* Nudge the hardcoded postions for the labels for bothGR_640 and GR_1024 resolutions
* Adds the following XSTR indices
1665 "Mouse Input Mode"
1666 "Joy-0"
* rename pilotfile::version to pilotfile::plr_ver
* Fix typo in warning message
* set plr_ver and csg_ver to PLR_VERSION_INVALID on init and close
* add PLAYER_FLAGS_PLR_VER_LOWER and *_CONTROLS flags to player defines
* Add popup to intercept the player before going into the mainhall with an old pilot
* Move the Constrols5 info popup into the mainhall
* Modifiy pilotfile::verify() to allow player flags to be passed on to callers
* Rename valid_pilot_lang() to valid_pilot()
* valid_pilot() checks plr_version of the pilot and prompts the user if they want to continue loading or not
* add no_popup param to valid_pilot() to allow scripting to use it
* Correctly clear the PLR_VER_CONTROLS player flag
* operator== is not operator+=
* don't clear player flags when closing a pilot file
* player tips popup comes after any warnings
* save committed pilot on playermenu close
* doxy playermenu::player_creat_new_pilot() and magagepilot::init_new_pilot()
* * add validation/safety catch in the barracks to prompt user if they want to select/convert a pilot with version mismatch
* PLAYER_FLAGS_PLR_VER_CONTROLS is a savable flag, cleared in the mainhall after the popup is dismiessed
* Move version flag sets in plr::load_player() and plr::verify() after calls to player_read_flags()
* Drop hints to players they should use a clone of the pilot in version prompt.
* Went ahead and added a VERSION_HIGHER flag and conditional in valid_pilot()
* Move Controsl5 notice popup into playermenu, next to the player_tips_pop(). Also allows player to "Don't show this again"
* Ignore plr version flags during unit tests since .plr -> .json conversion is never a pure clone
* Address CI issues:
* clang-tidy: use nullptr (modernize-use-nullptr)
* Add XSTR support to valid_pilot() and player_tips_constrols() popups.
* * Rename new PLAYER_FLAGS to something more descriptive
* Edit Popup text to be a bit more concise
* Add missing punctuation to language popup
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement
* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode
* Fix bug where mouse buttons were incorrectly labeled.
* Move some enums around
* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support
* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)
* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)
* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation
* Fix bug where inverting an axis would trigger an assert
* Fix bug where joy wasn't detected as present
* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config
* Bank axis has a default binding, Throttle does not.
* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd
* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis
* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t
* Remove saving controls to csg. This will be replaced by presets.
* Fix bug with reading pilotfile
* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu
* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.
* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr
* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.
* Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string
* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point
* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well
* Check presets from file to see if they are duplicate with an existing preset.
* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.
* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game
* Fix bug where all loaded presets were thought to be duplicate of defaults.
* Fix bug where preset cycling would get stuck on the first preset other than default
* Fix bug where saving a mouse button saves the wrong textified string.
* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480. Doesn't look as nice, sadly
* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.
* Do PLR backward compatibility, hopefully.
* PLR now tracks presets instead of saving the bindings.
* On Loading pre PLR3 or CSG6 data, create a new preset.
* Strip off file extension before saving preset files. Jason.json.json just looks dumb
* Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout
* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.
* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info
* Address CI complaints
* Address CI issues 2.
* Supress preset duplicate warning if in unit tests.
* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)
* Use Mouse enums instead of Joy enums or magic numbers
* More signed/unsigned madness
* Address CI issues 3
* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()
* Address gcc-5 issues 2
* Address clang issues
* Address clang-tidy issues
* Address clang-tidy issues in undosys. May need to be cherry picked to Controls2.
* Address clang-tidy issues
* Improve logic of preset name prompt.
* Fix bug with selected presets not being saved
* No, a cstr is not a std::string.
* Can't use i there because its already defined.
* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly
* Some QoL changes for the preset name prompt
* Address Appveyor issues.
* Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.
* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.
* Address CI issues.
* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int
* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.
* Add '\n' to PST log messages.
* Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key.
* Add some more missing '\n' to mprintf messages.
* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.
* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default.
* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section
* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.
* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.
* Seperates conflict check comparisons from equality comparisons.
* Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
* Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.
* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"
* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls
* Address CI issues.
* Don't trigger modal popups while in unit tests.
* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".
* Remove dead code of -joy_info. Functionality has been merged with -get_flags
* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"
* fix axis check
* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control
* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description
* Update translate_key() and its user to correctly translate multijoy bindings for training messages.
* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.
* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions
* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.
* Add "Multijoy" entry to json caps. (For Knossos)
* Make CI happy.
* Remove unused lambda captures.
* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.
* Fix conditional for checking if file exists within presets::save_preset_file()
* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed
* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()
* Fix clang-tidy error #1
* Fix clang-tidy error #2
* fix clandy tidy error #1 part 2/2
* Fix clang tidy error 3
Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
One of my XSTR and localization fixes from last year did not account for the presence of custom languages. This PR uses the correct threshold and also adds a warning in case some mod really wants to define more than 6 additional languages.
The old XSTR parsing code was a bit of a mess and did not even properly enforce its format. These new routines enforce the actual XSTR format and warn when it is malformed, which is helpful for catching table errors as early as possible. This fixes#3627 and also catches mismatched quotes and other common XSTR errors. No more wondering why comments are being mysteriously parsed instead of ignored!
Bug #3471 occurs because the game only keeps a translation table for the current language. Since the mission list needs to compare untranslated strings against English strings, this adds a duplicate table for English. However, it only keeps strings that are NAME_LENGTH or less, because the comparison only needs to be run against mission names.ssss
Fixes#3471.
The "No XSTR entry in strings.tbl for index %d" message was previously printed to the log every time the string was accessed, which for commonly-used strings will clutter up the log. This makes the message only appear once per missing index.
This is a follow-up to #2390. Retail used a weird hybrid approach where internal strings were translated but external strings were not. This restores that behavior by adding another language, LCL_RETAIL_HYBRID, which is the default. The game can still be run in completely untranslated or completely translated mode.
All three modes have been tested and translate strings, or not, as expected. The `$Use tabled strings for the default language:` flag has also been tested and still works.
Add FRED comments. These aren't the typical source-code style comments that are embedded in mission or table files; these are regular strings that are stored as mission data. You might think of them as annotations. Right-click on any node in the event tree and click on Edit Comment to add one. The tree node will then show a different icon and the comment will be visible as a tooltip when you mouse over the node text.
When I wrote the original change to a vector instead of an array, I was working on the assumption that this section of code was parsed after some other code that had already made sure that the special_char_indexes vector was at least three entries. Further testing has revealed this is not true, and this fix keeps it from crashing.
1. Stores the filename from the table Parser into the font struct so we can lookup fonts via their filename.
2. Allow "+Special Character Font:" to specify the first entry with the same filename's special character index for their own special character index, provide a default if not, and allow the moddert to specify them manually, but do not override already recorded values if the default is picked in order to protect retail behavior.
3. Vectorize Special Character Indexes, so that we don't have a table limit that will randomly crash FSO based on what table you happened to write! Woohoo!
Back in PR #2390, I fixed translation behavior in `lcl_ext_localize_sub` for SCP_string, but neglected to also fix it for `char*`. This PR remedies that.
I also added `!=0` to the string compare to match the `!=0` used with `strcmp`.
This is a minor follow-up to PR #2390. There are a few minor differences between untranslated strings and the internal strings in strings.tbl; this PR fixes them.
Since the original release of FS2, internal strings have been translated to their English entries in strings.tbl but external strings have not been translated to their English entries in tstrings.tbl. It appears that string translation was universal until it was disabled via a hack, probably due to FRED idiosyncrasies (see comment in `fred_init()`), and then not re-enabled for release. PR #2343 re-enabled it, but this turned out to have undesirable side-effects since many mods used incorrect XSTR indexes for external strings.
This PR restores the previous behavior and also cleanly separates localization into translated and untranslated modes. FRED will always run in untranslated mode. FSO will run in translated mode for all languages except English, where it will run in untranslated mode UNLESS the new option `$Use tabled strings for the default language` is enabled in game_settings.tbl.
Certain mods provide their own tstrings.tbl, but this runs into trouble when you localize data meant for one mod using a tstrings.tbl meant for another mod. See the Mantis ticket:
http://scp.indiegames.us/mantis/view.php?id=2942
and also the HLP post:
http://www.hard-light.net/forums/index.php?topic=85041.msg1716600#msg1716600
This PR adds an optional flag that will check the untranslated string against the "default language" translated string. The two strings should be identical. If they aren't, the code assumes there is a tstrings.tbl mismatch.
I modified the mission listing code to enable this check when localizing mission info (titles and descriptions), and to avoid adding the mission to the list if there is a mismatch. Fortunately, I think mission listing is the only place where this bug is likely to happen.
This commit adds new id for existing strings, so that they are translateable through the strings.tbl.
The following is translateable now:
- The 'or' seperator in the Keypress Directive gauge, if one function is bound to two keys.
- The Supernova warning.
- The error message that is displayed prior the pilot selection screen, if something is wrong with the loaded modification.
The current code drops trailing white space which can cause issues if
the translated string is used in concatenations. The retail tstrings.tbl
has some entries with white space at the end but since those strings are
not used for concatenations (or else this issue would have been found
earlier) this change should not cause issues there.
This fixes#1739.
This adds support for displaying subtitles embedded in movie files. This
supports files with multiple subtitle streams where each stream contains
the subtitles for one language. When the movie file is opened, the
stream for the currently active language will be used and displayed.
This resolves one of the points mentioned in #1522.
This also depends on PR #1484.
This adds proper Unicode support by allowing the parse system to read
UTF-8 encoded files. The new mode is controlled by a mod option which
allows older mods to continue using the legacy text encoding.
That option changes the behavior of several systems in FSO. It disallows
the usage of Volition fonts since they don't support Unicode encoding
and changes a few usages of special characters to their unicode
counterparts of generic rendering solutions.
This fixes#1415.
Since 4500 strings are not enough for some mods there was a request for
removing that limit. I chose to use an unordered map for storing the
entries since the indices are not guaranteed to be sequential.
This fixes Mantis 3199.
Before, if any parsing call failed it would throw an exception which
would have been propagated to the exception handler in main() which
terminates the program. This should fix that.
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.