Goober5000
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076cbcf818
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don't create duplicate waypoints
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2009-09-28 01:54:06 +00:00 |
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Goober5000
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f3fa70b18b
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major goof from me a while ago; ship_info data isn't supposed to be modified
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2009-09-27 20:53:23 +00:00 |
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portej05
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7a3b09e132
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Fix for error introduced in Antipodes 3 which caused animations not to repeat
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2009-09-26 11:22:26 +00:00 |
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portej05
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0383415a3b
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Antipodes 3 from Flaming_Sword
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2009-09-26 05:52:17 +00:00 |
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Sushi
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6542269c77
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Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility.
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2009-09-24 20:40:56 +00:00 |
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Goober5000
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e516f97d49
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improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
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2009-09-20 08:30:50 +00:00 |
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Goober5000
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664df3af89
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remove an entirely redundant check that WMC added that has the unfortunate side-effect of screwing up any disabled ship that warps in
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2009-09-20 08:03:01 +00:00 |
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Goober5000
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2a1b807bdb
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fix compilation problems
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2009-09-20 00:39:42 +00:00 |
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Wanderer
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27e87c6a0f
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fotg request - lua support for reading turret fovs and turret matrix
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2009-09-19 08:03:07 +00:00 |
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Wanderer
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06f0b169e4
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wanderer's ai control system setup (both sexps and lua)
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2009-09-17 21:27:45 +00:00 |
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Sushi
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2e833278ea
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Fix for Linux build bug reported by Shadow95
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2009-09-17 17:43:14 +00:00 |
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karajorma
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f2158a72fa
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Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions.
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2009-09-15 13:47:38 +00:00 |
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karajorma
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c81d8fdeec
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Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
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2009-09-15 13:43:13 +00:00 |
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portej05
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5e92431d02
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Removal of ASSUME macro behaviour
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2009-09-13 15:46:34 +00:00 |
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portej05
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057ef78c09
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Fix to make the stubs error function have a const parameter
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2009-09-12 14:43:11 +00:00 |
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Wanderer
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2ee628829a
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fixes to various things listed in the prefast log
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2009-09-11 15:52:18 +00:00 |
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portej05
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1a8acd364b
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ifdefing out of global exception handler pending removal.
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2009-09-10 15:53:07 +00:00 |
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portej05
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be79cb4991
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_asm int 3; replaced with DebugBreak for MSVC users
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2009-09-10 15:49:56 +00:00 |
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portej05
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6cf641cb96
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If -fps is specified, the framerate should always be shown.
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2009-09-10 15:49:13 +00:00 |
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portej05
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884de6da24
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ASSUME macro for preFAST noise suppression and optimisation hints (through Assert macros) for VS2005+
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2009-09-10 15:44:25 +00:00 |
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portej05
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44f8eab341
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Change to make safe_strings show asserts in release.
safe_strings is now used regardless of whether the CRT supports it (except if you're using VC6).
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2009-09-10 07:44:08 +00:00 |
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Wanderer
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976b86d607
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fixing a logic error from the previous fix
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2009-09-09 15:41:07 +00:00 |
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Wanderer
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f53e3a9143
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commit for glowpoint issue reported by darius
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2009-09-09 15:26:28 +00:00 |
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portej05
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585981e24b
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post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
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2009-09-09 11:52:42 +00:00 |
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Wanderer
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b91c8cd616
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add lua functions to get and set individual HUD gauge color
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2009-09-09 09:19:33 +00:00 |
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Sushi
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01c5a62b1a
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Fixed an oversight in my last commit
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2009-09-09 04:44:23 +00:00 |
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Sushi
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890b1bee36
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Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons.
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2009-09-08 23:32:03 +00:00 |
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Wanderer
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780f5e9d09
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re-enable both interface and game sound playing from audio lib.
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2009-09-08 15:33:34 +00:00 |
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Wanderer
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f675bde3db
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fix for detonation_radius issue reported by FUBAR_BDHR
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2009-09-08 06:57:05 +00:00 |
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Wanderer
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5b1ceed359
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from prefast log.. add missing casts
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2009-09-07 16:15:35 +00:00 |
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portej05
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2e08994ede
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preFAST noise reduction - these will get optimised out in a release build.
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2009-09-07 11:40:02 +00:00 |
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portej05
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49ce1e23a5
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Fullscreen window request from QuantumDelta
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2009-09-07 11:39:32 +00:00 |
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portej05
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07b1ea4a3a
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Logic bugs - ((state != blah) || (state != blah2) ) is always true, so that || should be a &&, and !blah.state & flag != !(blah.state & flag)
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2009-09-07 11:13:52 +00:00 |
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Wanderer
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db1a9508b6
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reverting code change - seems only to make things worse
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2009-09-06 15:16:23 +00:00 |
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Wanderer
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c9adb19837
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fix for mantis 1944
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2009-09-06 13:40:01 +00:00 |
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Wanderer
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84c2ad3461
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FUBAR-BDHR's fix for 'knossos device' string appearing twice as 'knossos device device' in default objecttypes table
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2009-09-06 08:25:37 +00:00 |
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Wanderer
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0b742d2301
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fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull.
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2009-09-06 08:21:57 +00:00 |
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portej05
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0de4a7d9ae
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Fix for WiH crashes - I reckon this might be the cause of a few peoples problems (using bitwise & instead of logical &&)
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2009-09-06 07:41:14 +00:00 |
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Wanderer
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cf2ef994e9
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option to prevent missiles from losing lifetime if they miss their targets
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2009-09-04 17:08:24 +00:00 |
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Wanderer
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d21f8d106f
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fix for occasional turret locking issue
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2009-09-04 17:07:47 +00:00 |
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Echelon9
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087f141218
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Correct grammar
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2009-09-04 08:36:46 +00:00 |
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Wanderer
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f6fbd4aa1d
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commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
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2009-09-02 18:17:21 +00:00 |
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Wanderer
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7678d0b0c8
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weapon flag to allow weapons (including player weapons) not to home on subsystems
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2009-09-02 18:14:46 +00:00 |
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Wanderer
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5e9bf597c5
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debris hitpoints (min/max), debris ship collision damage multiplier.
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2009-09-02 08:32:43 +00:00 |
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Wanderer
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0715c8d504
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Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
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2009-09-02 08:13:39 +00:00 |
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Wanderer
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468fd91442
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Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range
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2009-09-02 08:09:18 +00:00 |
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Wanderer
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9eb42469a9
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fix for debugging CTD in clean_filename function
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2009-09-02 05:17:30 +00:00 |
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Wanderer
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a92e6bfb1d
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fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
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2009-08-31 17:13:58 +00:00 |
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Wanderer
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4ce4880c70
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improvements to how subsystems and armor interact
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2009-08-30 21:16:48 +00:00 |
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portej05
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fb3c9dd696
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Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E)
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2009-08-30 12:09:46 +00:00 |
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