Echelon9
f3a1589d42
Fix Coverity 1093619 Array compared against 0 in delete_player()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11004 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-17 18:50:12 +10:00
Echelon9
d8e26c8e02
Address Coverity 1212011 Unchecked return value in DCF(multi oo)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10810 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-14 20:29:36 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9
5875b4f3a3
Fix Coverity CID 1093619: Array compared against 0
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10247 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-22 19:05:16 +10:00
Goober5000
13513588df
turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10060 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
4bd10888ff
make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
niffiwan
61bf714c51
Fix mantis 2815: store single/multi squad names and images separately (in csg/plr respectively)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9622 387891d4-d844-0410-90c0-e4c51a9137d3
2013-04-14 13:00:35 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Goober5000
6cab0d12bc
no, silly Volition programmer, that's handled elsewhere (fix Mantis #2783 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9516 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
karajorma
a8cccb2168
Send a keep alive packet when loading icons as sometimes this can take quite a while (for instance in debug).
2012-09-16 09:09:19 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Zacam
206279c5fd
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
9f361b791d
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
taylor
de43cc3488
spew table/mission crcs to CSV
2009-10-21 11:12:36 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
e302a90a1e
add 'missing' casts
2009-03-06 15:08:16 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
7c944ed2a3
fix some weird signature checks from retail code
2008-10-23 04:38:17 +00:00
taylor
18b2922455
a fix/workaround for Mantis #1692
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bunch of standalone fixage for error reporting and various little signon issues
fix heartbeats for standalone servers
make proper use of +pxo in multi.cfg for standalone so that games can show up in the lobby
client-side fix for getting pilot stats in lobby (Mantis #1652 )
2008-10-05 13:31:35 +00:00
karajorma
bfe417ff2f
Add builtin messages for support ships back into TvT missions.
2008-08-10 10:37:20 +00:00
karajorma
a360a8e606
Allow multi_find_player_by_ship_name() to deal with respawning players too
2008-07-24 20:09:21 +00:00
karajorma
73aaa87bd3
Change No Debrief to Toggle Debrief. It will now turn on debriefings for dogfight missions (Which otherwise get the kills matrix).
2008-06-22 16:57:35 +00:00
taylor
14d88eef33
make table crc spew use the proper table list
2008-05-03 04:46:42 +00:00
taylor
f7cf34487a
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
karajorma
a67a2182ce
Ensure that the chatbox is closed when going to debriefing.
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Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma
91eb0669dc
Fix Mantis 1621
2008-03-08 15:42:55 +00:00
karajorma
b9ed24e476
Fix Mantis 1618
2008-03-01 20:31:59 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
karajorma
fa9f2f861c
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 12:07:35 +00:00
karajorma
b3e9b661c7
Add the knock feature from Tom's build.
2007-04-24 09:52:26 +00:00
karajorma
1ef884683c
Fix bug whereby clients who were gliding can't jump out at the end of the mission. Remove a couple of magic numbers that looked at me the wrong way.
2007-04-05 16:49:21 +00:00
taylor
75409481d0
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
374486e15e
move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065 )
2006-09-24 13:32:47 +00:00
taylor
dbdd32a3b9
add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things
2006-09-20 05:05:28 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
wmcoolmon
990132536e
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
taylor
2aef5864c0
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
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some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
819c13f658
more big-endian fixes
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fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
4cf60293d3
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
taylor
0073206944
Fix an old unix define, should be SCP_UNIX
2005-08-20 20:29:47 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00