Goober5000
414daaaed8
Mantis #3127 : fix the spatial check in the rewritten algorithm
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11157 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-27 18:23:02 +10:00
Goober5000
fe775aeedf
xt branch: optimizations in fvi.cpp
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11126 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 12:24:22 +10:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Echelon9
8c272b61ae
Documentation: Code cleanup in fvi.cpp
2011-09-12 13:31:38 +00:00
Zacam
f2cc1239dd
If we declare inv2A as a float up top, we no longer need to brace out any instances which resolves cross initialization as well as still allowing MSVC6 to remain operational (per 7372). Minor formating cleanup as well.
...
Thanks to Goober and Plombo for feedback.
2011-07-22 18:32:22 +00:00
Goober5000
96736a29ea
fix compile problems on MSVC6
2011-07-22 05:56:46 +00:00
The_E
7f5c3d343e
Valathil's code cleanup patch.
2011-07-20 18:04:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
66bc9102f9
performance optimizations:
...
- fvi_ray_boundingbox() is faster and should be less prone to compiler/optimization/platform specific issues
- clean up or obj_check_all_collisions() which is a good bit faster now
2007-02-10 00:08:59 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
cc2dcbb434
Minor changes; made even more fields in ships.tbl optional.
2005-04-16 03:36:13 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
2dbc7e5277
inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
...
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00