Zacam
4952b70488
Trunk Sync - r10911
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There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E
2f46cbe8a3
sync to trunk 10046
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
chief1983
47f3829aa4
Sync whitespace/formatting/comment purge differences from trunk to Antipodes.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@9568 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:14 +10:00
Zacam
dc82a0c7f8
Trunk Sync: r9351
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You may see other sync's, but none have taken place during a live Feed Dump on Desert Bus!
2012-11-17 23:47:11 +00:00
The_E
444fccf77a
Make sure we actually have a valid campaign file before trying to do stuff with invalid pointers
2012-06-24 14:36:04 +00:00
The_E
f02c973621
From eli2: Patch for Mantis 2608 (Adds "$Always Viewable:" setting to cutscenes.tbl)
2012-02-20 14:53:30 +00:00
Zacam
3a62c1bb23
From CommanderDJ:
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Introduces +Name identifiers for mainhall.tbl entries:
- +Name identifiers only need to be added to the lo-res (640x480) entry of the mainhall. If you really must add a +Name to both res versions, the two resolutions must have the exact same name.
- +Name identifiers are added immediately under the $Main Hall string
Vectorises Main_hall_defines, thus removing the MAIN_HALLS_MAX limit.
Main halls are now loaded based purely on campaign files. Hall indexes are no longer stored in the player struct, and thus this patch changes the pilot file version.
2012-02-09 12:56:10 +00:00
Goober5000
06d3ba08be
assigning an empty string is functionally equivalent to clearing the string, and is also compatible with MSVC6
2011-11-23 05:30:00 +00:00
The_E
8cf61ad24b
Fixes possible null pointer issues when not using FS2
2011-10-28 13:41:22 +00:00
Echelon9
67eb406443
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-14 13:14:35 +00:00
The_E
ac1b4951f2
Minor patch to address issue with custom mainhalls not loading for fresh pilots. I hate this one.
2011-03-26 13:29:35 +00:00
The_E
c323582583
Fix for bug encountered in BP, From now on "0" is no longer a valid handle for bmpman slots
2011-02-18 15:22:28 +00:00
Zacam
a50f6a7a10
The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc.
2010-12-13 02:44:27 +00:00
Zacam
d86f450c55
Antipodes 8: New Pilot code, from taylor.
2010-12-12 23:53:05 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
466d3a2811
Couple of small changes to make the Standalone work again.
2008-07-07 08:46:17 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
taylor
3f95d5d175
fix anothing something that Valgrind complained about
2007-10-28 16:45:05 +00:00
taylor
4dc5960af3
get rid of stale NO_JOYSTICK define
2007-04-11 14:59:35 +00:00
taylor
a6eb16ec4c
some CFILE cleanup and slight directory order reorg
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add cfopen_special() for quickly opening files that have already been found with cf_find_file_location_ext()
remove NO_SOUND
2007-02-11 09:25:42 +00:00
taylor
75409481d0
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon
4e9bf0998a
Dynamically allocated medals
2005-05-08 20:28:57 +00:00
taylor
2be5cedfa2
fix source/dest memory overwrite that Valgrind was complaining about
2005-04-21 15:51:40 +00:00
taylor
14e7f76c3a
updated Linux joystick code that's a bit less insane speed wise
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remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
c70142a0c8
even more bm_unload() -> bm_release() changes
2005-02-23 04:57:29 +00:00
taylor
6f643adee8
don't use cfopen() for upgrade check, it was giving strange results
2004-12-30 16:25:22 +00:00
taylor
490a528103
make sure the file gets closed in pilot_file_upgrade_check()
2004-12-28 16:20:33 +00:00
taylor
984b747cb9
add a popup to make sure people know about pilot upgrade
2004-12-22 21:49:05 +00:00
taylor
af97948745
new pilot code
2004-10-31 22:07:27 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
86d041d581
well, let's see here...
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* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
wmcoolmon
13be53d104
Added error screens to the barracks and start screens when a pilot file can't be deleted
2003-08-20 08:11:28 +00:00
Goober5000
4e8174b0e8
fixed the tech room bug! yay!
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--Goober5000
2003-03-03 04:28:37 +00:00
phreak
cbc3f3fb09
fixed typecasting warnings
2003-02-16 18:55:59 +00:00
Goober5000
89d54e88db
allowed for up to 256 main halls
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--Goober5000
2003-01-14 04:00:16 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
3463682f1a
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00