asarium
7aef2c5eaf
Merge branch 'master' into antipodes
2015-06-03 12:50:21 +02:00
SamuelCho
2ba39e6b6d
Refactored how color setting is done for model rendering. Fixes Mantis 3163.
2015-05-29 21:54:33 -07:00
asarium
4b6041980e
Merge branch 'master' into antipodes
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Conflicts:
code/osapi/osapi.cpp
2015-05-28 13:07:57 +02:00
MageKing17
ab900aad1c
Avoid calling ssm_create() from ship_apply_tag() if ssm_index < 0.
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This would happen if a TAG level 3 weapon had no specified SSM (or an invalid one). Since nothing can call ssm_create() with a negative ssm_index now, changed it to a size_t and simplified one of the verification conditionals.
2015-05-19 10:55:17 -07:00
asarium
4a3da56ffd
Merge branch 'master' into antipodes
2015-05-18 22:29:27 +02:00
MageKing17
9a5fa95c54
Add subspace beam strikes.
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Overhaul hudartillery.cpp to use STL containers (removes hardcoded limits on maximum number of strike types, simultaneously active strikes, and projectiles per strike), use modular tables, allow for different shape options, and allow beams as the weapon.
2015-05-15 16:19:44 -07:00
asarium
5a0b3305da
Merge branch 'master' into antipodes
2015-05-15 17:40:58 +02:00
Lari Nieminen
268c2558d5
Fixed a bug with the next/prev subsystem targeting keys not working if the target only has one subsystem.
2015-05-15 15:16:58 +03:00
asarium
3cfbcbe363
Fix signed < unsigned warning
2015-05-14 10:45:25 +02:00
asarium
c6e7087b60
Merge branch 'master' into antipodes
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Conflicts:
code/graphics/2d.cpp
projects/MSVC_2013/code.vcxproj.filters
2015-05-12 20:34:35 +02:00
SamuelCho
094c5fe302
Resolve faster ibx and improved profiling merges.
2015-05-08 20:53:59 -07:00
asarium
d822f2a467
Merge branch 'master' into antipodes
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Conflicts:
code/io/timer.cpp
timer conflict was fixed by using the performance counters of SDL instead of what the OS offers directly
2015-05-08 22:24:36 +02:00
asarium
2453161a54
Merge branch 'master' into antipodes
2015-05-07 22:38:11 +02:00
Lari Nieminen
42d830e62f
* Made the firepoint HUD gauge light up only the firepoints which will fire next, if "dynamic primary linking" ship flag or "cycle" weapon flag is used.
2015-05-06 23:40:40 +03:00
MageKing17
5f43e78be2
Fix Mantis 3140.
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Changes the "virtual frame" used for aspect locks to be 640x480 so as to correct different lock behavior due to both different aspect ratios and different resolutions. Applies a scaling factor to the drawing of the lock indicator on the HUD so that it traverses roughly the same portion of the screen regardless of resolution.
2015-05-05 12:54:07 -07:00
asarium
922f482d08
Merge branch 'master' into antipodes
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Conflicts:
code/cutscene/cutscenes.cpp
code/freespace2/freespace.cpp
code/hud/hudconfig.cpp
2015-05-03 16:05:56 +02:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
asarium
2aa569c1e7
Fix for Coverity 1093600: Negative array index read
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hud_squadmsg_is_target_order_valid already checks if ainfo->target_objnum is less than zero so that check is not needed
2015-05-02 23:14:59 +02:00
MageKing17
1a29b395ab
Stop standalones from executing hud_shield_quadrant_hit().
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Also add some assertions to avoid (or at least help detect) similar errors in the future. Should fix Mantis 2971.
2015-04-30 22:10:17 -07:00
MageKing17
d84736be1c
Revert "Made the firepoint HUD gauge light up only the firepoints which will fire next, if "dynamic primary linking" ship flag or "cycle" weapon flag is used."
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This reverts commit 5042c44904 .
(Apparently, "git revert" on a range is only inclusive of the end commit, not the starting commit.)
2015-04-29 16:35:41 -07:00
MageKing17
1591237acf
Reverting recent string of commits.
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Since they didn't go through code review (and break compilation), reverting the recent string of commits (just used "git revert -n 5042c44..05b4635").
2015-04-29 16:19:59 -07:00
zookeeper
fbb76863fd
Probably fixed a bug with the next/prev subsystem targeting keys not working if the target only has one subsystem.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@11209 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 23:12:42 +03:00
zookeeper
5042c44904
Made the firepoint HUD gauge light up only the firepoints which will fire next, if "dynamic primary linking" ship flag or "cycle" weapon flag is used.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@11256 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 22:42:58 +03:00
asarium
7e77b5a67c
Merge branch 'master' into antipodes
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Conflicts:
.gitignore
code/Makefile.am
code/ai/ai.h
code/ai/ai_profiles.cpp
code/ai/ai_profiles.h
code/ai/aibig.cpp
code/ai/aicode.cpp
code/ai/aiturret.cpp
code/asteroid/asteroid.cpp
code/asteroid/asteroid.h
code/bmpman/bm_internal.h
code/bmpman/bmpman.cpp
code/bmpman/bmpman.h
code/camera/camera.cpp
code/camera/camera.h
code/cfile/cfile.cpp
code/cmdline/cmdline.cpp
code/cmdline/cmdline.h
code/controlconfig/controlsconfig.h
code/controlconfig/controlsconfigcommon.cpp
code/cutscene/movie.cpp
code/cutscene/oggplayer.cpp
code/debugconsole/consoleparse.cpp
code/fred2/campaigneditordlg.cpp
code/fred2/fred.cpp
code/fred2/fred.rc
code/fred2/missionsave.cpp
code/fred2/resource.h
code/fred2/sexp_tree.cpp
code/fred2/sexp_tree.h
code/fred2/shipflagsdlg.cpp
code/fred2/shipflagsdlg.h
code/fred2/shiptexturesdlg.cpp
code/fred2/voiceactingmanager.cpp
code/freespace2/freespace.cpp
code/freespace2/freespace.rc
code/gamehelp/contexthelp.cpp
code/globalincs/alphacolors.cpp
code/globalincs/alphacolors.h
code/globalincs/version.h
code/globalincs/vmallocator.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/graphics/font.cpp
code/graphics/generic.cpp
code/graphics/generic.h
code/graphics/grinternal.h
code/graphics/gropengl.cpp
code/graphics/gropengldraw.cpp
code/graphics/gropenglextension.h
code/graphics/gropenglpostprocessing.cpp
code/graphics/gropenglstate.cpp
code/graphics/gropenglstate.h
code/graphics/gropengltexture.cpp
code/graphics/gropengltnl.cpp
code/hud/hud.cpp
code/hud/hud.h
code/hud/hudconfig.cpp
code/hud/hudlock.cpp
code/hud/hudmessage.cpp
code/hud/hudparse.cpp
code/hud/hudreticle.cpp
code/hud/hudreticle.h
code/hud/hudshield.cpp
code/hud/hudsquadmsg.cpp
code/hud/hudtarget.cpp
code/hud/hudtarget.h
code/hud/hudtargetbox.cpp
code/inetfile/cftp.cpp
code/inetfile/chttpget.cpp
code/io/joy.cpp
code/io/joy_ff.cpp
code/io/key.cpp
code/io/keycontrol.cpp
code/io/mouse.cpp
code/io/timer.cpp
code/localization/localize.cpp
code/localization/localize.h
code/math/fvi.cpp
code/math/vecmat.cpp
code/menuui/credits.cpp
code/menuui/mainhallmenu.cpp
code/menuui/mainhallmenu.h
code/menuui/optionsmenumulti.cpp
code/menuui/playermenu.cpp
code/mission/missionbriefcommon.cpp
code/mission/missioncampaign.cpp
code/mission/missiongoals.h
code/mission/missionmessage.cpp
code/mission/missionparse.cpp
code/mission/missionparse.h
code/missionui/missionbrief.cpp
code/missionui/missioncmdbrief.cpp
code/missionui/missiondebrief.cpp
code/missionui/missionscreencommon.cpp
code/missionui/missionshipchoice.cpp
code/missionui/missionweaponchoice.cpp
code/missionui/redalert.cpp
code/missionui/redalert.h
code/mod_table/mod_table.cpp
code/mod_table/mod_table.h
code/model/model.h
code/model/modelcollide.cpp
code/model/modelinterp.cpp
code/model/modelread.cpp
code/network/multi.cpp
code/network/multi_dogfight.cpp
code/network/multi_ingame.cpp
code/network/multi_log.cpp
code/network/multi_rate.cpp
code/network/multiteamselect.cpp
code/network/multiui.cpp
code/network/multiutil.cpp
code/network/stand_gui-unix.cpp
code/object/collideshipship.cpp
code/object/collideshipweapon.cpp
code/object/object.cpp
code/object/object.h
code/object/objectsnd.cpp
code/object/objectsort.cpp
code/osapi/osapi.cpp
code/osapi/osapi_unix.cpp
code/osapi/outwnd.h
code/parse/generic_log.cpp
code/parse/lua.cpp
code/parse/parselo.cpp
code/parse/parselo.h
code/parse/scripting.cpp
code/parse/scripting.h
code/parse/sexp.cpp
code/parse/sexp.h
code/physics/physics.cpp
code/pilotfile/csg.cpp
code/pilotfile/csg_convert.cpp
code/pilotfile/pilotfile.cpp
code/pilotfile/pilotfile_convert.h
code/playerman/playercontrol.cpp
code/radar/radardradis.cpp
code/radar/radardradis.h
code/radar/radarsetup.cpp
code/radar/radarsetup.h
code/ship/ship.cpp
code/ship/ship.h
code/ship/shipfx.cpp
code/ship/shiphit.cpp
code/sound/audiostr.cpp
code/sound/ds.cpp
code/sound/openal.cpp
code/sound/rtvoice.cpp
code/sound/sound.cpp
code/sound/voicerec.cpp
code/stats/medals.cpp
code/stats/medals.h
code/stats/scoring.cpp
code/ui/ui.h
code/weapon/beam.cpp
code/weapon/weapon.h
code/weapon/weapons.cpp
code/wxfred2/aboutbox.cpp
code/wxfred2/campaigneditor.cpp
code/wxfred2/campaigneditor.h
code/wxfred2/commandbriefingeditor.cpp
code/wxfred2/debriefingeditor.cpp
code/wxfred2/fredframe.cpp
code/wxfred2/fredframe.h
code/wxfred2/missionspecseditor.cpp
code/wxfred2/missionspecseditor.h
code/wxfred2/voiceactingmanagereditor.cpp
code/wxfred2/wxfred.xrc
code/wxfred2/wxfred2.cpp
code/wxfred2/wxfred2.h
configure.ac
fs2open.Doxyfile
jansson/LICENSE
jansson/dump.c
jansson/hashtable.c
jansson/hashtable.h
jansson/jansson.h
jansson/jansson_config.h
jansson/jansson_private.h
jansson/load.c
jansson/memory.c
jansson/pack_unpack.c
jansson/strbuffer.c
jansson/strbuffer.h
jansson/strconv.c
jansson/utf.c
jansson/utf.h
jansson/value.c
libpng/png.c
libpng/png.h
libpng/pngconf.h
libpng/pngdebug.h
libpng/pngerror.c
libpng/pngget.c
libpng/pnginfo.h
libpng/pnglibconf.h
libpng/pngmem.c
libpng/pngpread.c
libpng/pngpriv.h
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngstruct.h
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
projects/Eclipse/Freespace2/.project
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2005/wxFRED2.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2010/Freespace2.vcxproj
projects/MSVC_2010/code.vcxproj
projects/MSVC_2010/code.vcxproj.filters
projects/MSVC_2010/wxFRED2.vcxproj
projects/MSVC_2011/Fred2.vcxproj
projects/MSVC_2011/Freespace2.vcxproj
projects/MSVC_2011/code.vcxproj
projects/MSVC_2011/code.vcxproj.filters
projects/MSVC_2011/wxFRED2.vcxproj
projects/MSVC_2013/Fred2.vcxproj
projects/MSVC_2013/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2013/libjpeg.vcxproj
projects/MSVC_2013/liblua.vcxproj
projects/MSVC_2013/libpng.vcxproj
projects/MSVC_2013/wxFRED2.vcxproj
projects/MSVC_2013/zlib.vcxproj
projects/MSVC_6/Fred2.dsp
projects/MSVC_6/Freespace2.dsp
projects/MSVC_6/code.dsp
projects/MSVC_6/wxFRED2.dsp
projects/Xcode/English.lproj/InfoPlist.strings
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/English.lproj/InfoPlist.strings
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/codeblocks/Freespace2/Freespace2.cbp
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/crc32.h
zlib/deflate.c
zlib/deflate.h
zlib/infback.c
zlib/inffast.c
zlib/inffixed.h
zlib/inflate.c
zlib/inftrees.c
zlib/trees.c
zlib/uncompr.c
zlib/zconf.h
zlib/zlib.h
zlib/zutil.c
zlib/zutil.h
2015-04-25 16:48:43 +02:00
asarium
9aed627ce7
Replace longjmp with exceptions
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Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
MageKing17
aaec401c8f
Removing unused code from hud.cpp
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11315 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-19 00:10:27 +10:00
MageKing17
ed11f9a1c1
Fix objnum/instance confusion in comm menu.
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Could cause orders to be grayed out for the wrong ship, due to it happening to have an objnum matching the instance of the ship you were ordering.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11305 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-17 06:07:54 +10:00
m_m
2d82f7652d
Fix "Callsigns still don't work when messages come from capships" issue
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11294 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-30 17:29:39 +10:00
The_E
9284264885
Patch to add MSVC2015 support. Also fixes a few warnings its compiler threw.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11292 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-29 11:05:02 +10:00
MageKing17
4742378d50
Followup to r11266; let code use hardcoded defaults.
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Presumably, the use of use_default_pos in load_gauge_radar_dradis() is the result of a copy&paste job, but removing it allows the default values to be used to compute coords.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11273 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-04 22:43:03 +10:00
niffiwan
a1979e704e
Coverity 1244962 Uninitialized scalar variable
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Set default DRADIS coords to 0,0
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11266 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-01 11:02:15 +10:00
MageKing17
40a9025aeb
Fixes hardpoint gauge not rendering outline.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11247 387891d4-d844-0410-90c0-e4c51a9137d3
2015-02-12 17:13:54 +10:00
m_m
70d735ceb4
Added "On HUD Message Received" scripting hook which is invoked when the HUD receives message text to display.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11242 387891d4-d844-0410-90c0-e4c51a9137d3
2015-02-09 17:22:03 +10:00
MageKing17
b14b590ab1
Adding "interceptable", "turret interceptable", and "fighter interceptable" weapon flags.
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These allow munitions to be attacked by the AI without needing to set the "bomb" flag; "turret interceptable" means it can be attacked by turrets, "fighter interceptable" means it can be shot down by fighters, and "interceptable" sets both flags simultaneously. Requested by Rheyah.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11171 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-10 17:45:58 +10:00
niffiwan
16f0ff1959
Allow fonts to set/change special char indexes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11151 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-24 19:06:21 +10:00
Goober5000
4f06fd2435
additional string safety
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11140 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-15 18:22:57 +10:00
Goober5000
e9f5c531e0
heh... Microsoft's implementation of snprintf doesn't conform to the standard!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11139 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-15 06:23:18 +10:00
Goober5000
65265f8ab8
fix a compile error (d'oh) and use type safety
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11134 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:37 +10:00
Goober5000
aee1305841
according to the C standard... "The functions snprintf() and vsnprintf() write at most size bytes (including the trailing null byte ('\0')) to str." ...so we have that going for us, which is nice
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11132 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:33 +10:00
Goober5000
b8a05e30a0
xt: sprintf length safety
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11123 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-12 18:22:14 +10:00
Goober5000
a3b7eec214
make flag checking more efficient and prevent an Int3() on bad data
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11109 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-07 18:22:11 +10:00
Goober5000
85872114ee
related to Mantis #2971 : properly reset shield info when we have a null objp
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11099 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-04 13:45:44 +10:00
Goober5000
cd2996f01d
MageKing17's patch for Mantis #3110 : Message Brackets not displayed with 'Invisible to Friendlies' flag
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11095 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-04 13:45:43 +10:00
niffiwan
df3435cadd
Fix mantis 3108 (from Yarn)
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Make parsing of DRADIS and custom hud gauges consistent with the rest
of the hud gauges
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11087 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-27 00:19:25 +10:00
Goober5000
435b078157
Yarn's patch for Mantis #3107 (Parts of the interface code assume a font size of 10)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11082 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-25 16:40:34 +10:00
Goober5000
62a2fb3c00
Yarn's patch for Mantis #3106 (Font parameter in hud_gauges.tbl not parsed correctly)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11080 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-24 20:08:21 +10:00
Zacam
38f7b9ab6c
Trunk Sync - r10935
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10936 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
Zacam
4952b70488
Trunk Sync - r10911
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There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E
88dce29920
Trunk sync r10550
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10551 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:12 +10:00
Goober5000
7cd97633b6
Yarn's patch for Polish localization
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11044 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-09 20:37:02 +10:00