Commit Graph
150 Commits
Author SHA1 Message Date
Taylor Richards df6cf572ac convert multi timestamp()'s to ui_timestamp() where appropriate
A bit overkill for some of this but just covering the bases.

 * fix issues with in-game join
 * fix multi messaging and multi pause screen
 * make sure maintenance stuff (pings, voice, file xfer, etc.) isn't
   affected by pausing or time compression
2022-05-17 07:50:50 -04:00
Goober5000 8e2e825204 add UI_TIMESTAMP type and switch some timestamps to use it 2022-02-12 19:01:15 -05:00
wookieejedi 0f3f19d5d8 fix spelling 2022-01-08 15:29:20 -05:00
wookieejedi 7f8957ba0d Fix text overflow on multi-related screen
Multiplayer screens such as PXO lobby, chat boxes, and multi-game setup screens had hard coded values for the number of lines to display. These would only work correctly with the default .vf font01 from retail. If a mod or user used a TTF or other .vf font than text would spill over. This PR makes these values take into the account the font used.

Tested and works as expected with TTF fonts and the retail fonts.  Marking as draft to see what others think.
2022-01-08 13:57:58 -05:00
Goober5000 5e7a6ece52 log when missions are skipped due to XSTR mismatch
As a follow-up to #2343, users might wonder why their mission isn't showing up in the tech room, so log a friendly message.
2021-07-16 22:17:36 -04:00
Taylor Richards 2e30674823 Merge pull request #3386 from notimaginative/add_firewall_status
add firewall status
2021-05-30 10:15:43 -04:00
JohnAFernandez 9d7acbcc9d Update Function Name and comment to describe what it actually is (#3451)
Change find_player_id to find_player_index, since that is what it does
2021-05-29 19:21:36 -04:00
BMagnu 6c2ebab01c Fix erroneous line break generation for non-ASCII string and high resolutions (#3439)
* Added a byte limit for line length in split function

* Fix call error

* Ádd missing limits import

* Change hardcoded values into defines

* Cleanup default argument
2021-05-24 17:38:58 -04:00
Joshua Glatt 144d484c85 Replace rand() calls with a Random class (#3332) 2021-05-04 18:26:06 -07:00
Taylor Richards 9e4ab292ac fix game announcement issue causing first firewall check to fail 2021-04-16 18:35:46 -04:00
JohnAFernandez 5bb934119c Limit instances of Client Collisions to Avoid Instant Death (#3164)
* Limit instances of Client Collisions to Avoid Instant Death

* Set timestamps correctly (take 2)

* Handle server check the same everywhere

* Clearer Logic Here
2021-03-18 17:24:08 -04:00
Taylor Richards 0e55c36877 update netgame_descript_packet()
(based on PR 2109 by Cyborg17)

 - support compaign descriptions (Mantis 1826)
 - allow sending multiple packets to get entire description
 - update description of selected game on join screen if needed
2020-12-24 09:38:23 -05:00
Taylor Richards 088f4422db set HEADER_LENGTH to a fixed size
This should *never* be something that can be changed
at runtime
2020-12-24 09:38:23 -05:00
Taylor Richards c5356c6af7 Merge pull request #2895 from notimaginative/mdns
Replace multicast code with mDNS/DNS-SD
2020-12-08 20:32:28 -05:00
JohnAFernandez 5e4c42426f Cleaner of Multi stats (#2918) 2020-11-26 12:13:35 -05:00
Taylor Richards 3e7fedd997 avoid doing mdns stuff in incompatible states 2020-11-24 10:06:27 -05:00
Taylor Richards cd5e1c297b replace old multicast code with mdns/dns-sd 2020-11-21 00:57:03 -05:00
Taylor Richards fb249d35cc add new NETPLAYER states
- Cutscenes
 - Fiction Viewer
 - Command Briefings
 - Red Alert
2020-11-07 16:44:11 -05:00
Taylor Richards 92be33ad9c first pass at IPv6 support 2020-08-30 00:01:00 -04:00
JohnAFernandez f832b5baf1 Go back to login if you're trying to use PXO 2020-07-16 22:33:47 -04:00
Taylor Richards 7db6662978 avoid querying tracker at LAN refresh internals 2020-07-12 14:00:57 -04:00
Goober5000 98d7a9f6f6 tweak some untranslated internal XSTR strings
This is a minor follow-up to PR #2390.  There are a few minor differences between untranslated strings and the internal strings in strings.tbl; this PR fixes them.
2020-05-21 19:09:03 -04:00
Goober5000 d6c1a3dec4 implement XSTR check as described in Mantis 2942
Certain mods provide their own tstrings.tbl, but this runs into trouble when you localize data meant for one mod using a tstrings.tbl meant for another mod.  See the Mantis ticket:
http://scp.indiegames.us/mantis/view.php?id=2942
and also the HLP post:
http://www.hard-light.net/forums/index.php?topic=85041.msg1716600#msg1716600

This PR adds an optional flag that will check the untranslated string against the "default language" translated string.  The two strings should be identical.  If they aren't, the code assumes there is a tstrings.tbl mismatch.

I modified the mission listing code to enable this check when localizing mission info (titles and descriptions), and to avoid adding the mission to the list if there is a mismatch.  Fortunately, I think mission listing is the only place where this bug is likely to happen.
2020-04-27 22:42:13 -04:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
JohnAFernandez b042b27310 Remove Another Unused Multi Function
This function used to help with the sequence number of packets, but that is now done in the object packet functions themselves.
2020-01-20 00:42:56 -05:00
Taylor Richards c286c4c2ce add support for automatic port forwarding 2019-12-12 08:06:59 -05:00
Taylor Richards 29ce72f66f switch to using winsock2
also removes some obsolete win32 #ifdef's and
cleans up some windows #include's
2019-11-15 23:33:35 -05:00
Taylor Richards bd9880bc9b replace FS2NetD with PXO 2019-11-08 02:07:14 -05:00
FSCyborg 601fa75d50 Change while(0) to while(false)
Travis is complaining about while(0), so we're getting it off of our back by switching to while(false).
2019-11-03 16:27:23 -05:00
Goober5000 0ca7299bbc ignore multiplayer as well as singleplayer campaigns 2018-08-24 10:58:11 -04:00
Goober5000 e6f1332980 add game_settings feature to ignore single missions 2018-08-17 18:32:58 -04:00
Jenna Trassa dbee42bdec strings.tbl translation adjustments
Previously untranslateable strings can now translated, because they got an unique ID in the strings.tbl.
2018-07-14 14:43:05 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
asarium 04a8262712 Remove HARDWARE_ONLY define 2016-08-23 15:45:03 +02:00
asarium a685642554 And another batch of 64-bit fixes 2016-08-12 09:42:55 +02:00
asarium 81e3cf6fac Fix sorting function multi_create_sort_func
The function returned the wrong value for same string which caused the
MSVC debug runtime to throw an error. This fixes that.
2016-08-05 23:38:17 +02:00
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
jg18 b4a764e6cd Fix text color of ping values in server list.
Update ping color value ranges to be more realistic. Also add orange as a
ping value text color.
2016-07-05 20:20:32 -07:00
jg18 8f42977ee8 Fix ping calculations in server list.
Fix calculations of server ping in in-game server list. Minimize floating
point calculations, using double instead of float, avoid calling timer
twice when receiving pong, and capture pong time more precisely.
2016-05-30 13:59:51 -07:00
jg18 1adb64e39d Remove IPX support.
Remove support for the IPX protocol. The IPX selector button in the multi
options menu is now hidden, and the TCP button is disabled since there is no other option.
2016-02-25 10:28:49 -08:00
Cliff Gordon 0ce31bf471 [fix/triplemon_hud] Yarn's triple-monitor fix, see http://www.hard-light.net/forums/index.php?topic=89262.0. Patch tweaked to work around changes in 9aed627. 2015-05-06 10:40:45 -05:00
Goober5000 435b078157 Yarn's patch for Mantis #3107 (Parts of the interface code assume a font size of 10)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11082 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-25 16:40:34 +10:00
Goober5000 7cd97633b6 Yarn's patch for Polish localization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11044 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-09 20:37:02 +10:00
The_E d3ef69848c Fix for Mantis 3064 from MageKing17: Adds more functionality to colors.tbl. * "#Start Colors" is now optional; no more need for a blank section at the start of a colors.tbl just to define some team colors. * "#Interface Colors" section added for redefining various colors used by the interface. * "#Color Tags" section added for redefining or adding your own text color tags. * "#Default Text Color" section for choosing what color tag is the baseline default for various different screens. * And the big one, support for *-clr.tbm modular table files.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10926 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
niffiwan 027f218f7f Allow any resolution for mainhalls (From Yarn)
Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10844 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
niffiwan e926d6bad0 Fix mantis 2812 (From Yarn)
Add modular help tables and allow more than 2 help overlays

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10739 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:30:00 +10:00
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00