Echelon9
e3c100d5fa
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
Goober5000
70a1873c86
a bunch of small PVS-Studio fixes (mostly duplicate assignments)
2011-09-03 02:25:39 +00:00
Zacam
e21235bfb9
Fix for 7590: Shipp can be NULL, which would lead to a crash. This resolves that crash from happening.
2011-08-30 22:59:57 +00:00
Swifty
fa54551e26
Engine glows no longer render when on the wrong side of a warp-in/out.
2011-08-30 17:39:48 +00:00
Valathil
da6727d9d1
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
Zacam
583f5c976f
Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
2011-08-21 04:04:45 +00:00
Valathil
89da5f6fdc
Added thruster heat distortions and explosion framebuffer effects
2011-08-20 23:31:07 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
The_E
8fb2085a9d
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
The_E
7b2c8f7086
From Valathil: Do light sorting only once per object
2011-07-13 09:03:03 +00:00
The_E
e23da70624
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
2011-07-02 19:33:23 +00:00
Sushi
5469769936
Add "$Detail Distance Multiplier"
2011-03-18 14:33:50 +00:00
Echelon9
b19fc28a7e
Fix: Local declaration of 'i' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '786'
2010-12-15 12:51:51 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
Zacam
b9b5237123
Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
2010-09-30 05:50:04 +00:00
taylor
05f95e05ee
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
Goober5000
51ef10452c
remove redundant definitions from modelinterp.cpp
2010-01-26 01:47:35 +00:00
Goober5000
fba4e77284
bump MAX_SHIP_BAY_PATHS per Mantis #1917
2010-01-24 21:50:57 +00:00
chief1983
1435ef0752
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
f53e3a9143
commit for glowpoint issue reported by darius
2009-09-09 15:26:28 +00:00
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
...
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Wanderer
ce24e12816
fix for mantis 1900
2009-03-26 08:18:46 +00:00
Wanderer
3032a0f5d9
added 2 missing newlines to debug spew
2008-10-23 10:09:12 +00:00
taylor
ae062bcc0b
make debris render properly in wireframe mode in hud targetbox and in ships lab (Mantis #1797 )
2008-10-15 22:15:24 +00:00
WMCoolmon
e71d060984
Core all-RTT code.
2008-08-30 11:03:03 +00:00
WMCoolmon
896b61f2fe
Fix glowpoint option in lab not working (thanks blowfish)
2008-08-30 00:24:10 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
...
- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
d5e1312e19
total_time fixage (it should never be allowed to be zero)
2008-07-10 06:15:56 +00:00
taylor
2494bd0291
various thruster fixage from the Xt tree (should fix Mantis #1450 )
2008-07-10 05:58:51 +00:00
phreak
ebc331324d
Properly autocenter the missile models in the techroom.
2008-06-26 02:52:51 +00:00
taylor
0c1d218fb4
fix compiling on F9 (per the standard, limits.h isn't implicitly included)
2008-06-19 04:36:26 +00:00
WMCoolmon
6bdf192fec
Scripting:
...
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
Backslash
2d05da8f31
Whoops, apparently we missed a bit of the turret fix. Working now.
2008-04-17 04:34:54 +00:00
taylor
0c572367ba
side-turret patch from KeldorKatarn
2008-03-20 22:18:33 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
taylor
26aca5d17b
add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389 )
2007-05-25 13:49:39 +00:00
Goober5000
7801c52b66
wups
2007-02-20 04:53:11 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
6d4f4c5644
remove obsolete and misleading comments which should have been edited when the code was upgraded
2007-02-16 22:09:05 +00:00
taylor
ed5238741e
bit of cleanup and minor performance tweaks
...
render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
2007-02-12 00:41:38 +00:00
taylor
73fb0897a8
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
2007-02-12 00:19:48 +00:00
taylor
1ed8d8d773
fix a break from an earlier partial commit
2007-02-11 18:46:30 +00:00
taylor
410a6bdf0d
fix model vertex normal data that was being read/written incorrectly under OS X (still don't know why this was a problem, but this fixes it)
2007-01-07 12:13:57 +00:00