asarium
2d47bcd9ad
Replace Sleep with os_sleep
2015-06-03 16:20:39 +02:00
Zacam
4952b70488
Trunk Sync - r10911
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There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E
edeb8768af
Trunk sync r10257
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10259 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:14 +10:00
The_E
09d039fd42
sync to trunk 10223
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10228 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:13 +10:00
The_E
2f46cbe8a3
sync to trunk 10046
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
chief1983
e1650f1255
Trunk sync r9508.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@9509 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:14 +10:00
chief1983
31f014ed5c
Trunk sync r9456
2012-12-21 21:02:47 +00:00
Valathil
501d62db8b
From Eli2: Replaced memset of player struct with reset(). Fixes random multi crashes.
2012-12-15 18:31:58 +00:00
Zacam
31ccffef1c
Trunk Sync r7853
2011-10-03 11:28:19 +00:00
The_E
b725ff7e21
trunk sync r7657
2011-09-06 21:22:39 +00:00
Zacam
ad3b01c2f2
Trunk Sync r7563
2011-08-29 00:21:43 +00:00
Zacam
f51b68afc3
Trunk Sync r7447
2011-08-10 14:14:07 +00:00
The_E
08063525c7
trunk sync r7363
2011-07-20 18:07:56 +00:00
The_E
cb2a15ad1a
Trunk sync r6711
2010-11-05 00:47:58 +00:00
Zacam
1e4b61547c
Trunk Sync - r6684
2010-10-25 04:09:33 +00:00
Zacam
585281635d
Trunk Sync - r4290
2010-09-22 22:39:29 +00:00
portej05
963d965699
Trunk Sync pending Zacams changes
2009-10-26 09:16:42 +00:00
portej05
c1ef2b9f61
Trunk Sync
2009-08-28 11:58:32 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
taylor
737496d65c
bump buffer to allow for more tables (99 minimum) during validation
2009-07-22 02:21:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
ee57fa59ca
make sure that we reset the state properly after an ident failure (Mantis #1735 )
2008-10-07 16:28:22 +00:00
taylor
27f2f168dc
fix fs2netd shutdown/cleanup code to work better (gets rid of various little issues)
2008-10-06 05:52:25 +00:00
taylor
beafe688bb
don't really need to bother with MAX_SERVERS any longer since it's ultimately dynamic
2008-10-06 05:51:20 +00:00
taylor
18b2922455
a fix/workaround for Mantis #1692
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bunch of standalone fixage for error reporting and various little signon issues
fix heartbeats for standalone servers
make proper use of +pxo in multi.cfg for standalone so that games can show up in the lobby
client-side fix for getting pilot stats in lobby (Mantis #1652 )
2008-10-05 13:31:35 +00:00
taylor
de28613166
add separate standalone options for setting FS2NetD login/password (gets around FS2NetD server game listing issue)
2008-10-05 13:24:06 +00:00
taylor
6c255cf1c9
fix HB being sent after server disconnect (made games show up for up to 10 minutes after they had ended)
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make the chat channel count update more than once, since that didn't appear to work very well
fix compile error with GCC 4.3
2008-07-10 05:10:31 +00:00
taylor
0c1d218fb4
fix compiling on F9 (per the standard, limits.h isn't implicitly included)
2008-06-19 04:36:26 +00:00
taylor
14d88eef33
make table crc spew use the proper table list
2008-05-03 04:46:42 +00:00
taylor
f7422e1aee
add missing break statement to get rid of unidentified packet message
2008-05-03 04:45:17 +00:00
taylor
8103398fbf
some stats fixage
2008-05-03 04:44:22 +00:00
taylor
2899799bfa
add a timeout for getting pilot info (part of Mantis #1652 )
2008-04-03 03:35:26 +00:00
taylor
acae6f5c18
bah, that wasn't supposed to hit just yet
2008-03-21 04:47:13 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
5dd83bf9b4
better checks for connect() errors, since the select() test can pass by mistake
2008-03-20 17:47:02 +00:00
karajorma
143395f9d9
Don't output the password in the multi.log
2008-03-08 15:32:10 +00:00
taylor
14dfe07f77
re-enable support for multi.cfg options
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fix bug where a ping/pong issue would create a bad state loop due to static vars not getting reset
clean up ADD/GET_STRING to work a bit better/safer
2008-02-23 20:16:18 +00:00
taylor
e1a896fa88
use the less dumb method
2007-11-22 05:04:07 +00:00
taylor
210e5162a7
Oops, forgot that the v.2 daemon is still on the secondary IP :)
2007-10-15 08:18:33 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00