m_m
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9689711149
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From FUBAR-BDHR, chief1983, m!m and MageKing17: Fix for Mantis 2887: Additional workaround for mantis 2693
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10969 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-08-06 19:39:34 +10:00 |
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Echelon9
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3f645215ad
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Address clang warning - object/collideshipweapon.cpp:258:17: warning: declaration shadows a local variable [-Wshadow]
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10877 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-07-14 19:02:29 +10:00 |
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zookeeper
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edc515e681
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Fixed Mantis #3037; surface shields will again check for a shield mesh collision before hull collision.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10618 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:35 +10:00 |
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zookeeper
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a72f0f9d62
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Allowed the $Weapon class hook condition to work on $Weapon Collision hooks.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10430 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-02-20 18:27:34 +10:00 |
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zookeeper
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7f74ce48a6
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Fixed +Spread From LOD not working.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10290 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-01-14 20:24:46 +10:00 |
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zookeeper
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8cd19aa588
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Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-25 19:29:36 +10:00 |
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zookeeper
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3df8818635
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Fixed subtle breakage I caused to surface shields in r9794.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9993 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-31 19:25:03 +10:00 |
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The_E
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ea6edd3f8c
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Catch a rare error condition where shield_hit_tri was -1 for some reason
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9927 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-16 19:46:02 +10:00 |
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Goober5000
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7e5b2aee52
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turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-26 18:51:36 +10:00 |
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zookeeper
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d993c3e1f5
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Merge auto spread shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9794 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-20 19:23:19 +10:00 |
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Echelon9
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65c6a8f51e
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GCC warning: suggest curly brackets (braces) around empty body in an ‘else’ statement
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2012-06-12 15:57:21 +00:00 |
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Echelon9
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e20a418c94
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PVS-Studio fix: The 'false' value is implicitly casted to the integer type.
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2012-05-28 13:35:39 +00:00 |
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Echelon9
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0ebe034272
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Documentation: Big code cleanup of the collide**.cpp files
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2011-09-12 12:34:49 +00:00 |
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The_E
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ac8b7c4c10
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From m!m: Adds access to collision data to the Lua API.
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2011-08-04 11:05:25 +00:00 |
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karajorma
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a561ecc2a3
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Remove a few annoying compilation warnings
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2011-03-10 00:26:45 +00:00 |
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The_E
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083a84feff
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Swifty's go-swift stuff. Makes collision detection slightly less insane.
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2010-12-22 14:42:21 +00:00 |
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Zacam
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b9b5237123
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Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
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2010-09-30 05:50:04 +00:00 |
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The_E
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f421af5016
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Another potential var name collision. Thankfully, this one's part of the decal code, so it's likely it never was a problem.
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2010-09-22 00:25:01 +00:00 |
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Wanderer
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1375bab654
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fix for the new effects with shield impacts and with missiles exploding without impacting
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2010-01-23 07:58:31 +00:00 |
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Wanderer
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cd15f39847
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lua handled collision groups and lua bitwise ops library
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2010-01-05 18:00:01 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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acc7fa2b16
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fix for surface shields selecting wrong hit quadrant
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2008-10-22 13:56:19 +00:00 |
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phreak
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ece785dee7
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fix mantis #1682 - weapon ship collisions not applying to ships beyond the warpout clip plane.
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2008-06-10 01:14:32 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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Goober5000
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3c3416fa3b
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the great big duplicate model removal commit
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2007-02-20 04:20:38 +00:00 |
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taylor
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b5fb6913f8
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fix a couple of things that I missed earlier
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2007-02-12 02:19:45 +00:00 |
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Goober5000
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057c4876f9
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invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
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2007-02-11 06:19:08 +00:00 |
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Goober5000
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850e65f754
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Clean up the ship-weapon collision code for both conventional weapons and beams. Improved readability and clarity; untangled program flow; cleaned up sloppy enhancements. Fixed a few bugs too.
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2007-02-07 07:35:01 +00:00 |
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Goober5000
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321130465c
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remove obsolete and unused shield flag
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2007-02-06 01:27:34 +00:00 |
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Goober5000
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d5ad083d91
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fix forum links
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2006-10-08 02:05:38 +00:00 |
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taylor
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cd4a173af6
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compiler warning fixes
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2006-08-22 05:45:39 +00:00 |
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wmcoolmon
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da11619f8e
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Scripting system prep for 3.6.9
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2006-06-07 03:54:29 +00:00 |
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taylor
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a4bc040ddd
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various small cleanups, fixes, error checks
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2006-03-05 21:45:12 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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wmcoolmon
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d43babc2d5
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Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks
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2006-02-15 07:19:50 +00:00 |
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wmcoolmon
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7cd75811db
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More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
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2005-11-08 01:04:02 +00:00 |
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wmcoolmon
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78fab0c331
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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taylor
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224cde1275
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don't do any decal processing if decals are not enabled
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2005-10-28 14:48:26 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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Goober5000
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2a307d099a
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CVS header tweaks
--Goober5000
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2005-07-22 10:18:41 +00:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Goober5000
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b7fa7d42cb
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corrected misinformation in comment about surface shields (implicit surface
shields were removed for meshed ships)
--Goober5000
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2005-03-19 20:45:23 +00:00 |
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taylor
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91e9fb4433
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more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
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2005-03-02 21:24:48 +00:00 |
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argv
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97acff37bc
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Removed the implicit surface shield on mesh-shielded ships.
-- _argv[-1]
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2005-01-26 03:40:43 +00:00 |
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argv
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64590007e7
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Surface shields.
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643
-- _argv[-1]
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2005-01-17 23:35:45 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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bobboau
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a3422b4d01
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added the working decal code
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2004-07-11 03:22:54 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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