Wanderer
c01b067c1a
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer
89d7a512af
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Wanderer
c2a1ff57c9
Commit of lua debug patch.
2010-02-10 21:50:15 +00:00
Wanderer
1cc80c2841
fix couple of model handle related bugs in lua.cpp
2010-02-05 23:14:34 +00:00
taylor
4b40d32f3d
particle updates from the Xt code base
2010-02-03 02:18:22 +00:00
Wanderer
05b47ecfec
bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
2010-01-30 11:45:22 +00:00
Wanderer
a3ca4f4ef7
lua function for checking the state of a ship when the ship is dying
2010-01-28 08:05:43 +00:00
Wanderer
b0e8ce130e
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
2010-01-28 07:37:31 +00:00
Wanderer
8549f3c71a
fix to lua escort ship indexer
2010-01-23 09:02:32 +00:00
Wanderer
dbf5d60ab2
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
834e4321a7
fixes for various lua wings and wing ship indexer bugs.
2010-01-14 18:05:48 +00:00
Wanderer
d41514c78e
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
e2cfb8017a
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00
Wanderer
0eca97a967
model:checkRayCollision lua function to allowed certain collision checks be done with lua
2010-01-07 15:23:25 +00:00
Goober5000
9ead43eccd
change ExternalDLL to external_dll for cross-platform friendliness
...
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer
cd15f39847
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00
portej05
2cc225ba3f
TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present).
2010-01-02 14:12:22 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
...
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery
6939a6c05b
fix problems with lua scripts and post-processing
2009-12-27 13:01:42 +00:00
Wanderer
22586a2fb4
commit of aardwolf's clearOrders sexp function
2009-12-08 18:32:40 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
27e87c6a0f
fotg request - lua support for reading turret fovs and turret matrix
2009-09-19 08:03:07 +00:00
Wanderer
06f0b169e4
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00
Wanderer
2ee628829a
fixes to various things listed in the prefast log
2009-09-11 15:52:18 +00:00
Wanderer
b91c8cd616
add lua functions to get and set individual HUD gauge color
2009-09-09 09:19:33 +00:00
Wanderer
780f5e9d09
re-enable both interface and game sound playing from audio lib.
2009-09-08 15:33:34 +00:00
Wanderer
ccda696429
runsexp debug console functions - runsexp lua scripting functions
2009-08-28 07:53:45 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
Wanderer
ed0821391e
lua virtvar to check and control hud draw status
2009-08-14 11:39:30 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
ee5e08868d
Fix for Mantis 1949 - Aardwolf has tested this patch.
2009-07-03 15:37:31 +00:00
chief1983
7a37841292
Fix a Lua function so the scripted mainhall works with multiplayer
2009-06-22 23:23:07 +00:00
Wanderer
c817826d45
commit of Nuke's and Aardwolf's lua functions
2009-06-12 11:38:18 +00:00
Wanderer
16db9601ac
change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function
2009-06-10 07:54:52 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
de5f86bd79
fixing the number of lua enumerations
2009-05-23 19:22:05 +00:00
Wanderer
eb1bd98ee8
merge from wanderer branch - additional options for lua mouse control
2009-05-23 07:29:56 +00:00
Wanderer
2a69aaa23b
merge from wanderer branch - lua flight control option
2009-05-23 07:06:11 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
1a1f81f86d
Switch network variables over to the SEXP packet except for when called from lua
2009-05-16 16:58:22 +00:00
Swifty
7e047b5c98
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
WMCoolmon
bf23eb17c8
add isPXOEnabled scripting function to Testing library
2008-07-29 04:21:58 +00:00
Wanderer
ccbdf0ead1
added startMission lua function
2008-06-24 12:27:49 +00:00
karajorma
eec030d092
Fix a couple of those pesky scoping in for loops problems.
2008-05-26 16:39:59 +00:00
WMCoolmon
6bdf192fec
Scripting:
...
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon
46a1a343c5
Fix for mantis 0001527
2008-03-23 08:34:45 +00:00
WMCoolmon
e5ef92c7a8
Fix for mantis #0001580
2008-03-23 08:19:16 +00:00
WMCoolmon
51717c49b1
Fix for mantis 0001637
2008-03-23 07:33:11 +00:00