bobboau
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03fb48d8aa
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fixed a bunch of fighter beam bugs,
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
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2003-02-25 06:22:50 +00:00 |
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bobboau
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013930bc99
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added glow map nebula bug fix for d3d, someone should add a fix for glide too
more importantly I (think I) have fixed all major bugs with fighter beams, and added a bit of new functionality
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2003-02-16 05:14:29 +00:00 |
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bobboau
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d4f242427d
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redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
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2003-01-19 01:07:43 +00:00 |
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bobboau
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0a93058abc
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added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
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2002-11-14 04:18:17 +00:00 |
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bobboau
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c4c099ac0b
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inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
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2002-10-19 19:29:29 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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