Commit Graph
47 Commits
Author SHA1 Message Date
Goober5000 6fb72499f9 make all the error messages consistent 2022-06-30 03:15:53 -04:00
Goober5000 dbdc2457e0 some tweaks to the FRED error checking
1) Restore original behavior where function would exit after one error check (for consistency)
2) Exclude player ships from the check for ships in a wing sharing the same orders
2022-06-13 21:14:15 -04:00
Goober5000 e3ad6664e0 Cached subsystem indexing (#4316)
* add subsystem indexer and ensure that ship_get_indexed_subsys and ship_get_first_subsys are independent

* also add reverse lookup from subsys to index

* update indexer to accommodate subsystem pointers being changed

* use clearer function names, and fix the type of subsys_list_indexer

* add assertions

* address latest feedbcak
2022-06-05 08:44:54 -05:00
Goober5000 3c583e53f2 add flag to point ships while incorporating the ship's uvec 2022-03-28 01:56:48 -04:00
Goober5000 d195c1333c add CalcRelativeCoords dlg 2022-03-28 01:31:35 -04:00
Goober5000 ae5d458dde fix a bunch of FRED dialog problems (#4102)
1) Fixes the ship and wing dialog resizing for both sexp help and arrival/departure cues
2) Restores the sexp help in the Mission Goals dialog, which had been broken since the mini-help-box was added
2022-03-26 20:39:04 -05:00
BMagnu dc6cd40541 Clean up Player_orders (#3918)
* Merge all three comm_order arrays

Were Comm_orders, Sexp_comm_orders, and Player_orders. Now all Player_orders.

* Fix Warnings

* Fix erroneous order warning

* Update Int3 into a warning

* Fix missing location for warning
2022-01-22 22:09:49 +09:00
Goober5000 e893d15000 improve SEXP error handling a bit
1) Sync formatting of each place SEXP errors are reported
2) Add error location (event or goal) if possible when mission is loaded

Note that the two FRED error dialogs already indicate the event or goal.
2021-12-20 13:57:17 -05:00
Goober5000 8f91d82a73 even more asteroid target fixes 2021-12-12 01:50:15 -05:00
BMagnu 391de411ee Vectorize IFF Defs for unlimited IFFs (#3634)
* make IFF limit a vector

* Also change QTFred

* Warnings

* remove decltypes, wrap arrays in unique_ptr
2021-09-30 14:17:28 +09:00
Goober5000 e3617169ca add Draw Outlines on Selected Ships option
This option is helpful because the mesh outlines will often obscure important information like submodel names and turret weapons.
2021-07-24 14:15:06 -04:00
Goober5000 c0430f0b55 add menu option to display info for all turrets 2021-07-11 03:42:24 -04:00
JohnAFernandez 1f918fd4c6 Allow Fred to Edit and Allow Command briefs in FRED (#3372)
* Allow Fred to Edit and Allow Command briefs in FRED

They are currently allowed in the game, but not being allowed in Fred was an oversight of mine.

* Allow Command brief saving in qtFRED
2021-04-11 13:50:25 -04:00
JohnAFernandez c98dd53c76 Fix fred control crash (#2969)
* Keep ships that we are centered on from moving

This prevents NAN from appearing from obscure vector math somewhere in the depths of fred.

* Also fix movement of centered objects in qtFRED
2020-12-08 16:26:29 -05:00
Goober5000 5c19aebf16 add cloning in-place 2020-08-26 00:21:30 -04:00
Goober5000 ef93caa87c update menus, clarify some help stuff, reorder some stuff, get the dock move option working 2020-08-25 18:05:07 -04:00
Goober5000 a039b41c3b use get_operator_* optimizations
Awhile back, the get_operator_const and get_operator_index functions were enhanced to cache the result of the operator lookup.  But this only works when called on the node itself, not the text.  So let's call these functions on the node whenever possible.
2020-05-30 00:58:29 -04:00
Goober5000 a54ebc3114 bring save format up to date (Mantis 2867)
FSO-specific features should now all be properly marked off with checks for retail format.
2020-04-28 23:02:10 -04:00
Goober5000 282ca0b0dd fix Mantis 3171 2020-04-12 20:39:16 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
FSCyborg 0e31be10f5 Switch to nullptr in this function 2019-12-13 21:19:56 -05:00
FSCyborg f00be46211 Open FSO from FRED Using FRED's Directory
According to the CreateProcess() documentation, passing NULL in the eighth argument starts a process in the same directory as the original process, which is what we're trying to do.

Please note this is a Windows only solution, and cannot be ported to QTFred

Addresses 1775, already tested on Release and Debug
2019-12-12 21:36:18 -05:00
Goober5000 f8801446db fix function references 2018-11-24 14:11:26 -05:00
Goober5000 eb012584d6 Merge pull request #1880 from Goober5000/play_dead_persistent
add ai-play-dead-persistent
2018-10-24 14:50:40 -04:00
asarium 5c07d181ad Test Windows compilation with Travis CI
Travis CI recently added support for running builds in Windows. This
adds support for testing compilation on Windows using that feature.

The newer version of Visual Studio and MinGW required some code changes
and an update of Google Test which is included in this commit.
2018-10-20 23:44:10 +02:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
MageKing17 e8ef727a19 Avoid exception when closing FRED related to bm_release().
Now that BMPMAN dynamically allocates the bm_bitmaps array, and deallocates it in bm_close(), which is explicitly called by gr_close(), FRED generates an exception on close because of trying to release bitmap handles after bm_bitmaps has been deallocated and set to null. This is because gr_close() is called by CFREDView::OnDestroy(), but the mission textures aren't fully paged out until CMainFrame::OnClose() (well, technically, CMainFrame::OnClose() calls CFrameWnd::OnClose(), which calls CWinApp::CloseAllDocuments(), which calls CDocManager::CloseAllDocuments(), which calls CDocTemplate::CloseAllDocuments(), which calls CDocument::OnCloseDocument(), which calls CFREDDoc::DeleteContents(), which calls CFREDDoc::editor_init_mission(), which calls reset_mission(), which calls clear_mission(), which calls model_free_all(), which calls model_instance_free_all(), which calls model_unload() for every model, which calls model_page_out_textures(), which *finally* calls the crashing bm_release()). This commit moves the gr_close() call to CMainFrame::OnClose(), *after* it calls CFrameWnd::OnClose(), which avoids the exception as bm_bitmaps is still intact long enough for those final textures to be freed from it.
2017-11-18 04:38:03 -08:00
asarium c7f523ae46 Add debug window
This allows to show the debug output in a second window in real time.
This system could be expanded further to allow more interactivity but
the current status is good enough.
2017-01-18 18:18:47 +01:00
Goober5000 c14af70287 all the goal infrastructure for chase-ship-class except for the actual chase logic 2016-09-05 02:35:23 -04:00
asarium 22758e9a4a Add OpenGL Core context creation to FRED2
While it isn't strictly necessary since the Windows drivers typically
support the features we need it's still the better solution.

It also allows WINE to run FRED2 on Linux since there the code profile
is actually needed.
2016-09-01 21:49:59 +02:00
asarium 04cf483161 Remove GLU dependency 2016-08-31 14:51:09 +02:00
asarium 6848eff404 Fix OpenGL context creation for FRED
This is not technically correct since the FRED code is not able to
create an OpenGL Core context but since FRED is Windows only it's not a
problem because those drivers usually support the Core profile features
in the Compatibility profile.
2016-08-30 21:39:13 +02:00
asarium edc7f9e5d5 Fix warnings 2016-08-24 20:48:23 +02:00
Fabian Woltermann 09e379214a Merge pull request #818 from asarium/cleanup/pstypes
Cleanup pstypes.h a bit
2016-08-24 08:20:53 +02:00
asarium c081e83aae Remove weird stamp checking code
For some reason, FRED has some code that checks a checksum and if it
doesn't match it exits after a certain time with an obscure error
message. It doesn't affect us since the checksum is always right but it
was probably some kind of DRM at some point.
2016-08-23 16:35:40 +02:00
asarium efdd4fae68 Add interface for viewport management
This separates OpenGL context creation from window creation and also
allows to implement multiple viewports in the future.
2016-08-19 17:44:17 +02:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
Fabian Woltermann 302b0297b5 Merge pull request #767 from asarium/fix/64-bitFRED
Fix 64-bit compilation of FRED
2016-08-08 13:21:37 +02:00
asarium 1fb0a57fd8 Fix 64-bit compilation of FRED 2016-08-07 23:00:17 +02:00
asarium 0bf5ba092b Add interface for creating an OpenGL context
This allows to use a different method of creating and managing the
OpenGL context. This is needed of wxFRED where the OpenGL context is
created by wxWidgets. This will probably also fix #753 since it uses the
old wgl based method of creating an OpenGL context in FRED.
2016-08-07 21:38:36 +02:00
asarium 0473ead31f Make sure that SDL OpenGL is initialized
The documentation says that the SDL OpenGL attributes need to be
initialized before a window is created. These changes implement that by
moving the actual SD_Window creation inside the OpenGL setup. FRED only
sets the native window handle to the correct HWND and gropengl uses
that.
2016-08-05 21:51:29 +02:00
z64555 35dc235599 Cleanup of fredrender.h and .cpp. 2016-08-02 04:21:54 -05:00
z64555 ed3c9f1621 Cleanup of fred.h and fred.cpp 2016-08-02 04:21:22 -05:00
z64555 2829eb5e35 Remove editor.h 2016-08-02 04:21:18 -05:00
asarium 18154bfa60 Clean up FRED init a bit
Maybe this will help tracking down that FRED OpenGL issue
2016-08-01 19:10:51 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00