Commit Graph
195 Commits
Author SHA1 Message Date
Goober5000 83bd293a3a add some script functions for HUD gauge data
These are useful for adapting scripts based on whether HUD gauges are scaled and whether they use different coordinates or fonts.
2022-04-24 16:39:10 -04:00
wookieejedi 870666dfa3 Add New Options to Wingmen Gauge (#3703)
* Add New Options to Wingmen Gauge

This PR adds two new options for modders to use in the HUD table for the wingmen gauge:
1) `Use Full Wing Names:` which draws the full wing name and does not alter the capitalization.
2) `Use Expanded Colors:` which use red, yellow, or green color to designate wingmen health (green 1.0 to > 2/3, yellow 2/3 to > 1/3, and red <= 1/3.

Also adds the bright red option to dead wingmen, which seems like it was missing before(?).

Tested and everything works as expected.

* correct string copy length

* fix out of scope case variable
2021-10-09 17:38:03 +09:00
Goober5000 6ce2a445fe retail -> builtin 2021-04-19 22:28:29 -04:00
Goober5000 1b9577eb85 add OPF_CUSTOM_HUD_GAUGE and apply it to relevant sexps 2021-04-19 22:28:29 -04:00
Goober5000 beeb18b46c Merge the argument list for OPF_HUD_GAUGE and OPF_HUD_GAUGE_NAME. Call it OPF_RETAIL_HUD_GAUGE. 2021-04-19 22:28:29 -04:00
Goober5000 f025572110 rewrite stuffing of lists
Consolidate all the functions which parse lists of data.  They're almost the same except for the data itself, so use templates.

As for the templated function which handles the list, boost the robustness by adding additional checking and error messages.
2021-03-10 18:50:12 -05:00
Goober5000 9eaa7bf024 redo the locking animations for multilock
The multilock patch did not handle `Lock_anim` in the best way, and handled `Lock_gauge` in a very bizarre way, despite the fact that they are two simple hud animations.  This changes the `lock_info` struct to track the correct `time_elapsed` value for both, and changes the locking code to use the values in the correct way.

Additionally, this properly loops the lock triangles on the FS1 lock indicator.  Strangely, even prior to the multilock merge it appears that the triangles wouldn't have animated more than a quarter turn.

Finally, this prevents the FS1 lock indicator from blinking, since in retail FS1 it didn't blink.

Tested with FSPort and no-mods.  Fixes #2826.
2020-10-27 02:55:36 -04:00
Goober5000 1deaa36e07 fix alignments in the hud gauge parsing
Admiral Nelson led me to discover that the HUD gauges expected "right" or no string at all for the gauge alignment.  I added basic recognition of LEFT and RIGHT alignment.  Someone more familiar with the HUD than me can flesh it out more.
2020-08-25 14:52:56 -04:00
Goober5000 31fa2ac444 cleanup of tech room, and scripting stuff
1) Upgrade the pilot file code to correctly save flags whether entries are added *or* removed
2) Make the tech-db/tech-db-multi ship flag handling consistent
3) Add scripting support for intel entries
4) Add scripting support for adding and removing entries from the tech room
5) Minor cleanup
2020-07-15 13:27:27 -04:00
FSCyborg 623be80e48 Move Creation of Hud Gauge to Accomodate gauge_load_common()
We didn't realize that Gauge_load_common had some assumptions about where Origin: and Offset: are, so we accidentally broke custom radars.  Moving this section up forces modders to have an odd order for their entries, but based on the way the code was written, there really doesn't seem to be another choice.
2019-11-17 21:22:22 -05:00
FSCyborg a17f5031bf Fix the unique pointer and constructor
Unique pointers need to be constructed in very particular ways, but so did this NGON radar class, so we just had to put the constructor function inside unique pointer constructor.

And to keep that special pointer from going out of scope, we switched to the ternery operator.

Also made these changes:
Change to hypotf()
Fix Shadowing, Zero Vector macro not working at all.
Offset changed to offset_incoming
blip changed to blip_instance
Offset changed to = {} to initialize the struct without a problem.
clampBlip() required an override
Give offset a default initializer.
Switch to <cmath>
(Apparently <math.h> was deprecated and needs to be replaced with <cmath>.)
One last complaint from travis about a redundant default value.

Thank you Travis!
2019-11-10 13:49:31 -05:00
z64555 f8f9bce7da Adds Ngon radar. This is a standard 2D radar, but uses a polygonal plot area instead of the std's oval.
* Modders can specify how many sides the radar can have (as few as 3) with "Ngon Sides:" and can also define an optional twist angle with "Ngon Offset:".

* Also refactors the standard radar code a bit
2019-11-10 13:49:28 -05:00
niffiwan f798c5b916 Merge pull request #2007 from asarium/feature/scriptedHudGauges
Add new HUD gauge type for scripted gauges
2019-03-28 21:31:47 +10:00
asarium 1662a3c317 Add new HUD gauge type for scripted gauges
The new gauge can be accessed by the scripting API with which a function
can be set which will be called when this gauge is rendered. This can be
used for exposing the HUD gauge positioning and RTT options to the
scripting API without a lot of work needed for the script writer.

There is currently only one rendering function implemented since this is
only a proof of concept.
2019-03-17 09:27:58 +01:00
wookieejedi 15748adfda Adding Chase View Only Option for HUD Gauges
Currently, the player is unable to see a RTT hud gauge if in chase view. This adds an option in the hud_gauges.tbl that tells the game whether to draw a gauge based on if chase view is the active view. So for example, a modder using RTT mapped gauges can now make a HUD that displays on the interior of the ship (ie RTT with the cockpit model) and a HUD that displays when the player switches to chase view.
2019-03-07 16:06:51 -05:00
niffiwan b625f51645 add feature: change reticle when autoaim is active
Optionally play a sound when autoaim becomes active, and another sound
when autoaim becomes inactive
Credit to zookeeper - I'm just pushing this into master!
2018-08-21 20:56:58 +10:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium 72013d4c31 Use unique_ptr for storing HUD gauge pointers
The previous system used naked pointers which probably worked fine but
this should give us some extra memory-leak security.
2017-07-03 12:52:39 +02:00
Goober5000 d9c9647919 Merge pull request #947 from MageKing17/cleanup/miscellaneous
Some miscelleaneous cleanup commits.
2016-09-17 23:15:17 -04:00
Yarn366 ac0aae23fa Fixed the position of the Fixed Messages gauge so that it's actually on the screen. (Its X-position was 0x8000, which used to be a magic number indicating that the string should be horizontally centered on the screen. Since the TrueType merge, this number no longer has any special meaning.)
Also added the "Center Text On Gauge X-Position:" option for the Fixed Messages gauge, which by default is enabled only if the gauge's position is not overridden.
2016-09-10 21:17:50 -04:00
MageKing17 bce17561ed Change pointless .size() calls into .empty() calls.
The codebase had quite a few instances of .size() being called and then checked to see if it was 0 or not (or less than 1, or greater-than-or-equal-to 1, which are basically equivalent), when .empty() could be called instead (negated or not, depending on what the original condition was).
2016-09-07 18:36:12 -07:00
m!m 22c0255277 Fix a bunch of 64-bit MSVC warnings (#709)
* Fix a bunch of 64-bit warnings

* Fix Linux compilation error

* Fix Mac error

* Fix some issues

* Fix more GCC warnings

* Remote unwanted change

* Remove accidentally readded file

* Fix wrong limit check

* Use BEAM_INDEX macro for getting beam object index

* Fix 32-bit warning

* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
Fabian Woltermann 5ffc569eed Merge pull request #759 from asarium/fix/hudParseErrors
Detect HUD gauges parse error and print a warning
2016-08-09 08:30:34 +02:00
asarium 7baefbcd45 Detect HUD gauges parse error and print a warning
Previously the code simply skipped the invalid tokens and silently
ignored them. This is frustrating for modders and also let #758 slip
into the code base which would not have happened otherwise.
2016-08-06 21:40:52 +02:00
asarium 0d165f159e Fix parsing code error introduced by TTF merge 2016-08-06 19:15:47 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
Yarn366 5e623d10b0 Moved the check for negative values in $Force Scaling Above so that $Scale Gauges can work properly 2016-02-06 16:40:08 -05:00
Yarn366 5b8410de98 Values of "Force Scaling Above" that are <= 0 are now handled in adjust_base_res rather than in gauge_load_common. (This fixes a bug that prevented this parameter from working properly under certain conditions.)
Also removed an erroneous plus sign in adjust_base_res.
2016-01-25 17:00:08 -05:00
Yarn366 1bd7160461 Remove parameters from gauge_settings constructor and change values after struct creation. 2016-01-25 15:13:17 -05:00
Yarn366 8464e1769f Use a constructor rather than a define to create a gauge settings struct. 2016-01-25 04:41:24 -05:00
Yarn366 ca95a3c25d Changed default gauge settings from a function to a define 2016-01-04 03:57:13 -05:00
Yarn366 3fd9b8f802 Fix the errors reported by AppVeyor and Travis CI (take 2) 2016-01-03 04:29:59 -05:00
Yarn366 890c607ad2 Fix the errors reported by AppVeyor and Travis CI (hopefully) 2016-01-03 03:56:13 -05:00
Yarn366 3512fcc18e Changed the gauge loaders to accept a pointer to the new gauge_settings struct instead of a bunch of values. 2016-01-03 03:12:00 -05:00
Yarn366 fa10977e77 Added parameters that allow HUD scaling to be disabled at lower resolutions and enabled at higher resolutions. 2015-12-03 20:06:06 -05:00
MageKing17 6df0a704f2 Add "Right-Align Ship Names:" option to HudGaugeEscort.
It allows the escort gauge to render with ship names right-aligned, as the name would suggest. Changed gr_force_fit_string() to return the width instead redundantly returning the (already modified in-place) string; nothing else actually cares about the return value, so secondary impact should be nonexistent.
2015-11-27 18:22:45 -08:00
Yarn366 33c7c4eae9 Added "Radar Center Offsets:" and "Radar Size:" to the 2D and 3D radar gauges 2015-11-23 19:48:04 -05:00
Yarn366 962261421e Added "Dock Max Width:" and "Order Max Width:" to extra target data gauge 2015-11-23 18:29:40 -05:00
Yarn366 5144dba6b4 Added "Fixed Header Position:" to wingman gauge 2015-11-23 18:22:37 -05:00
Yarn366 c3c7477114 Made head animations scale to the size of the gauge window. Also deprecated "Animation Background Size" parameter and added the more accurately named "Animation Size" parameter, which sets how large animations should be. 2015-10-29 14:35:08 -04:00
MageKing17 64c9b272e7 Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/pilotfile/pilotfile.cpp
2015-08-19 11:53:25 -07:00
Echelon9 47af1ff851 Simplify duplicative hud/ includes. 2015-06-22 20:24:30 +10:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
MageKing17 ab9d2e20fb Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/ship/ship.cpp
2015-06-18 14:40:53 -07:00
Cliff Gordon 0ce31bf471 [fix/triplemon_hud] Yarn's triple-monitor fix, see http://www.hard-light.net/forums/index.php?topic=89262.0. Patch tweaked to work around changes in 9aed627. 2015-05-06 10:40:45 -05:00
MageKing17 e8bed8f892 Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/ship/ship.cpp
2015-05-01 13:09:32 -07:00
MageKing17 bc0c7cf4c5 Vectorization of Ship_info.
Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.

This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
MageKing17 4742378d50 Followup to r11266; let code use hardcoded defaults.
Presumably, the use of use_default_pos in load_gauge_radar_dradis() is the result of a copy&paste job, but removing it allows the default values to be used to compute coords.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11273 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-04 22:43:03 +10:00