Commit Graph
81 Commits
Author SHA1 Message Date
John Fernandez a6cb299f28 Feedback 2022-06-04 23:06:56 -04:00
JohnAFernandez 88c788a7b4 Interpolation Overhaul
Add files to partition interpolation code, base interpolation timing on Missiontime on remote instance vs. Mission time on the local instance.
2022-06-04 12:55:13 -04:00
wookieejedi 675a806912 Fix FRED accessibility of new flag ai-attackable-if-no-collide V2 (#4194)
Turns out the `MAX_OBJECT_FLAG_NAMES` was not increased originally, so this PR increases it to match the new amount now that `ai-attackable-if-no-collide` flag was added.
2022-04-21 11:51:32 -04:00
Goober5000 63445dec5a remove Object.parent_type
It's theoretically possible for `parent_type` to get out of sync with the parent's type, particularly if the parent is destroyed.  Since the field is almost never used, it can be removed.

Should fix #4105.
2022-03-27 12:38:48 -04:00
Taylor Richards 0160fac2ff Refactor hud escort list to be less crazy (#2922)
* refactor hud escort list to be less crazy

 - don't keep rebuilding list
 - add and remove ships more efficiently
 - better handling of player ships in multi (fixes #1674)

* fix sorting issues

 - incomplete priority sort
 - reversed alpha sort

* fix additional sorting issue

* improve safety check in list sort function

* add safety checks to hud_add_ship_to_escort()

this wasn't meant to be used outside of the module so
it was not really safe to use with sexps previously

* remove entries properly in hud_add_remove_ship_escort()
2021-06-22 01:34:06 -04:00
JohnAFernandezandAsteroth 47f6d2b368 Add guardrails to object cleanup during object creation (#3371)
* Prevent Crashes from Weapons being deleted during the collision process

This puts in some safety checks to keep FSO from crashing while doing collision detection when close to the object limit.

* Remove Problematic Assertions and INT3's

Keeps FSO from crashing when low on Object slots from failed weapon and beam creations.

* Simplify Code with a good suggestion

Co-authored-by: Asteroth <[email protected]>

Co-authored-by: Asteroth <[email protected]>
2021-05-05 00:52:11 -04:00
Goober5000 c18b1b63fd another model to model_instance refactor
Remove arc information from bsp_info and move it to submodel_instance.  Add a model instance to each debris chunk to keep track of it.
2020-12-20 14:51:05 -05:00
Baezon 303ee3fca1 const objp for object_get_model 2020-09-04 22:29:31 -04:00
FSCyborg 601fa75d50 Change while(0) to while(false)
Travis is complaining about while(0), so we're getting it off of our back by switching to while(false).
2019-11-03 16:27:23 -05:00
CasparKielwein 271d3f97bd remove unused functions obj_add_pair and obj_add_pairs in object code.
These functions where not used anymore and probably made redundant
by swifties changes to the collision system in 2012.
2019-05-04 11:30:54 +02:00
asarium e9f4c1618e Add unit tests for validating pilot loading 2018-09-17 19:22:50 +02:00
asarium 3cd2c40331 Clear objects on game close 2018-07-23 19:21:16 +02:00
asarium 9651e7dca6 Add more generic scripting callback system
The current scripting hook is pretty simple and straight forward but it
makes a couple of scripting applications harder to implement than
needed.

For example, a lot of scripts need to do some work every frame
for all or some objects. The script needs to manage an internal list of
all the objects that are affected by that list which includes removing
invalid objects to conserve resources. This effectively mirrors what the
engine already does and adds unnecessary overhead.

In these changes I added a generic event system which can be used by any
part of the code for providing callbacks when a specific event occurs.
As an example, I added hooks for the pre- and post-move events to the
object class which are called before and after physics are applied to an
object.

I integrated that feature into the scripting system so now a script can
simply register a function as a callback which will be called whenever
the target event is executed.
2018-07-02 22:56:45 +02:00
m!m 2e213d5c97 Merge pull request #1659 from The-E/fix/1653
Delete all objects on mission end (Fix for #1653)
2018-06-17 12:14:22 +02:00
asarium 68372b18a2 Enable performance clang-tidy warnings 2018-04-13 12:08:56 +02:00
Fabian Woltermann 18c2dbbde9 WIP fix for #1653.
This adds a step to the post-mission cleanup where we explicitly go through Objects and call obj_delete on everything not already deleted; this obviously needs testing.

Also a few cleanup steps in lab_init to make sure the lab isn't contaminated by leftover data from previously played missions.
2018-03-16 12:59:43 +01:00
asarium 32b6696162 Fix qtfred code 2017-05-25 23:42:44 +02:00
asarium 842858f9b8 Adjust object_h validity check to avoid assertion failure
I found this issue while debugging the JAD gauntlet where a script calls
getSignature() on an invalid object. However, object_h does not see the
object as invalid even though its signature is 0 which is defined to be
an invalid sigature. This should fix that by making sure that
object_h::isValid returns false if the saved signature is not valid.
2017-03-03 17:46:00 +01:00
z64555 6577d53df8 Fixes red-alert missions where escorted ships were dead or otherwise not carried into the red-alert mission.
*Use existing methods to determine dock status and find the head of the dock list.
*Fixes a derp with dock_dead_undock_all()
*Doccument some docking methods in object.h
*Address requested changes.
2017-02-01 01:35:09 -06:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
Samuel Cho 347dca5e60 Renamed draw_list to a more descriptive model_draw_list. Removed unlit maps since those aren't needed anymore. Changed transforms in model_draw_list to use the transform_stack instead of using duplicate code. Removed some unused graphics code. Fixed scaling when using batched transforms. 2017-01-02 20:15:37 -08:00
z64555 f4b455dd98 Replace apply_damage_to_shield() with shield_apply_damage().
Also remove a declaration of shield_get_max_quad() in object.h
2016-11-25 15:12:09 -06:00
z64555 b0d9c53688 Remove duplicate function get_max_shield_quad() 2016-11-25 15:07:37 -06:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
m!m 22c0255277 Fix a bunch of 64-bit MSVC warnings (#709)
* Fix a bunch of 64-bit warnings

* Fix Linux compilation error

* Fix Mac error

* Fix some issues

* Fix more GCC warnings

* Remote unwanted change

* Remove accidentally readded file

* Fix wrong limit check

* Use BEAM_INDEX macro for getting beam object index

* Fix 32-bit warning

* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
asarium bbeaaa1565 Add a new particle effect system
This is similar to the script I wrote a few years ago but unlike that
one, this solution doesn't kill the performance.
2016-08-04 11:08:39 +02:00
SamuelCho 1ef7688fa1 Strip out unused rendering code. 2016-07-10 19:29:11 -07:00
asarium e075241e54 Fix unneded check for this != nullptr in object.h 2015-08-19 11:26:31 +02:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
m_m de57f043da From MageKing17 and me: Fix for Mantis 3128: Docking related crash - dock_list isn't initialized This patch makes the copy constructor and the assignment operator of the object class private as it contains members that should not be copied.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11170 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-08 10:57:03 +10:00
m_m bd602cc1a3 Revert 11158 as it breaks FRED compilation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11159 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
m_m 89cd36a242 Fix a crash reported by Axem related to freeing the dock list of an object. This was caused by freeing the dock list from the destructor of an object which meant that copies of an object would corrupt the original object instance. To make sure that doesn't happen again the copy constructor and assignment operator of object have been made private.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11158 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
m_m 9689711149 From FUBAR-BDHR, chief1983, m!m and MageKing17: Fix for Mantis 2887: Additional workaround for mantis 2693
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10969 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-06 19:39:34 +10:00
Echelon9 7a56e7ff4a Fix Clang warnings about incorrect type given different pointer sizes for the architecture. Use the standard compliant ptrdiff_t
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10867 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:09 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Echelon9 164581168d Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m 2012-04-02 21:32:47 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 d340f7ec2e Documentation: Take out some old commented out code 2011-11-19 03:25:52 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Goober5000 eae11de29b commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet. 2011-01-30 08:19:17 +00:00
Goober5000 110cd3bccc add turret-protect-ship and turret-unprotect-ship 2011-01-21 08:55:26 +00:00
Echelon9 7fa59778c5 Fix a comment typo 2010-12-27 06:47:03 +00:00
The_E 044df34584 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
karajorma abd020529d Ironically OF_REFERENCED isn't referenced anywhere in the code. 2010-02-28 14:07:49 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer cd15f39847 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00