The_E
2f46cbe8a3
sync to trunk 10046
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Zacam
a50f6a7a10
The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc.
2010-12-13 02:44:27 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
aa157a007a
always return the default value of osreg isn't initted yet
2007-10-28 16:42:54 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
randomtiger
94ac5d433a
D3D now supports loading for DXT1-5 into the texture itself, defaults to on same as OGL.
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Fixed bug in old ship choice screen that stopped ani repeating.
Changed all builds (demo, OEM) to use retail reg path, this means launcher can set all them up successfully.
2003-12-05 18:17:07 +00:00
bobboau
0a93058abc
added warp model and type 1 glow points
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and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00