* Make VR mode more seamless
Works to make the `-vr` command flag more seamlessly work (which means the new KNet button, `Play in VR` will also now actually work). Fixes#6430.
First, creates a new in-game option called VR Resolution and have the default be 2500x2500, with a range that goes from 1000x1000 to 6000x6000.
Second, if `-vr` flag is used, then it auto sets flags of `-capture_mouse` `-stretch_menu` and `-window_res 1000x1000` (or anything that's for sure smaller than the screen but not too small, to maintain mouse precision).
It also overrides settings of `-vysnc` and `-window` to off, by ignoring the in-game values (and does not show these options in menu while in VR mode).
Finally, it reads the in-game value of `VR Resolution` instead of `Resolution`. It also shows the `VR Resolution` in-game option in the menu, while hiding the options of `Resolution`, `Windowed Mode` and `Vsync`.
If the game is run in standard mode then FSO does what it current does, including using the `Resolution` value for screen resolution. It also does not display the new in-game option for `VR Resolution`.
* actually use the vr_enumerator
* use emplace_back instead
* update res vr importance
* Fixes for VR one-button mode
* try reordering removes for clang
* fix string ids
* test to see if clang is being weird
* revert clang test
* strings index update
* cleanup options manager
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Co-authored-by: Birk Magnussen <[email protected]>
* Create the ingame options game state
* Base working version of in-game options
* Cleanup + Optimization
* Localization pass
* more cleanup + documentation
* tooltips on option hover
* documentation and better inbounds check
* match case
* format strings instead of direct strings
* unused parameter
* address feedback
* localization id conflict with master
* Add this line back in
* pass the new option flags as well
* resolve xstr id conflict