902dc the actual guts of the chase-ship-class goal 2016-09-05 02:35:24 -04:00
Goober5000 c14af70287 all the goal infrastructure for chase-ship-class except for the actual chase logic 2016-09-05 02:35:23 -04:00
Fabian Woltermann d53074c9ea Merge pull request #931 from Goober5000/minor_aicode_tweaks
minor tweaks and adjustments to AI goal code
2016-09-05 08:17:13 +02:00
Goober5000 1d3ff1b6c0 minor tweaks and adjustments to AI goal code
A few things I noticed while working on ai-chase-ship-class, split out into a separate PR.  Some code is reordered, some is cleaned up; nothing too extensive.  The most notable changes are a) the modification of the Ai_goal_text function to work on the AI_GOAL_X #define directly rather than unnecessarily calculate the bit; b) changing the HUD text of "fly to ship" to "rendezvous with" plus the ship name; c) adding a Warning in ai_update_goal_references; and d) changing ship_name to target_name in ship_return_orders for clarity
2016-09-02 23:25:46 -04:00
Fabian Woltermann 99a59efdbf AI Goal flags converted 2016-08-31 15:30:49 +02:00
Fabian Woltermann add8662737 Converts AI Info flags 2016-08-22 16:39:42 +02:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
Goober5000 bd3cd7eb18 Merge pull request #195 from Echelon9/fix/sort-uniq-includes
Review and refactor #include's
2015-08-19 00:05:02 -04:00
Echelon9 8051bac868 Fix: ai/aigoals.cpp:203:48: warning: declaration of ‘ai_goal’ shadows a global declaration [-Wshadow] 2015-07-06 22:15:18 +10:00