Commit Graph
93 Commits
Author SHA1 Message Date
David Gibson d10309d3d4 fixed up copy-paste mistakes in new light_add functions 2022-06-03 12:13:58 -05:00
David Gibson dc31a9f663 Corrected copy and paste error in light profile value setting 2022-05-22 10:14:34 -05:00
David Gibson 1699bf1570 Corrected order of operations in lightprofiles modifier processing 2022-05-20 14:34:10 -05:00
David Gibson a214488395 shifted profile name for default profile parse to variable, and other small fixes to weapon color implementation 2022-05-14 18:58:21 -05:00
David Gibson 5c0b5480c8 Moves the light size multipliers one step closer to the user 2022-05-07 17:21:28 -05:00
David Gibson 20e139baf9 Now allow light setup directly via hdr color object 2022-05-07 17:21:28 -05:00
David Gibson bd9d16fd69 Lighting profiles support for tuning dynamic light values 2022-05-07 17:21:28 -05:00
David Gibson e2dd86ba99 Renamed a now badly named variable 2022-04-28 21:55:23 -05:00
David Gibson 79c8d67281 Proper error handling for un-recognized lighting profile lines 2022-04-28 18:26:12 -05:00
EatThePath 05b94bb26b Merge pull request #4205 from EatThePath/parsehi_initial
Move of special parsing functions out of lighting_profiles into new file
2022-04-26 21:45:29 -05:00
David Gibson e08805a5e2 actually remove the removed function 2022-04-25 16:31:48 -05:00
EatThePath c636ea5659 Remove light filtering data (#3737)
Removed useless light_ignore_objnum and affected_objnum lighting data, light_add_point_unique() subsequently removed as well, and cleaned up unused parameters.
2022-04-24 17:12:46 -05:00
David Gibson a5091a4cb9 Move of special parsing functions out of lighting_profiles into new file 2022-04-23 14:43:35 -05:00
Goober5000 647316e83b Merge pull request #3880 from EatThePath/lt_lab
Add tonemapping options to lab render settings
2022-01-08 17:54:45 -05:00
David Gibson fe1068630f style and documentation fixes 2022-01-02 15:38:27 -06:00
David Gibson 91fe2bfc90 Implemented ppc sliders 2022-01-02 15:20:49 -06:00
David Gibson 890756cc7d Added ppc calculation initial value bounding and calculation fixes 2022-01-02 15:18:53 -06:00
David Gibson f9b104aecd Lab tonemapper selection implemented 2022-01-02 13:19:49 -06:00
EatThePath dc0f394afd Moved the PPC tonemapper intermediate calculations to C-side to clean up shader compatibility with older versions of opengl (#3857) 2021-12-31 21:27:46 -05:00
BMagnu 9d60eb615a Fix the tonemapper strings (#3806) 2021-12-05 02:32:57 +09:00
EatThePath c5410c6381 Lt22 (#3801)
* New configuration table for HDR tonemapping and related data.

* lighting profiles conslidation and cleanup

* Appease CI

* Lighting profiles parser now parses all tonemapping options

* simplified light profile parsing logic further

* Refrences for tonemapping functions added

* cleaned unused function definition

* Extra documentation for lighting tables

* Fixed lighting profile value label error

* Converted current_piecewise_values to const reference
2021-12-03 04:50:45 +09:00
David Gibson 1c2b83f6aa Removing dead code paths 2021-10-17 11:05:37 -05:00
Fabian Woltermann d703d61cba Remove the -ogl_spec and -spec_exp cmdline arguments, as they are no longer used by anything 2019-12-13 12:37:36 +01:00
CasparKielwein 3ec0a9c35e remove unused functions in lighting code. 2018-12-28 10:29:21 +01:00
Fabian Woltermann dd2074d91d Reworks the lighting settings according to the discussion in #1634.
This fixes #1634
2018-03-10 08:15:59 +01:00
Fabian Woltermann e334c1f736 Specify all values explicitly 2018-02-15 10:21:13 +01:00
Fabian Woltermann f6fa053d94 Addressing feedback 2018-02-15 10:17:32 +01:00
Fabian Woltermann 4e24fba7fa Make sure the index is always incremented 2018-02-15 10:09:37 +01:00
Fabian Woltermann 0ea638f520 Fix an uninitialized variable being stuffed into a vector 2018-02-15 10:05:46 +01:00
Fabian Woltermann 95ed536225 change the light type to an enum class 2018-02-14 17:07:42 +01:00
Fabian Woltermann 6fad19c8bc More changes requested by CI 2018-02-12 10:40:56 +01:00
Fabian Woltermann 0b612c2f1a Remove an unused #define 2018-02-10 14:20:45 +01:00
Fabian Woltermann 8aee62b818 Make sure directional lights are always rendered; this kinda spiralled out into a bit of general cleanup regarding the lighting code. 2018-02-10 14:09:32 +01:00
asarium cdd391caa8 Move light handling out of OpenGL code
There is nothing specific to OpenGL in that code anymore since it's all
handled in the shaders at this point. This will make the lighting
information available in the normal graphics code which allows to use
those values when filling the uniform buffer for the model rendering.
2017-09-10 11:48:38 +02:00
asarium c585314ff1 Use a uniform buffer object for storing deferred lighting data
This converts the deferred lighting shader to use uniform buffers for
the dynamic data sent to the GPU while rendering the lighting effects.
This doesn't affect performance but the deferred lighting code is a
nicely isolated piece of rendering code where I could test how the
rendering code could use the uniform buffers.

This is related to #910.
2017-09-03 12:40:33 +02:00
asarium f8d0a9bc7d Remove most remaining OpenGL header includes 2017-08-18 17:53:23 +02:00
Goober5000 043e6a79a8 remove debug conditions when we are not in debug mode 2017-06-09 12:55:32 -04:00
Goober5000 762997fc7d copy over more verbose assertions from light_add_cone 2017-06-08 22:17:24 -04:00
MageKing17 bce17561ed Change pointless .size() calls into .empty() calls.
The codebase had quite a few instances of .size() being called and then checked to see if it was 0 or not (or less than 1, or greater-than-or-equal-to 1, which are basically equivalent), when .empty() could be called instead (negated or not, depending on what the original condition was).
2016-09-07 18:36:12 -07:00
asarium 3fcb731621 Refactor shader handling
This fixes a few of the bad design descisions of previous shader
iterations. This uses a dedicated class for managing the resources and
uniform locations of a shader program.

Uniforms are also stored in this object which makes a lot more sense
than storing them in the OpenGL state where they had to be reset every
time a new shader was used.

There are still a lot of possible enhancments to make, e.g. by using
uniform blocks and buffers instead of standard uniforms which would make
uniform location handling easier.

Another optimization that I will investigate is reducing the amount or
different compiled shaders by turning some of the current compile-time
defines into bool uniforms.
2016-08-29 12:38:38 +02:00
asarium 173041e03a Remove is_minimum_GLSL_version()
Since OpenGL Core is required now that function would always return true
so it can be removed.
2016-08-26 22:16:30 +02:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00
asarium 0cabe71fdd More 64-bit MSVC warning fixes 2016-08-10 13:33:12 +02:00
m!m 22c0255277 Fix a bunch of 64-bit MSVC warnings (#709)
* Fix a bunch of 64-bit warnings

* Fix Linux compilation error

* Fix Mac error

* Fix some issues

* Fix more GCC warnings

* Remote unwanted change

* Remove accidentally readded file

* Fix wrong limit check

* Use BEAM_INDEX macro for getting beam object index

* Fix 32-bit warning

* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
MageKing17 70529dbd5a Deprecate -nohtl and -brief_lighting.
-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
Echelon9 5d593f0df0 Plumb through is_minimum_GLSL_version() 2016-01-03 16:33:04 -05:00
Peter Mitsis 56343f0d03 lighting: remove void keyword from empty argument list
Routines in the lighting module that do not have any arguments do not
need the 'void' keyword in either their definitions or declarations.

Signed-off-by: Peter Mitsis <[email protected]>
2015-11-14 07:08:52 -05:00
Peter Mitsis f5ccad9619 lighting: Apply keywords
Applies the following keywords to the lighting module:
   const
   static
   void
   extern

Signed-off-by: Peter Mitsis <[email protected]>
2015-11-11 11:20:01 -05:00
Peter Mitsis b10de88cf0 lighting: Remove unused global variables
The following global variables from the lighting module were unused
and are being removed:
	int cell_shaded_lightmap = -1;
	int spec = 0;

Signed-off-by: Peter Mitsis <[email protected]>
2015-11-11 11:20:01 -05:00
asarium 6a5e660ff3 Fix format warnings in lighting.cpp 2015-08-19 11:26:28 +02:00