Commit Graph
31 Commits
Author SHA1 Message Date
Zacam a867c1a020 Trunk Sync - r10941
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10942 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E edeb8768af Trunk sync r10257
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10259 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:14 +10:00
The_E eee0c96fc1 Trunk sync r8696 2012-04-30 14:57:21 +00:00
Zacam 3a62c1bb23 From CommanderDJ:
Introduces +Name identifiers for mainhall.tbl entries:
-	+Name identifiers only need to be added to the lo-res (640x480) entry of the mainhall. If you really must add a +Name to both res versions, the two resolutions must have the exact same name.
-	+Name identifiers are added immediately under the $Main Hall string
Vectorises Main_hall_defines, thus removing the MAIN_HALLS_MAX limit.
Main halls are now loaded based purely on campaign files. Hall indexes are no longer stored in the player struct, and thus this patch changes the pilot file version.
2012-02-09 12:56:10 +00:00
The_E a0a2efba63 And 8114 to 8116 2012-01-05 23:15:10 +00:00
Zacam 31ccffef1c Trunk Sync r7853 2011-10-03 11:28:19 +00:00
Zacam 17b3c8be17 Trunk Sync r7677 2011-09-08 05:47:44 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
WMCoolmon 40317c8642 - Nearly all functions and variables have one return type, which defaults to 0, "", or an invalid handle if the function fails.
- All functions use seconds for time
- Syntax update for scripting.html
- Minor bugfixes
- gamestate and gameevent handles
- getState is now getCurrentGameState
- setEvent is now postGameEvent
- drawMonochromeImage arguments reduced in anticipation of agreeing with drawImage arguments
- Fixed numerical indexing of weapon classes
2008-03-23 06:07:23 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
taylor a1e24a364f fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
wmcoolmon d43babc2d5 Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks 2006-02-15 07:19:50 +00:00
wmcoolmon c4f19e64bc Removed USE_LUA; Simulation hook; better debug messages for Lua; swapped out mounted weapon functions for variables 2006-01-31 06:46:14 +00:00
wmcoolmon faa0b28008 Texture replacement stuff 2006-01-21 09:36:58 +00:00
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
wmcoolmon cd7cacd004 Faster object handles 2006-01-19 22:25:01 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
wmcoolmon 5a566f6e63 Various scripting updates 2006-01-18 06:13:18 +00:00
wmcoolmon fe5469090f Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code 2006-01-16 21:26:19 +00:00
taylor e4c89dee9d compile fix 2006-01-16 20:54:58 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon 25bcca3dec Allow RunByteCode to return an argument 2006-01-14 10:35:41 +00:00
wmcoolmon 4fd1bc3583 New Lua feature - globals control. 2006-01-14 09:21:27 +00:00
taylor 4a3a186273 move SDL autoconf checks up so we get the defines earlier
fix some Lua build problems on Linux (enabled by default now, but with configure option)
newline fixage
comment fixage
2006-01-13 14:19:34 +00:00
wmcoolmon 26c50c18cb More scripting functions, various scripting enhancements 2006-01-11 21:24:37 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
wmcoolmon 4c50d3de10 no message 2005-11-27 23:54:13 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00