asarium
c6e7087b60
Merge branch 'master' into antipodes
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Conflicts:
code/graphics/2d.cpp
projects/MSVC_2013/code.vcxproj.filters
2015-05-12 20:34:35 +02:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
asarium
7e77b5a67c
Merge branch 'master' into antipodes
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Conflicts:
.gitignore
code/Makefile.am
code/ai/ai.h
code/ai/ai_profiles.cpp
code/ai/ai_profiles.h
code/ai/aibig.cpp
code/ai/aicode.cpp
code/ai/aiturret.cpp
code/asteroid/asteroid.cpp
code/asteroid/asteroid.h
code/bmpman/bm_internal.h
code/bmpman/bmpman.cpp
code/bmpman/bmpman.h
code/camera/camera.cpp
code/camera/camera.h
code/cfile/cfile.cpp
code/cmdline/cmdline.cpp
code/cmdline/cmdline.h
code/controlconfig/controlsconfig.h
code/controlconfig/controlsconfigcommon.cpp
code/cutscene/movie.cpp
code/cutscene/oggplayer.cpp
code/debugconsole/consoleparse.cpp
code/fred2/campaigneditordlg.cpp
code/fred2/fred.cpp
code/fred2/fred.rc
code/fred2/missionsave.cpp
code/fred2/resource.h
code/fred2/sexp_tree.cpp
code/fred2/sexp_tree.h
code/fred2/shipflagsdlg.cpp
code/fred2/shipflagsdlg.h
code/fred2/shiptexturesdlg.cpp
code/fred2/voiceactingmanager.cpp
code/freespace2/freespace.cpp
code/freespace2/freespace.rc
code/gamehelp/contexthelp.cpp
code/globalincs/alphacolors.cpp
code/globalincs/alphacolors.h
code/globalincs/version.h
code/globalincs/vmallocator.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/graphics/font.cpp
code/graphics/generic.cpp
code/graphics/generic.h
code/graphics/grinternal.h
code/graphics/gropengl.cpp
code/graphics/gropengldraw.cpp
code/graphics/gropenglextension.h
code/graphics/gropenglpostprocessing.cpp
code/graphics/gropenglstate.cpp
code/graphics/gropenglstate.h
code/graphics/gropengltexture.cpp
code/graphics/gropengltnl.cpp
code/hud/hud.cpp
code/hud/hud.h
code/hud/hudconfig.cpp
code/hud/hudlock.cpp
code/hud/hudmessage.cpp
code/hud/hudparse.cpp
code/hud/hudreticle.cpp
code/hud/hudreticle.h
code/hud/hudshield.cpp
code/hud/hudsquadmsg.cpp
code/hud/hudtarget.cpp
code/hud/hudtarget.h
code/hud/hudtargetbox.cpp
code/inetfile/cftp.cpp
code/inetfile/chttpget.cpp
code/io/joy.cpp
code/io/joy_ff.cpp
code/io/key.cpp
code/io/keycontrol.cpp
code/io/mouse.cpp
code/io/timer.cpp
code/localization/localize.cpp
code/localization/localize.h
code/math/fvi.cpp
code/math/vecmat.cpp
code/menuui/credits.cpp
code/menuui/mainhallmenu.cpp
code/menuui/mainhallmenu.h
code/menuui/optionsmenumulti.cpp
code/menuui/playermenu.cpp
code/mission/missionbriefcommon.cpp
code/mission/missioncampaign.cpp
code/mission/missiongoals.h
code/mission/missionmessage.cpp
code/mission/missionparse.cpp
code/mission/missionparse.h
code/missionui/missionbrief.cpp
code/missionui/missioncmdbrief.cpp
code/missionui/missiondebrief.cpp
code/missionui/missionscreencommon.cpp
code/missionui/missionshipchoice.cpp
code/missionui/missionweaponchoice.cpp
code/missionui/redalert.cpp
code/missionui/redalert.h
code/mod_table/mod_table.cpp
code/mod_table/mod_table.h
code/model/model.h
code/model/modelcollide.cpp
code/model/modelinterp.cpp
code/model/modelread.cpp
code/network/multi.cpp
code/network/multi_dogfight.cpp
code/network/multi_ingame.cpp
code/network/multi_log.cpp
code/network/multi_rate.cpp
code/network/multiteamselect.cpp
code/network/multiui.cpp
code/network/multiutil.cpp
code/network/stand_gui-unix.cpp
code/object/collideshipship.cpp
code/object/collideshipweapon.cpp
code/object/object.cpp
code/object/object.h
code/object/objectsnd.cpp
code/object/objectsort.cpp
code/osapi/osapi.cpp
code/osapi/osapi_unix.cpp
code/osapi/outwnd.h
code/parse/generic_log.cpp
code/parse/lua.cpp
code/parse/parselo.cpp
code/parse/parselo.h
code/parse/scripting.cpp
code/parse/scripting.h
code/parse/sexp.cpp
code/parse/sexp.h
code/physics/physics.cpp
code/pilotfile/csg.cpp
code/pilotfile/csg_convert.cpp
code/pilotfile/pilotfile.cpp
code/pilotfile/pilotfile_convert.h
code/playerman/playercontrol.cpp
code/radar/radardradis.cpp
code/radar/radardradis.h
code/radar/radarsetup.cpp
code/radar/radarsetup.h
code/ship/ship.cpp
code/ship/ship.h
code/ship/shipfx.cpp
code/ship/shiphit.cpp
code/sound/audiostr.cpp
code/sound/ds.cpp
code/sound/openal.cpp
code/sound/rtvoice.cpp
code/sound/sound.cpp
code/sound/voicerec.cpp
code/stats/medals.cpp
code/stats/medals.h
code/stats/scoring.cpp
code/ui/ui.h
code/weapon/beam.cpp
code/weapon/weapon.h
code/weapon/weapons.cpp
code/wxfred2/aboutbox.cpp
code/wxfred2/campaigneditor.cpp
code/wxfred2/campaigneditor.h
code/wxfred2/commandbriefingeditor.cpp
code/wxfred2/debriefingeditor.cpp
code/wxfred2/fredframe.cpp
code/wxfred2/fredframe.h
code/wxfred2/missionspecseditor.cpp
code/wxfred2/missionspecseditor.h
code/wxfred2/voiceactingmanagereditor.cpp
code/wxfred2/wxfred.xrc
code/wxfred2/wxfred2.cpp
code/wxfred2/wxfred2.h
configure.ac
fs2open.Doxyfile
jansson/LICENSE
jansson/dump.c
jansson/hashtable.c
jansson/hashtable.h
jansson/jansson.h
jansson/jansson_config.h
jansson/jansson_private.h
jansson/load.c
jansson/memory.c
jansson/pack_unpack.c
jansson/strbuffer.c
jansson/strbuffer.h
jansson/strconv.c
jansson/utf.c
jansson/utf.h
jansson/value.c
libpng/png.c
libpng/png.h
libpng/pngconf.h
libpng/pngdebug.h
libpng/pngerror.c
libpng/pngget.c
libpng/pnginfo.h
libpng/pnglibconf.h
libpng/pngmem.c
libpng/pngpread.c
libpng/pngpriv.h
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngstruct.h
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
projects/Eclipse/Freespace2/.project
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2005/wxFRED2.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2010/Freespace2.vcxproj
projects/MSVC_2010/code.vcxproj
projects/MSVC_2010/code.vcxproj.filters
projects/MSVC_2010/wxFRED2.vcxproj
projects/MSVC_2011/Fred2.vcxproj
projects/MSVC_2011/Freespace2.vcxproj
projects/MSVC_2011/code.vcxproj
projects/MSVC_2011/code.vcxproj.filters
projects/MSVC_2011/wxFRED2.vcxproj
projects/MSVC_2013/Fred2.vcxproj
projects/MSVC_2013/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2013/libjpeg.vcxproj
projects/MSVC_2013/liblua.vcxproj
projects/MSVC_2013/libpng.vcxproj
projects/MSVC_2013/wxFRED2.vcxproj
projects/MSVC_2013/zlib.vcxproj
projects/MSVC_6/Fred2.dsp
projects/MSVC_6/Freespace2.dsp
projects/MSVC_6/code.dsp
projects/MSVC_6/wxFRED2.dsp
projects/Xcode/English.lproj/InfoPlist.strings
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/English.lproj/InfoPlist.strings
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/codeblocks/Freespace2/Freespace2.cbp
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/crc32.h
zlib/deflate.c
zlib/deflate.h
zlib/infback.c
zlib/inffast.c
zlib/inffixed.h
zlib/inflate.c
zlib/inftrees.c
zlib/trees.c
zlib/uncompr.c
zlib/zconf.h
zlib/zlib.h
zlib/zutil.c
zlib/zutil.h
2015-04-25 16:48:43 +02:00
Zacam
4952b70488
Trunk Sync - r10911
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There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
Echelon9
713e291bdc
Partially re-add the secure coding aspects of 10806 (which was rolled back in 10857). Fundamentally, the code in theora_open is written in a non-secure manner prior to this fix. That the callers currently appear per Goober to use it correctly is not the issue. There is no way of enforcing that contract as to length of the string unless it is internally handled in the function. Also Goober's comment that all callers use string lengths of MAX_FILENAME_LEN is incorrect. Examples trivially found that use the separate define NAME_LENGTH, which could be changed in future.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10872 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:29 +10:00
Goober5000
7c07151e26
roll back r10806 because 1) all callers to this function have names which are MAX_FILENAME_LEN in size; and 2) the memset already sets all characters to 0, so there's no need to add a null terminator
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10857 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
Echelon9
129a2d0d85
Address Coverity 1204290 Copy into fixed size buffer - strncpy() should be restricted by length to that of the target string, and does not guarantee null termination if the source string overran
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10806 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-14 20:29:35 +10:00
m_m
088f0c2c4f
Fix a few mouse related issues. This adds the CursorManager class which handles loading cursors and showing/hiding the cursor.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10487 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-10 20:52:22 +10:00
The_E
0c222afeb0
Trunk sync r9353
2012-11-18 12:34:24 +00:00
Zacam
755d7326b3
From Valathil, glCleanup to reduce the amount of calls.
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First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
2012-11-18 10:05:44 +00:00
The_E
05d5744477
TRunk sync r9104
2012-08-12 07:44:05 +00:00
Swifty
638ff917a1
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
2012-08-11 20:20:24 +00:00
Zacam
2eb9357312
Trunk Sync r8980
2012-07-04 05:13:33 +00:00
The_E
cc2b907673
Changes the glBegin()/glEnd() stuff we were using in some places to the more modern glDrawArrays() way of doing things. Thanks to Kromaatikse for the initial implementation.
2012-07-02 15:48:56 +00:00
The_E
8e06b279f9
Trunk sync r8112
2011-12-24 16:22:50 +00:00
Echelon9
e98f25198c
Adjust alignment when shader debug logs are written.
2011-12-23 00:15:46 +00:00
Valathil
04af86b7a4
Added hardware accelerated YUV to RGB conversion with shaders to the ogg video renderpath.
2011-12-22 16:40:50 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
bb6eea5f21
taylor's diff to make movies work again. See http://www.hard-light.net/forums/index.php?topic=71692.msg1417039#msg1417039
2010-09-23 02:31:31 +00:00
taylor
b287ecfef9
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
Zacam
f969eb52a2
taylors Sound Code. Linux, MSVC 6, 2005 & 2008 compiling.
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(Mac OS-X Compiling still needs setup for the file changes)
2010-02-23 00:15:32 +00:00
Zacam
7a399e1db3
Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles.
2010-02-22 21:37:43 +00:00
Zacam
e226c8e7f4
Resolves "conditional within an assignment" warnings that could cause problems.
2010-02-11 01:42:36 +00:00
portej05
eb9f23d6fd
Trunk Sync
2009-07-31 09:27:55 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
chief1983
6fc6267fca
Fix for movie playback from Taylor's 3610 patch
2009-01-03 02:36:59 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
3780ef0832
remove the error check for movies larger than 640x480 as the code was fixed the handle that a while back
2008-02-22 02:05:07 +00:00
taylor
fcc24560db
get rid of (now) unused variables
2007-04-11 14:44:32 +00:00
taylor
9baa0364ad
fix stupidness that screwed up RGB values (Mantis #1307 )
2007-03-22 20:23:58 +00:00
taylor
a939b25cd8
make sure that our color is getting set properly (should properly fix the red/green tint problem, Mantis #1041 )
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slight optimization for Theora YUV->RGB converter
2007-02-10 00:02:18 +00:00
taylor
ece1948615
remove D3D support for Theora movies, make sure that it doesn't try to play them (since it wouldn't work properly anyway)
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fix triple-buffer problem with page flipping (Mantis #1190 )
2007-01-07 12:10:18 +00:00
taylor
83121e9a7a
initial OGG Theora movie support (likely to be rewritten at least in large part)
2006-12-25 21:44:11 +00:00