Commit Graph
7932 Commits
Author SHA1 Message Date
Goober5000 0162cab8bd move this around for more logical flow
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11188 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-08 17:14:57 +10:00
Goober5000 b02af2ef6e a more future-proof way to keep track of explicitly paused audio
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11187 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-04 16:39:40 +10:00
Goober5000 4eb1726004 this should fix Mantis #2888 (allow for head.ani files without letter suffixes)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11186 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-04 16:39:40 +10:00
Goober5000 2f734daf0d when the game returns from a paused state, don't unpause the music paused by sexp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11185 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-03 20:31:32 +10:00
Goober5000 a516b88803 it's good to check whether the music is paused, for bulletproof-ness
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11184 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-03 20:31:31 +10:00
Goober5000 9f12e1f56b added a sexp to pause and unpause music that is currently playing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11183 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-03 20:31:31 +10:00
Goober5000 255c2912cb minor reorganization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11182 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-03 16:23:42 +10:00
Goober5000 ac25da1bd9 remove the Error (originally Assert) from r1675 and add back the comment removed in r8005
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11181 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-01 20:37:52 +10:00
Goober5000 872bbe2a11 improve sexp code for obtaining pitch/bank/heading with the following changes: 1) use an alternate algorithm for extracting angles from an orientation matrix 2) properly round floats to integers when converting to degrees
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11180 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-29 19:53:19 +10:00
Goober5000 f7353121e6 m!m's fix for Mantis #3131: contrary to the xt change from r11138, NULL is only returned on vm_malloc failure (so should never happen in normal execution)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11179 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-25 19:15:56 +10:00
MageKing17 f64afbecfb From The_E, niffiwan, m_m, and myself: Fix Mantis 2404.
Makes "$Weapon Model Draw Distance:" actually stop external weapon models from being drawn beyond that distance (modified by detail level).

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11178 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-22 08:47:11 +10:00
niffiwan c05845cb9d Fix mantis 3114
Change turret-tagged-only behaviour back to retail
Add AI profiles flag to allow use of newer behaviour (i.e. stricter)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11177 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 19:26:53 +10:00
niffiwan a73404dbd5 Error needs LOCATION :)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11176 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 19:26:53 +10:00
The_E fbd590cd77 Improvement for this error message
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11175 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 18:43:52 +10:00
MageKing17 e4072d6e51 Adding area-of-effect capability to Electronics weapons.
By adding an "+Area Of Effect" line after "+New Style:" or "+Old Style:", it causes every ship caught in the weapon's shockwave or blast to suffer electronics disruption. Requested by Black Wolf.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11173 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 18:43:52 +10:00
MageKing17 0417b4c335 Ensure that the debriefing code sets the font before wordwrapping.
Also, explicitly set the font instead of relying on Debrief_ui_window.draw() doing it implicitly.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11172 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-18 18:09:08 +10:00
MageKing17 b14b590ab1 Adding "interceptable", "turret interceptable", and "fighter interceptable" weapon flags.
These allow munitions to be attacked by the AI without needing to set the "bomb" flag; "turret interceptable" means it can be attacked by turrets, "fighter interceptable" means it can be shot down by fighters, and "interceptable" sets both flags simultaneously. Requested by Rheyah.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11171 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-10 17:45:58 +10:00
m_m de57f043da From MageKing17 and me: Fix for Mantis 3128: Docking related crash - dock_list isn't initialized This patch makes the copy constructor and the assignment operator of the object class private as it contains members that should not be copied.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11170 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-08 10:57:03 +10:00
niffiwan 487f764764 Redo Coverity 1215458 Uninitialized pointer field
Includes more robust checks of cmdline_parm data

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11169 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-02 19:52:04 +10:00
m_m 86510572bf With help from MageKing17: Fix for Mantis 3123: Virtual variables and indexers that return nil break the scripting system
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11168 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-02 11:22:29 +10:00
MageKing17 e604125e5d Minor followup to r11150.
The regular parsing code not using the same broken logic as parse_comments() is not the same thing as it "ignoring" too high versions, and searching for repetitions of the same token would result in just finding the first one over and over again (the likelihood of this actually mattering to anyone is minuscule, but I needed something to test commit access, and this code has been tested).

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11167 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-30 13:23:58 +10:00
Swifty 33776fc4be gr_opengl_string retooled to use glDrawArrays. Should be a bit faster now.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11165 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-29 18:47:04 +10:00
zookeeper c13c35ec25 Fixed a FRED crash when using $Flight controls follow eyepoint orientation (patch by MageKing17).
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11163 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-29 18:47:04 +10:00
zookeeper 83d6456c6a Clarified how to set a new variable with mn.SEXPVariables.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11161 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-28 22:04:56 +10:00
zookeeper 1d55b98017 Added a little extra info to two bmpman errors.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11160 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-28 22:04:56 +10:00
m_m bd602cc1a3 Revert 11158 as it breaks FRED compilation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11159 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
m_m 89cd36a242 Fix a crash reported by Axem related to freeing the dock list of an object. This was caused by freeing the dock list from the destructor of an object which meant that copies of an object would corrupt the original object instance. To make sure that doesn't happen again the copy constructor and assignment operator of object have been made private.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11158 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
Goober5000 414daaaed8 Mantis #3127: fix the spatial check in the rewritten algorithm
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11157 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
The_E 4295cd3edb Corrects an unwanted change in formatting
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11155 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:22:42 +10:00
The_E 6c48551fb3 From MageKing17: Make the lua doManeuver command behave the same way as the sexp.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11154 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:22:42 +10:00
niffiwan 866667a977 Fix mantis 3126 (from MageKing17)
Remove limit of 32 tbms being loaded for any given table type
2014-10-24 19:35:47 +10:00
niffiwan d1aa2e1c37 Set 1024x768 32bit as default res on *nix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11153 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-24 19:06:22 +10:00
niffiwan 07e1679138 Partial revert of r11145
A fake subsystem used as the firing point for fighter beams. It's
re-used for every fire point so the turret is supposed to only have 1
firepoint. i.e. energy consumption was already correctly calculated

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11152 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-24 19:06:21 +10:00
niffiwan 16f0ff1959 Allow fonts to set/change special char indexes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11151 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-24 19:06:21 +10:00
Goober5000 6cc96ce0c5 MageKing17 has done yeoman's work in fixing the version-specific commenting system. Thanks, MageKing17!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11150 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:40 +10:00
Goober5000 9161158996 xt branch: load stuff from the correct location
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11149 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:35 +10:00
Goober5000 557ef07079 xt branch: memset a bunch of weapons strings
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11148 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:33 +10:00
Goober5000 130165af9f xt branch: WIF_MFLASH is unnecessary because we can check whether there is a muzzle flash index
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11147 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:32 +10:00
Goober5000 6e56b2970f xt branch: minor tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11146 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:31 +10:00
Goober5000 5a31e0b38e xt branch: 1) the number of beam firing points should be the same as the number of ship firing points, because that's how we're calculating the expenditure of weapon energy 2) clear out Ship_type information when we exit the game
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11145 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:29 +10:00
Goober5000 3234a8360c refine the calculation of effective_primary_banks... 1) optimization from xt branch: don't calculate if we only actually have one bank on our ship 2) make sure to count the current bank that we're firing, to avoid an edge case where we might have a negative fire penalty 3) make the condition logic a little clearer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11144 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:26 +10:00
Goober5000 14dfb5e73d xt branch: minor ship.cpp fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11143 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:21 +10:00
Goober5000 d734f76369 xt branch: "Nothing major here, just added the same basic stuff from the nebula code to make beam glows fade out depending on how close to the eye they are. The primary reason for this was for beams on fighters, since the muzzle glows tend to block your view when they show up. Having them fade out still gives you the visual effect, but allows you to see through them as well."
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11142 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:16 +10:00
Goober5000 871bb0b19a xt branch: minor optimizations in beam.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11141 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-17 18:25:14 +10:00
Goober5000 4f06fd2435 additional string safety
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11140 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-15 18:22:57 +10:00
Goober5000 e9f5c531e0 heh... Microsoft's implementation of snprintf doesn't conform to the standard!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11139 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-15 06:23:18 +10:00
Goober5000 dff2156c18 xt branch: more string safety
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11138 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:41 +10:00
Goober5000 f23a3c5843 SCP_string is useful here too
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11137 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:40 +10:00
Goober5000 ff38449a46 string printing safety
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11136 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:39 +10:00
Goober5000 1318ccfa91 wut? defaulting to NULL here will cause these to never log anything...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11135 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:38 +10:00