There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression