Commit Graph
25 Commits
Author SHA1 Message Date
Zacam 4952b70488 Trunk Sync - r10911
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.

git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E 2f46cbe8a3 sync to trunk 10046
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
chief1983 ac44f7c59d Trunk Sync: r9193 2012-09-13 15:14:56 +00:00
Zacam 1ef95444f2 Trunk Sync r7716 2011-09-13 08:05:43 +00:00
Zacam 63e36377da Removes unreferenced variable, some whitespace/formatting cleanup. 2010-10-20 20:42:29 +00:00
chief1983 48d5472738 Initial commit of HUD/Dradis code from Swifty's branch for Antipodes 7 2010-10-19 23:17:26 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Backslash 02714daf8c Freelook, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-02-29 04:28:13 +00:00
Goober5000 90c9c9e196 fixes from last commit 2006-02-25 21:42:31 +00:00
taylor adcd7c68b4 fix navpoint hud brackets and text display in non-standard resolutions 2005-08-23 07:37:14 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000 7eaf5dbbf3 removed autopilot #define
--Goober5000
2005-07-13 02:30:54 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2775baaed0 Hud fixing goodness. I also removed some obsolete code for displaying HUD weapons. 2005-03-13 08:32:28 +00:00
wmcoolmon e180d98164 Make sure hudnavigation uses the correct draw_brackets_Square 2005-01-30 03:28:17 +00:00
taylor b503f12a85 Linux tree merge 2004-11-27 10:51:01 +00:00
Kazan fa7c2dad07 wakka wakka - fix minor booboo 2004-08-20 05:13:08 +00:00
Kazan 999e6395b2 squished another 2004-07-27 18:52:11 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 84a7aae84f add conditional compilation directive 2004-07-26 19:39:49 +00:00
Kazan ab6b7db850 Autopilot system completed -- i am dropping plans for GUI nav map
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Kazan f90f1a4ad0 working on autonav 2004-07-01 16:38:19 +00:00
taylor aa4856b956 filename case change 2004-05-24 07:25:32 +00:00