The_E
2f46cbe8a3
sync to trunk 10046
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Zacam
2c5f54c319
MSVC LNK4221 Resolution.
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multi_oo.cpp/.h and psnet.cpp/.h are not being used and have been removed.
Headers updated to point to multi_obj or psnet2 as appropriate.
Multi.cpp #ifdef PSNET2 made default. vecmat.h added to multi_obj.h.
2010-12-24 09:35:09 +00:00
Zacam
a50f6a7a10
The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc.
2010-12-13 02:44:27 +00:00
Zacam
585281635d
Trunk Sync - r4290
2010-09-22 22:39:29 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
d704a450cb
Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
2009-02-25 15:41:23 +00:00
WMCoolmon
699ac0f2bd
FRED support for new camera code and texture replacement of all texture types
2008-08-30 10:49:22 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
karajorma
5d7b3c0385
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
2007-09-29 13:58:45 +00:00
taylor
3c9f6d9c71
add VALID_FNAME() macro and put it around a few places (more to come)
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clean out some old variables
move CLAMP() macro from opengl header to global header
update COUNT_ESTIMATE to match new bmpman changes
2007-02-11 09:35:11 +00:00
taylor
4156a66300
add missing stub for game_get_overall_frametime()
2006-07-14 03:50:31 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
6b476586a5
add framerate var since it's contained in freespace.cpp and that's not used in a FRED2 compile
2006-03-18 21:23:38 +00:00
wmcoolmon
5215110d17
Updated FREDStubs.cpp to most current version
2006-01-20 05:35:59 +00:00
Goober5000
82302a0aba
import FRED2 back into fs2_open module
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--Goober5000
2006-01-19 02:27:38 +00:00