Echelon9
aa4b76d990
Fix cppcheck (style) Consecutive return, break, continue, goto or throw statements are unnecessary.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11014 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-23 13:05:05 +10:00
niffiwan
027f218f7f
Allow any resolution for mainhalls (From Yarn)
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Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10844 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
The_E
a71b5f4247
PVS Studio fix: Add checks against NULL pointer dereferences
2012-11-03 09:23:23 +00:00
niffiwan
3eb66f7bae
save a tiny amount of RAM when creating BMP_AABITMAP bitmaps
2012-05-20 06:15:23 +00:00
The_E
6157334fe8
MSVC Analyze warning fix: Incorrect type passed as parameter in call to function printf()
2012-04-03 19:44:39 +00:00
Echelon9
0615fe46f6
Mantis 2537: Help track down a memory leak problem
2011-11-09 14:01:06 +00:00
Echelon9
684b59e500
Fix Mantis 2526: Valgrind: Conditional jump or move depends on uninitialized value(s) - init_anim_instance()
2011-10-20 20:25:39 +00:00
Echelon9
dece779168
PVS-Studio fix (courtesy of niffiwan): V512 A call of the 'memcpy' function will lead to underflow of the buffer '& bit_24'.
2011-09-07 12:00:21 +00:00
The_E
b15d864aac
PVS Studio fix: V541 It is dangerous to print the string 'ani_name' into itself.
2011-08-30 17:23:01 +00:00
Echelon9
ea27c04867
Documentation: Resolve a Doxygen warning on the unpack_frame() and unpack_frame_from_file() functions
2011-07-23 04:38:16 +00:00
Echelon9
e1fa804c1c
Documentation: Animation code function documentation
2011-05-12 13:43:00 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
The_E
a5cd35a1b9
Ooops.
2010-09-03 22:51:42 +00:00
The_E
5249397161
More dead code be gone.
2010-09-03 22:41:08 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
taylor
1bff85ac82
Valgrind was endlessly complaining about this
2007-10-28 16:32:06 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
taylor
f09c7e2d03
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:14:44 +00:00
taylor
fc765d5e29
fix various things that Valgrind has been complaining about
2006-06-22 14:59:45 +00:00
taylor
f08d2f8043
some minor cleanup
2006-03-21 00:27:27 +00:00
wmcoolmon
6912e6cc96
0...1...2...4?
2006-01-22 19:57:35 +00:00
taylor
a540ad1093
add support for 8/16/24/32 bit output from ani frame decoder
2005-11-13 06:40:19 +00:00
taylor
870804583d
remove Cmdline_cache_ani support, it only worked if not in a VP and only on streaming ani so it was pretty much useless
2005-11-13 06:39:38 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 02:50:53 +00:00
taylor
478d504f09
fix ani corruption detection so that certain streaming anis don't hit it (check was wrong anyway)
2005-05-28 19:40:59 +00:00
taylor
3b84c4512b
extra check to make sure that RLE reading never goes over frame size in new ANI formats
2005-05-24 03:13:36 +00:00
taylor
481dcf346b
quick catch for some corrupted anis, only a partial fix but it will do until something
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a bit more heavy duty comes along in the near future
2005-05-23 05:58:31 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
2a7b06112d
merge with Linux/OSX tree - p0130
2005-01-30 12:50:08 +00:00
fryday
dc2c5537b2
Commented out ATL dependencies (And changed one macro to an swprintf instead)
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Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor
d3f7db383f
one more try to fix the memory leak and end-of-mission crash for talking head anis
2004-10-09 17:58:48 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
d52d5cf78c
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
735f5e199b
Put render state and other direct D3D calls repetition check back in, provides speed boost.
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Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
2003-12-08 22:30:02 +00:00
randomtiger
e63d3ed8b1
Turned off D3D file mapping, its using too much memory which may be hurting older systems and doesnt seem to be providing much of a speed benifit.
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Added stats command for ingame stats on memory usage.
Trys to play intro.mve and intro.avi, just to be safe since its not set by table.
Added fix for fonts wrapping round in non standard hi res modes.
Changed D3D mipmapping to a good value to suit htl mode.
Added new fog colour method which makes use of the bitmap, making this htl feature backcompatible again.
2003-11-29 10:52:10 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger
3d12981ddc
Implemented support for 32bit TGA and JPG for D3D
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Also 32 bit PCX, but it still has some bugs to be worked out
Moved convert_24_to_16 out of the bitmap pfunction structures and into packunpack.cpp because thats the only place that uses it.
2003-10-24 17:35:05 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00