Commit Graph
4550 Commits
Author SHA1 Message Date
Goober5000 076cbcf818 don't create duplicate waypoints 2009-09-28 01:54:06 +00:00
Goober5000 f3fa70b18b major goof from me a while ago; ship_info data isn't supposed to be modified 2009-09-27 20:53:23 +00:00
portej05 7a3b09e132 Fix for error introduced in Antipodes 3 which caused animations not to repeat 2009-09-26 11:22:26 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Sushi 6542269c77 Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility. 2009-09-24 20:40:56 +00:00
Goober5000 e516f97d49 improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
Goober5000 664df3af89 remove an entirely redundant check that WMC added that has the unfortunate side-effect of screwing up any disabled ship that warps in 2009-09-20 08:03:01 +00:00
Goober5000 2a1b807bdb fix compilation problems 2009-09-20 00:39:42 +00:00
Wanderer 27e87c6a0f fotg request - lua support for reading turret fovs and turret matrix 2009-09-19 08:03:07 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
Sushi 2e833278ea Fix for Linux build bug reported by Shadow95 2009-09-17 17:43:14 +00:00
karajorma f2158a72fa Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions. 2009-09-15 13:47:38 +00:00
karajorma c81d8fdeec Add the option to set a maximum delay before a player is automatically respawned in multiplayer games. 2009-09-15 13:43:13 +00:00
portej05 5e92431d02 Removal of ASSUME macro behaviour 2009-09-13 15:46:34 +00:00
portej05 057ef78c09 Fix to make the stubs error function have a const parameter 2009-09-12 14:43:11 +00:00
Wanderer 2ee628829a fixes to various things listed in the prefast log 2009-09-11 15:52:18 +00:00
portej05 1a8acd364b ifdefing out of global exception handler pending removal. 2009-09-10 15:53:07 +00:00
portej05 be79cb4991 _asm int 3; replaced with DebugBreak for MSVC users 2009-09-10 15:49:56 +00:00
portej05 6cf641cb96 If -fps is specified, the framerate should always be shown. 2009-09-10 15:49:13 +00:00
portej05 884de6da24 ASSUME macro for preFAST noise suppression and optimisation hints (through Assert macros) for VS2005+ 2009-09-10 15:44:25 +00:00
portej05 44f8eab341 Change to make safe_strings show asserts in release.
safe_strings is now used regardless of whether the CRT supports it (except if you're using VC6).
2009-09-10 07:44:08 +00:00
Wanderer 976b86d607 fixing a logic error from the previous fix 2009-09-09 15:41:07 +00:00
Wanderer f53e3a9143 commit for glowpoint issue reported by darius 2009-09-09 15:26:28 +00:00
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
Wanderer b91c8cd616 add lua functions to get and set individual HUD gauge color 2009-09-09 09:19:33 +00:00
Sushi 01c5a62b1a Fixed an oversight in my last commit 2009-09-09 04:44:23 +00:00
Sushi 890b1bee36 Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons. 2009-09-08 23:32:03 +00:00
Wanderer 780f5e9d09 re-enable both interface and game sound playing from audio lib. 2009-09-08 15:33:34 +00:00
Wanderer f675bde3db fix for detonation_radius issue reported by FUBAR_BDHR 2009-09-08 06:57:05 +00:00
Wanderer 5b1ceed359 from prefast log.. add missing casts 2009-09-07 16:15:35 +00:00
portej05 2e08994ede preFAST noise reduction - these will get optimised out in a release build. 2009-09-07 11:40:02 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
portej05 07b1ea4a3a Logic bugs - ((state != blah) || (state != blah2) ) is always true, so that || should be a &&, and !blah.state & flag != !(blah.state & flag) 2009-09-07 11:13:52 +00:00
Wanderer db1a9508b6 reverting code change - seems only to make things worse 2009-09-06 15:16:23 +00:00
Wanderer c9adb19837 fix for mantis 1944 2009-09-06 13:40:01 +00:00
Wanderer 84c2ad3461 FUBAR-BDHR's fix for 'knossos device' string appearing twice as 'knossos device device' in default objecttypes table 2009-09-06 08:25:37 +00:00
Wanderer 0b742d2301 fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull. 2009-09-06 08:21:57 +00:00
portej05 0de4a7d9ae Fix for WiH crashes - I reckon this might be the cause of a few peoples problems (using bitwise & instead of logical &&) 2009-09-06 07:41:14 +00:00
Wanderer cf2ef994e9 option to prevent missiles from losing lifetime if they miss their targets 2009-09-04 17:08:24 +00:00
Wanderer d21f8d106f fix for occasional turret locking issue 2009-09-04 17:07:47 +00:00
Echelon9 087f141218 Correct grammar 2009-09-04 08:36:46 +00:00
Wanderer f6fbd4aa1d commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target. 2009-09-02 18:17:21 +00:00
Wanderer 7678d0b0c8 weapon flag to allow weapons (including player weapons) not to home on subsystems 2009-09-02 18:14:46 +00:00
Wanderer 5e9bf597c5 debris hitpoints (min/max), debris ship collision damage multiplier. 2009-09-02 08:32:43 +00:00
Wanderer 0715c8d504 Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target. 2009-09-02 08:13:39 +00:00
Wanderer 468fd91442 Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range 2009-09-02 08:09:18 +00:00
Wanderer 9eb42469a9 fix for debugging CTD in clean_filename function 2009-09-02 05:17:30 +00:00
Wanderer a92e6bfb1d fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems 2009-08-31 17:13:58 +00:00
Wanderer 4ce4880c70 improvements to how subsystems and armor interact 2009-08-30 21:16:48 +00:00
portej05 fb3c9dd696 Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E) 2009-08-30 12:09:46 +00:00