Commit Graph
28 Commits
Author SHA1 Message Date
Goober5000 534c1f2c33 fix 4122
Make sure that zero-length strings still get the proper height.

Fixes #4122.  Follow-up to #4071.
2022-04-01 18:32:07 -04:00
Goober5000 48ea08219e fix off-by-one error in text splitting logic
`gr_get_string_size` takes a length parameter, but `split_str_once` was calling it with the position instead.  This led to incorrect results occasionally.  If the incorrect pixel width had the bad luck to be exactly equal to the remaining space, this would cause an infinite loop.  This fixes the bug and adds a bunch of safeguards to prevent a similar situation in the future.
2022-03-12 22:58:03 -05:00
wookieejedi 589da9648f add comment noting default font height 2022-01-08 16:08:51 -05:00
wookieejedi 0f3f19d5d8 fix spelling 2022-01-08 15:29:20 -05:00
wookieejedi 7f8957ba0d Fix text overflow on multi-related screen
Multiplayer screens such as PXO lobby, chat boxes, and multi-game setup screens had hard coded values for the number of lines to display. These would only work correctly with the default .vf font01 from retail. If a mod or user used a TTF or other .vf font than text would spill over. This PR makes these values take into the account the font used.

Tested and works as expected with TTF fonts and the retail fonts.  Marking as draft to see what others think.
2022-01-08 13:57:58 -05:00
asarium b6fe676072 Remove usage of deprecated CMake module
Also removed all checks for C++11 support since we only support
compilers that have this already.
2021-06-20 12:56:20 +02:00
Goober5000 a3c5186635 add missing newlines in several mprintf statements (#3409)
Fixes #3407, and I used a regex search to find what I hope are all other examples.
2021-05-02 23:53:40 -04:00
Goober5000 23b3aadf9b Message size fix (#2784)
* Fix underline length calculation in message scrollback
* Use SCP_string for message source (which allows ships with long display names to work without crashing) and message text
* Upgrade assorted functions to work with SCP_string
2020-10-06 14:31:03 -04:00
JohnAFernandez 1edf617537 Minor Refactor of Special Character Index Handling
1. Stores the filename from the table Parser into the font struct so we can lookup fonts via their filename.
2. Allow "+Special Character Font:" to specify the first entry with the same filename's special character index for their own special character index, provide a default if not, and allow the moddert to specify them manually, but do not override already recorded values if the default is picked in order to protect retail behavior.
3. Vectorize Special Character Indexes, so that we don't have a table limit that will randomly crash FSO based on what table you happened to write! Woohoo!
2020-09-09 09:05:15 -04:00
Goober5000 885e26feb0 Revert "Change special_char_indexes to a vector" 2020-09-08 20:20:21 -04:00
JohnAFernandez 69c0954198 Change special_char_indexes to a vector
LCL_MAX_FONTS is kept around just to facilitate parsing of the hardcoded table
2020-09-04 00:03:44 -04:00
asarium 016c07dc3a Add feature to execute Lua coroutines at specific points
This adds a mechanism for running generic operations at specific points
of the frame execution. This can be used by any part of the code an not
just Lua since it simply executes std::functions. It also adds an
"execution context" concept that specifies in which situation an
operation should be executed.

This is then used by the Lua Coroutines code for resuming coroutines at
specific points instead of always when the awaited promise resolves.
2020-06-06 21:29:48 +02:00
asarium dcac9e7223 Enable more misc- checks 2018-04-25 11:12:41 +02:00
asarium 0b4ca71eba Enable modernize-deprecated-headers 2018-04-25 11:12:41 +02:00
asarium 513115ceeb Enable misc-noexcept-move-constructor check 2018-04-13 12:10:24 +02:00
asarium f1c79c2ca7 Fix override warnings produced by clang-tidy 2018-04-13 12:08:06 +02:00
asarium 43e540cc4c Add true Unicode support
This adds proper Unicode support by allowing the parse system to read
UTF-8 encoded files. The new mode is controlled by a mod option which
allows older mods to continue using the legacy text encoding.

That option changes the behavior of several systems in FSO. It disallows
the usage of Volition fonts since they don't support Unicode encoding
and changes a few usages of special characters to their unicode
counterparts of generic rendering solutions.

This fixes #1415.
2017-11-30 13:26:20 +01:00
asarium 72a797f732 Move 4 bit color conversion out of graphics code
Currently, the graphics code does some color remapping on 8
bit-per-pixel textures since those textures use special 4-bit pixel
values. These changes move that conversion out of the graphics code and
into the image loading/font bitmap creation code.

The reason this is needed is because this conversion breaks 8-bit
textures that try to use the full range of colors. I need to do exactly
that for moving the cutscene renderer to our generic rendering interface
which I can't do at the moment since the existing color conversion
corrupts the video data.

I have tested this with retail data and could not find any visual
changes after applying these changes.
2017-08-16 17:20:32 +02:00
asarium e04c60ed6f Align special characters to the base line of the rendered string 2017-07-05 18:13:45 +02:00
asarium a2da77e14c Fix Assertion when default Volition font could not be found
Instead, this will now cause a Warning when the issue is detected while
parsing the table and an Error when it still occurs at runtime.
2017-06-27 11:56:20 +02:00
asarium 6922d3ca2c Integrate the existing monitor system into the new tracing system
This writes the monitor updates as counter events into the event trace
file.
2016-12-21 16:10:01 +01:00
asarium dfd04a45fe Ignore Carriage return characters when rendering strings
Since Windows line endings include this character it needs to be ignored
since the text rendering would display it as an unknown character
otherwise.

This was reported by @AxemP.
2016-10-22 16:16:59 +02:00
asarium 043c1aef11 Fix heap overflow reported by AddressSanitizer 2016-08-22 11:17:32 +02:00
asarium 4274a6da76 Add unit test setup 2016-08-15 11:40:08 +02:00
asarium 2b52c7888e Remove _cdecl usages 2016-08-10 18:03:29 +02:00
asarium 19de867f31 Improve font top and bottom offset handling 2016-08-10 12:59:19 +02:00
asarium bb503de698 Fix code that was overwritten by TTF merge 2016-08-02 12:34:55 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00