Commit Graph
40 Commits
Author SHA1 Message Date
The_E 88dce29920 Trunk sync r10550
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10551 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:12 +10:00
The_E 2f46cbe8a3 sync to trunk 10046
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
chief1983 31f014ed5c Trunk sync r9456 2012-12-21 21:02:47 +00:00
The_E 1d75b96d5c Trunk sync r9215 2012-09-20 16:34:15 +00:00
Zacam 5dc5f82e43 Trunk Sync r8897 2012-06-18 00:44:03 +00:00
The_E b4fec4791a From Eli2: Dead/unused code removal 2011-10-01 11:55:18 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
The_E 768e7df94b Save the savefile when leaving the options menu 2010-12-13 02:53:22 +00:00
Zacam a50f6a7a10 The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc. 2010-12-13 02:44:27 +00:00
Zacam d86f450c55 Antipodes 8: New Pilot code, from taylor. 2010-12-12 23:53:05 +00:00
Zacam 88377709f3 This is more like it. These files diff'd as different than Trunk versions, so I over-rode them with Trunk versions so that Antipodes and Trunk can finally have some 1:1 parity. 2010-09-23 02:14:26 +00:00
portej05 d8b132d846 Antipodes3 from Flaming_Sword 2009-09-12 16:03:52 +00:00
portej05 c1ef2b9f61 Trunk Sync 2009-08-28 11:58:32 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
taylor fc765d5e29 fix various things that Valgrind has been complaining about 2006-06-22 14:59:45 +00:00
taylor 554197fc30 comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor 14e7f76c3a updated Linux joystick code that's a bit less insane speed wise
remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor b370e5b903 some bm_unload() -> bm_release() changes to save bmpman slots 2005-02-23 04:51:56 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
taylor 0d1d27627f make OGL use same gamma reg setting as D3D since it's the same ramp
have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor c9e0491b23 new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions 2004-10-31 21:53:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon 024c0d3fb5 Updated function calls for VC7 use 2004-05-25 00:38:11 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger 4f39ed5890 D3D now has its own gamma system (stored in GammaD3D reg entry) that effects everything.
Put in Bobs specular fog fix.
2003-10-16 17:36:29 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00