Commit Graph
235 Commits
Author SHA1 Message Date
Goober5000 3a4794305f Convert some Lua hooks to the new style to add documentation
This takes a few of the existing hooks and converts them to the new style of hook definition which can include more extensive documentation and enumeration of supported hook variables.

This is an updated version of #3151 to work with the latest codebase.

NOTE: Before this can be integrated into the codebase, it needs an implementation for `bool script_state::IsActiveAction(int hookId)` which apparently only has support for old-style script hooks.
2022-06-05 16:38:03 -04:00
Fabian Woltermann 7facbcc262 Merge pull request #3769 from EatThePath/debug-viz-sphere
Implemented debug sphere queuing and rendering.
2022-06-05 18:24:52 +02:00
d38cc1f3db Controls6: Keyboard Localization and Scripted Contols (#4133)
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function

* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues

* Controls/update tbl (#5)

Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.

* Added Scripting Hooks for controlsconfigdefault.tbl (#6)

* Handle Asserted Switch cases

* Controls is a library and should be in the libs folder

* Add Lock & EnableScripting Functionality and expose it to scripting API

* Added scripting isLocked

* Move Key Hooks to register-able callback

* Add option to remove hook

* Repurpose CCI.used for Axes

* Morph bitfield into a singleton class

* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function

* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)

* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity

* Address most clang-9 issues

* Modernize NULL to nullptr

* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo

* Remove unecassary static_cast
*  Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!

Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
2022-06-05 10:19:46 -05:00
JohnAFernandez 88c788a7b4 Interpolation Overhaul
Add files to partition interpolation code, base interpolation timing on Missiontime on remote instance vs. Mission time on the local instance.
2022-06-04 12:55:13 -04:00
EatThePath 13db223f03 Merge branch 'master' into debug-viz-sphere 2022-06-03 14:51:16 -05:00
EatThePath 91b516c1c4 Merge pull request #4208 from EatThePath/weapon_lights
Weapon lights
2022-06-03 13:01:15 -05:00
Goober5000 ee1330669a add Lua BitOp 1.0.2
Adds the standard Lua extension library for bit operations in Lua 5.1.
http://bitop.luajit.org/

Note that this library is normally called "bit", but it is added here as "luabit" because there is already a FSO scripting library called "bit".
2022-05-31 10:23:44 -04:00
David Gibson 90eb343aa9 Implemented debug sphere queuing and rendering. 2022-05-28 15:48:28 -05:00
Adam Leach 530118785a spherical environment map generation 2022-05-16 19:05:43 +01:00
BMagnu 5c4be3d392 LuaAI (#4198)
* Basic LuaAI

* LuaAI Player Order Support

* Add Player Order Target Restricts

* Fix init order

* Add AI helper API

* Fix subcategory stuff

* Fix Compiler Warnings

* Remove AI Mode switch Int3's

* Fix Lua docs

* Compiler warnings 2

* Clang Tidy

* Incorporate Feedback

* Incorporate Feedback 2

* Incorporate Feedback 3

* Incorporate Feedback 4

* Clang Tidy
2022-05-16 18:36:34 +09:00
David Gibson e03bb48bb3 Implemented HDR color type for HDR light data 2022-05-07 17:21:28 -05:00
Goober5000 bb2bd3fc1d Merge pull request #4186 from Goober5000/fred_background_angle_fix
background bitmap fix
2022-05-06 18:43:38 -04:00
David Gibson a5091a4cb9 Move of special parsing functions out of lighting_profiles into new file 2022-04-23 14:43:35 -05:00
Goober5000 f7dd1172c6 background bitmap fix, part 1
Adds the framework for loading and saving backgrounds with correct or incorrect angles.  Backgrounds in FSO will all have fixed angles internally, and newly created backgrounds in FRED will have fixed angles, but existing mission files will have incorrect angles.  The parser will determine whether the mission file contains fixed or unfixed angles and act accordingly.  (Actually fixing the angles will be done in part 2.)
2022-04-18 23:50:54 -04:00
Goober5000 18a8e280dc add scripting support for decals
This extends the existing decal system so that decals can be created through scripting.
2022-03-01 19:07:39 -05:00
Goober5000 57705db466 add scripting support for submodels
Allow scripts to reference submodels, submodel instances, and model instances.  Currently just a few properties (like Orientation and Radius) can be accessed, but this can be easily expanded in the future.

Also add relevant functions to calculate real-world positions and orientations of rotated submodels.
2022-02-16 21:45:23 -05:00
BMagnu 21d4690ebb Inverse Kinematics for Animations (#3962)
* Add FABRIK IK solver

* Add IK constraints

* Finish IK table entry

* Add IK Moveable and fix some edge cases

* Clang Fixes

* Implement feedback
2022-01-26 19:56:39 +09:00
BMagnu dd7bd1fb72 Animation Rework, Phase 4: Moveables (#3904)
* Add C++11 std::any implementation

* Add basic moveable functionality

* Add rotation moveable

* Revise Segment Parsing Register

Because apparently, the linker and I disagree on which symbols should be discarded when linked into the final application...

* Fix small problems

* Address feedback

* Address feedback 2
2022-01-12 14:54:28 +09:00
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00
BMagnu dbe60decb4 Expose OSWPT to Lua and allow for LuaSEXP argument (#3637)
* Expose OSWPT to Lua and allow for LuaSEXP argument

* Incorporate Feedback
2021-12-11 12:37:30 +09:00
EatThePath c5410c6381 Lt22 (#3801)
* New configuration table for HDR tonemapping and related data.

* lighting profiles conslidation and cleanup

* Appease CI

* Lighting profiles parser now parses all tonemapping options

* simplified light profile parsing logic further

* Refrences for tonemapping functions added

* cleaned unused function definition

* Extra documentation for lighting tables

* Fixed lighting profile value label error

* Converted current_piecewise_values to const reference
2021-12-03 04:50:45 +09:00
BMagnu 12be7576f7 Animation Overhaul: Phase 2 (#3609)
* Add Generic Rotation Segment

* SEXPd rotations work

* Fully replace old animation system

* Add sound segment

* Fixes

* Trigger Hangarbay doors for lone player without AI

* Address Warnings

* Fix Docking ANimations + some bugs

* Fix sound issue + docking bug

* fix bugs, add multi handling

* Change direction into enum class

* Address feedback

* Futher clean aicode

* Address feedback

* Add Multi packet constexprs

* Fix multi constexprs

* Clarify AIS_DOCK comments

* Address multi issues

* Clang somehow detects issues where there are none...
2021-10-06 08:50:58 +09:00
BMagnu 9c3b90f403 Merge branch 'master' into anim_rework_1 2021-07-23 03:18:32 +09:00
asarium b6fe676072 Remove usage of deprecated CMake module
Also removed all checks for C++11 support since we only support
compilers that have this already.
2021-06-20 12:56:20 +02:00
Birk Magnussen 093a471602 Beginnings of new System 2021-06-03 16:51:48 +09:00
Asteroth 1445e778f0 Add volume effects (#3446) 2021-06-01 22:20:42 -04:00
Joshua Glatt 552201884b karajorma's SEXP containers, Part 1: Definition, parsing, and saving (#3449) 2021-05-31 09:15:48 -07:00
Joshua Glatt 144d484c85 Replace rand() calls with a Random class (#3332) 2021-05-04 18:26:06 -07:00
Shivansps 3bdc5e0c27 Merge branch 'master' into compressed-files 2021-03-14 17:57:53 -03:00
Shivansps 1275cbfd83 Proper lz4 reference and added position checks
LZ4 moved to lib folder and added cmakelists.
Added several position check to match cfilearchive ones for compressed files.
Changed header check to int.
2021-03-14 10:47:11 -03:00
asarium 02b1e38cd7 Add variables concept to expressions
This also includes the necessary setup work for using "position" and
"direction" in action expressions.
2021-02-22 18:39:06 +01:00
asarium 851a7663a8 Rework actions to use definitions
This introduces action definitions which can then be instantiated to
form actual actions with expressions as their parameters.
2021-02-22 18:02:22 +01:00
asarium 1d6052e81e Rework function handling 2021-02-22 18:02:22 +01:00
asarium a5a91b5acf Add Action expressions
This is a parser for a very simple language to allow for execution of
dynamic expressions with return values for use as action parameters. The
only "dynamic" part this currently supports are random ranges but more
features are planned for the future.
2021-02-22 18:02:22 +01:00
asarium 8f88801646 Add dynamic action programming system
This system adds the code necessary for letting content creators specify
complex events by specifying a simple, program-like sequence of
operations that will be executed by the engine when a certain event is
triggered.
2021-02-21 21:29:02 +01:00
Allen A. Babb b3edc683fc Merge pull request #2907 from z64555/feature/controls2
Controls 0, 1, and 2 - Vectorize Controls_config, Refactor Control Presets, and Use Undosys for undo/redo actions done in the Controls configuration menu.
2021-01-30 10:04:58 -06:00
asarium 4af292af5a Add scripting API to access briefing color tags 2020-12-24 12:54:09 +01:00
z64555 492320f8d3 z64555's Undo system! This is a generic undo system, so you can save any single item type (not C arrays) and do undo/redo stuff on them. 2020-12-11 07:40:38 -06:00
Taylor Richards c5356c6af7 Merge pull request #2895 from notimaginative/mdns
Replace multicast code with mDNS/DNS-SD
2020-12-08 20:32:28 -05:00
Birk Magnussen 67ebbddb09 Added Fireball lua API + added createWarpeffect 2020-12-05 07:23:14 +09:00
Taylor Richards cd5e1c297b replace old multicast code with mdns/dns-sd 2020-11-21 00:57:03 -05:00
Fabian Woltermann 33ce3f96f5 Remove material editor, add exit button 2020-10-25 13:03:38 +01:00
Fabian Woltermann 23ea4eca43 Merge pull request #2517 from The-E/feature/lab_v2
Rewrite the lab
2020-10-23 18:01:47 +02:00
asarium 4a0a8463ee Add first basic rendering with Vulkan
This is basically the tutorial from vulkan-tutorial.com adapted to using
VulkanHpp and with some refactorings that extract some locigally
self-contained code.

Currently only draws a simple colored triangle.
2020-10-14 22:21:45 +02:00
Fabian Woltermann 7e98ed7990 Get more rendering in here 2020-10-12 21:01:42 +02:00
Fabian Woltermann c650cec3da Add the missing dialogs 2020-10-12 21:01:42 +02:00
Fabian Woltermann 1c5621b89b Add weapons list 2020-10-12 21:01:41 +02:00
Fabian Woltermann 8e45f3cf29 wip 2020-10-12 21:01:41 +02:00
asarium 56dc373bb9 Add support for using Vulkan GLSL code with OpenGL
This is an effort to be able to use the same GLSL code for both Vulkan
and OpenGL. This is done by first compiling the Vulkan GLSL code to
SPIR-V and then using a custom tool (which uses SPIRV-Cross) to convert
that back into GLSL 1.50 compatible code.

The required tool will be downloaded by CMake when glslc is found in the
path. This is included in the Vulkan SDK. To avoid having a hard
dependency on this, the generated files are included in the VCS and are
only regenerated when glslc is found on the system.
2020-09-27 12:45:05 +02:00
m!m 350ace3952 Merge pull request #2756 from asarium/rocket/documentEnvironment
Give Lua libRockets documents their own environment
2020-09-24 21:19:39 +02:00