Kazan
9c5ac6b86f
#Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now)
2003-10-12 03:46:23 +00:00
matt
c1fff6095f
Added -nohtl command line param to disable HT&L, nothing is IFDEFd
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out now. -Sticks
2003-10-10 03:59:41 +00:00
Kazan
9a0493a48d
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
25daac0184
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00
wmcoolmon
f32f566219
Changed "nospec" and "cell" to "Cmdline_nospec" and "Cmdline_cell"
2003-09-14 19:00:02 +00:00
wmcoolmon
8e98865c0a
Added "-safeloading" command line parameter, which uses old fs2_retail-style loading code -C
2003-09-14 18:32:41 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
e647340153
Various new command-line options, stuffed into my own Argv_options struct to avoid namespace pollution.
2003-09-11 18:55:23 +00:00
matt
7173cff56f
Added -nospec cmd line param to disable specular -Sticks
2003-09-09 17:10:55 +00:00
bobboau
a76ebd336e
specular code should be bugless now,
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cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
randomtiger
f071b8be41
Fixed switching - RT
2003-08-21 20:54:39 +00:00
bobboau
fb698a7a28
Specular 'shine' mapping;
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useing a phong lighting model I have made specular highlights
that are mapped to the model,
rendering them is still slow, but they look real purdy
also 4 new (untested) comand lines, the XX is a floating point value
-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there
-spec_point XX
-spec_static XX
-spec_tube XX
these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction
2003-08-12 03:18:34 +00:00
bobboau
86615245e5
slightly better implementation of the new zbuffer thing, it now checks only three diferent formats defalting to the 16 bit if neither the 24 or 32 bit versions are suported
2003-08-09 06:07:24 +00:00
Goober5000
3f0643a9b2
made beams default shield piercing again
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also added a beam no pierce command line flag
and fixed something else which I forgot :P
--Goober5000
2003-03-29 09:42:05 +00:00
unknownplayer
1d91c0dbd1
Modified the command line options so they are all in lower-case characters.
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Made a slight AI adjustment to how ships choose to attack turrets (they now have a 25% chance of attacking a beam turret which has fired at them from another ship)
2003-03-20 08:24:45 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
wmcoolmon
c26df5cbd5
Added "-dshowvid" command-line option, which must be set in order for movies to play.
2003-02-22 04:13:17 +00:00
DTP
6d7b143c5b
did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe
2002-12-21 13:39:25 +00:00
DTP
9a7d2e8e54
fix to Show_framerate. seems it will call an unresolved external error during fred builds. modified my ifndefs a bit, dsw modified to include preprocessor tag FRED.
2002-12-17 03:08:18 +00:00
DTP
039cff48ca
wrong name :)
2002-12-17 02:22:34 +00:00
DTP
f42b56fa94
cleaned up after Goober5000 :). it will make a mess in debug builds. added a couple of ifndef _debugs.
2002-12-17 02:21:06 +00:00
phreak
4c192bfdba
added a command line that displays frames per second when enabled.
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use "-fps"
2002-12-14 17:09:08 +00:00
DTP
4996d146a8
-DTP reworked mod support,
2002-11-10 16:32:42 +00:00
DTP
d0008ffd9f
-DTP reworked mod support,
2002-11-10 16:30:53 +00:00
DTP
4704315480
DTP; started basic implementation of mod-support
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plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
2002-10-27 23:59:28 +00:00
randomtiger
afe941612f
Made Phreaks alternative scanning style optional under the command line tag "-phreak"
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Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
2002-10-22 23:02:40 +00:00
randomtiger
b5105fa8c2
Added special pause mode for easier action screenshots.
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Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
penguin
0678516880
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:38:58 +00:00
randomtiger
a0891d9240
Added new lib files: strmiids and ddraw to get dshow working
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Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
DTP
c8e6a4363e
Implented -GF4FIX commandline switch
2002-08-07 00:44:13 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
DTP
7e1ab3fe34
added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission.
2002-07-29 06:35:15 +00:00
penguin
3463682f1a
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00