niffiwan
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484b518760
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Fix mantis 2804: beams can use damage factors
Add game_setting.tbl option that allows beams to use weapons table
Armor/Shield/Subsystem damage factors
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11089 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-09-27 18:20:18 +10:00 |
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Goober5000
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8cdfb029d3
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add mod_table option for red-alert for delayed ships (Mantis #3055)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10895 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-07-14 19:02:31 +10:00 |
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The_E
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8c1bef0415
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From FUBAR: Patch for Mantis 2842 (Adds new section to game_settings.tbl called "#FRED SETTINGS". Also adds a parameter for it, "$Disable Hard Coded Message Head Ani Files:", a boolean value that controls whether FRED fills the head ani selection in the Event Editor with the retail head ani names)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10842 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-07-05 10:38:06 +10:00 |
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The_E
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54787e8402
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Fix for Mantis 3016 (Briefing window FOV different from retail). Also adds a new setting to game_settings.tbl, "$Briefing Window FOV:" under Graphics, which takes a single float argument to set the FOV of the briefing window.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10824 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-06-19 20:12:53 +10:00 |
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chief1983
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5664773a29
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Allow game_settings.tbl to define the FS2NetD port, so TCs can work out of the box on *nix, etc.
http://www.hard-light.net/forums/index.php?topic=86317.0
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10242 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-12-22 19:05:15 +10:00 |
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zookeeper
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40af858593
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Port r9823 from zookeeper branch: Added an option to make pitch and yaw axes be determined by eyepoint orientation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9867 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-07 20:02:29 +10:00 |
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zookeeper
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a456519b95
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Made the default detail level tableable in game_settings.tbl, but kept "very high" as the default.
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2012-11-14 11:54:47 +00:00 |
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The_E
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ebd477067d
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Fix for Mantis 2679: Adds new setting to game_settings.tbl: "$Weapons inherit parent collision group:", a boolean setting defaulting to FALSE. Setting it to true will cause weapons fired to inherit their parent ships' collision group setting.
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2012-10-30 19:37:53 +00:00 |
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Goober5000
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e7bcccd4c0
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revert r9218 per discussion with karajorma... new fix will follow shortly
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2012-09-28 05:36:12 +00:00 |
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karajorma
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9433f054f3
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Stop #weak weapons appearing in the tech room in multiplayer missions.
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2012-09-23 08:33:32 +00:00 |
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Goober5000
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ca08b3813a
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reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
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2012-08-19 07:20:06 +00:00 |
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karajorma
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8e043a0019
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Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
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2012-08-19 06:13:45 +00:00 |
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Goober5000
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53f080ea67
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all mod_table flags should also default to NO
also, change the generic_anim flag on whether to use the HUD color settings to be a bit more descriptive
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2012-08-19 03:27:31 +00:00 |
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The_E
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9a54bd0cc4
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New game_settings.tbl setting: "$Enable External Shaders:", which allows the use of, you may have guessed it, external shaders. Default is off.
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2012-08-03 20:31:57 +00:00 |
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Goober5000
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a5f80ab4bb
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move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
also, fix game_settings.tbl to not leave some settings uninitialized
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2012-07-29 20:57:20 +00:00 |
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Goober5000
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3e983aa390
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add mod.tbl flag for Mantis #82
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2012-07-01 04:32:03 +00:00 |
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The_E
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b006d8de1a
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Since we can't change the default cutscene camera behaviour (switching off the HUD when cutscene camera is active), this introduces a mod.tbl setting to alter this behaviour.
The new setting is called "$Cutscene camera disables HUD:", is a boolean, and defaults to true.
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2012-05-11 07:57:01 +00:00 |
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zookeeper
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a02fb5a869
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Moved the features from r8621 and r8622 behind two game_settings.tbl flags.
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2012-03-22 06:15:39 +00:00 |
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chief1983
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8dbc4660e2
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Fix line ending issues from happening here too.
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2012-03-09 18:32:17 +00:00 |
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karajorma
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caf038d3fc
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Commit game_settings.tbl / -mod.tbm
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2012-02-29 07:13:49 +00:00 |
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