portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Sushi
6542269c77
Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility.
2009-09-24 20:40:56 +00:00
Goober5000
e516f97d49
improved some retarded setup code in aicode.cpp
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moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
Goober5000
2a1b807bdb
fix compilation problems
2009-09-20 00:39:42 +00:00
Wanderer
06f0b169e4
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00
Sushi
2e833278ea
Fix for Linux build bug reported by Shadow95
2009-09-17 17:43:14 +00:00
Wanderer
2ee628829a
fixes to various things listed in the prefast log
2009-09-11 15:52:18 +00:00
Sushi
01c5a62b1a
Fixed an oversight in my last commit
2009-09-09 04:44:23 +00:00
Sushi
890b1bee36
Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons.
2009-09-08 23:32:03 +00:00
Wanderer
d21f8d106f
fix for occasional turret locking issue
2009-09-04 17:07:47 +00:00
Wanderer
f6fbd4aa1d
commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
2009-09-02 18:17:21 +00:00
Wanderer
468fd91442
Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range
2009-09-02 08:09:18 +00:00
karajorma
78deb06ea2
Fix Mantis 1987 (Too many calls to good-secondary-time causes an Int3() )
2009-08-30 04:24:09 +00:00
karajorma
cf949cc6ad
Fix a typo, remove some unreachable code, add some missing casts.
2009-08-29 09:32:36 +00:00
Sushi
8b8f325e71
Updates to ai.tbl to allow AI behavior to NOT use the index of the AI class in its logic. In other words, added stuff so that you can create AI classes where their order in the file doesn't affect how they perform.
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AI now uses the (previously unused) "Patience" attribute to determine how quickly to break out of a "stalemate" situation (higher patience means willing to endure stalemate for longer). Only matters if the stalemate detection stuff is used as well.
2009-08-29 01:20:11 +00:00
karajorma
8a10fb3181
Don't bother with any other AI checks for afterburner use when the ship doesn't even have an afterburner. Might fix Mantis 1982.
2009-08-28 00:04:25 +00:00
Sushi
95a8b8c730
Fix for bug reported by Spoon ( http://www.hard-light.net/forums/index.php?topic=65285.0 )
2009-08-24 14:16:55 +00:00
Wanderer
48cc61733c
option to force beam turrets to use same FOV limits as the rest of the turrets
2009-08-22 09:25:34 +00:00
Wanderer
b77b9adf39
turret fov check improvements
2009-08-22 09:00:33 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
Wanderer
064ab52578
lots of fixes to the earlier burst fire mode
2009-08-21 18:20:28 +00:00
Sushi
eb4b7c03e9
Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class.
2009-08-18 04:32:40 +00:00
Sushi
66db559d2c
Some fixes/improvements to AI glide stuff, cleaned up some comments and notes
2009-08-05 05:36:45 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
karajorma
8a811104b5
Add support for ammo low builtin messages when there is no support ship in the mission.
2009-07-25 16:31:51 +00:00
karajorma
f848621a1b
Ugly hack for the player ordered disarm/disable issue WCS have been experiencing.
2009-07-25 14:58:25 +00:00
Sushi
7c0008c211
Changed ranges for "$Glide Attack Percent," "$Circle Strafe Percent," "$Glide Strafe Percent", and "$Vaporize Percent Chance" to be between 0-100 instead of 0-1.
2009-07-20 19:52:41 +00:00
karajorma
0bde3e5d8f
Fix a couple of typos other people made. One minor, one not so minor.
2009-07-15 21:49:15 +00:00
Sushi
d4cc6c215e
Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles).
2009-07-15 19:29:49 +00:00
Echelon9
4e5c2a89d8
Ensure Sushi's latest AI changes work with gcc, as well as Visual Studio
2009-07-13 20:33:43 +00:00
Sushi
9246a2f74d
Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
2009-07-13 20:08:32 +00:00
Wanderer
657eed8106
Non-swarm type burst fire firing mode commit
2009-07-07 17:08:50 +00:00
Wanderer
a5f5e912c3
ai profiles flag to allow turrets to ignore hardcoded fov limits
2009-07-06 20:49:51 +00:00
Wanderer
94ddf755da
moved ai's missiles fired at player limit to ai_profiles.tbl
2009-07-06 15:40:21 +00:00
chief1983
d973756d7f
KeldorKatarn's fix for Fire Down Normals flag.
2009-07-03 17:08:33 +00:00
chief1983
8b7917d084
No primary linking ship flag. Good thing Kara did 5395 or this would be one more that caused problems.
2009-07-02 23:23:55 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05
da4d3ce2af
remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
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http://www.hard-light.net/forums/index.php/topic,63249.0.html
2009-06-20 07:24:46 +00:00
portej05
f7a8bf844b
Fix the CTD in aicode.cpp when autopilot is engaged, but not in AP_CINEMATIC and wing_leader == NULL. Probably does not fix all the autopilot woes.
2009-06-20 07:21:41 +00:00
Wanderer
84423fbcf3
fixing vector rotation issue in subsystem targeting
2009-05-25 21:16:00 +00:00
Wanderer
943969aac1
merge from wanderer branch - fix inconsistencies with subobj_name and name
2009-05-21 08:19:51 +00:00
Wanderer
2036fb95cc
merge from wanderer branch - turret target priorities setup
2009-05-20 20:43:01 +00:00
Wanderer
e05276ea1e
merge from wanderer branch.
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option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer
b4eb17bd7f
merge from wanderer branch - limited rotation turrets, reset idle turrets option
2009-05-20 18:03:14 +00:00
Wanderer
4cd2a011db
merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags
2009-05-20 13:24:57 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
Wanderer
d320ebf724
merge from wanderer branch - no subsystem targeting flag for turrets
2009-05-20 09:46:45 +00:00
Wanderer
b399e066f7
merge from wanderer branch - smart spawn weapon flag
2009-05-19 19:29:41 +00:00
Wanderer
fc2f05c747
merge from wanderer branch '$Turrets prioritize ship target:' objecttypes flag
2009-05-19 17:20:18 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00