Commit Graph
278 Commits
Author SHA1 Message Date
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Sushi 6542269c77 Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility. 2009-09-24 20:40:56 +00:00
Goober5000 e516f97d49 improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
Goober5000 2a1b807bdb fix compilation problems 2009-09-20 00:39:42 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
Sushi 2e833278ea Fix for Linux build bug reported by Shadow95 2009-09-17 17:43:14 +00:00
Wanderer 2ee628829a fixes to various things listed in the prefast log 2009-09-11 15:52:18 +00:00
Sushi 01c5a62b1a Fixed an oversight in my last commit 2009-09-09 04:44:23 +00:00
Sushi 890b1bee36 Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons. 2009-09-08 23:32:03 +00:00
Wanderer d21f8d106f fix for occasional turret locking issue 2009-09-04 17:07:47 +00:00
Wanderer f6fbd4aa1d commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target. 2009-09-02 18:17:21 +00:00
Wanderer 468fd91442 Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range 2009-09-02 08:09:18 +00:00
karajorma 78deb06ea2 Fix Mantis 1987 (Too many calls to good-secondary-time causes an Int3() ) 2009-08-30 04:24:09 +00:00
karajorma cf949cc6ad Fix a typo, remove some unreachable code, add some missing casts. 2009-08-29 09:32:36 +00:00
Sushi 8b8f325e71 Updates to ai.tbl to allow AI behavior to NOT use the index of the AI class in its logic. In other words, added stuff so that you can create AI classes where their order in the file doesn't affect how they perform.
AI now uses the (previously unused) "Patience" attribute to determine how quickly to break out of a "stalemate" situation (higher patience means willing to endure stalemate for longer). Only matters if the stalemate detection stuff is used as well.
2009-08-29 01:20:11 +00:00
karajorma 8a10fb3181 Don't bother with any other AI checks for afterburner use when the ship doesn't even have an afterburner. Might fix Mantis 1982. 2009-08-28 00:04:25 +00:00
Sushi 95a8b8c730 Fix for bug reported by Spoon (http://www.hard-light.net/forums/index.php?topic=65285.0) 2009-08-24 14:16:55 +00:00
Wanderer 48cc61733c option to force beam turrets to use same FOV limits as the rest of the turrets 2009-08-22 09:25:34 +00:00
Wanderer b77b9adf39 turret fov check improvements 2009-08-22 09:00:33 +00:00
Wanderer 23521c1e3b nuke's scripting and submodel animation changes 2009-08-22 06:32:11 +00:00
Wanderer 064ab52578 lots of fixes to the earlier burst fire mode 2009-08-21 18:20:28 +00:00
Sushi eb4b7c03e9 Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class. 2009-08-18 04:32:40 +00:00
Sushi 66db559d2c Some fixes/improvements to AI glide stuff, cleaned up some comments and notes 2009-08-05 05:36:45 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
karajorma 8a811104b5 Add support for ammo low builtin messages when there is no support ship in the mission. 2009-07-25 16:31:51 +00:00
karajorma f848621a1b Ugly hack for the player ordered disarm/disable issue WCS have been experiencing. 2009-07-25 14:58:25 +00:00
Sushi 7c0008c211 Changed ranges for "$Glide Attack Percent," "$Circle Strafe Percent," "$Glide Strafe Percent", and "$Vaporize Percent Chance" to be between 0-100 instead of 0-1. 2009-07-20 19:52:41 +00:00
karajorma 0bde3e5d8f Fix a couple of typos other people made. One minor, one not so minor. 2009-07-15 21:49:15 +00:00
Sushi d4cc6c215e Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles). 2009-07-15 19:29:49 +00:00
Echelon9 4e5c2a89d8 Ensure Sushi's latest AI changes work with gcc, as well as Visual Studio 2009-07-13 20:33:43 +00:00
Sushi 9246a2f74d Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags. 2009-07-13 20:08:32 +00:00
Wanderer 657eed8106 Non-swarm type burst fire firing mode commit 2009-07-07 17:08:50 +00:00
Wanderer a5f5e912c3 ai profiles flag to allow turrets to ignore hardcoded fov limits 2009-07-06 20:49:51 +00:00
Wanderer 94ddf755da moved ai's missiles fired at player limit to ai_profiles.tbl 2009-07-06 15:40:21 +00:00
chief1983 d973756d7f KeldorKatarn's fix for Fire Down Normals flag. 2009-07-03 17:08:33 +00:00
chief1983 8b7917d084 No primary linking ship flag. Good thing Kara did 5395 or this would be one more that caused problems. 2009-07-02 23:23:55 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05 da4d3ce2af remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
http://www.hard-light.net/forums/index.php/topic,63249.0.html
2009-06-20 07:24:46 +00:00
portej05 f7a8bf844b Fix the CTD in aicode.cpp when autopilot is engaged, but not in AP_CINEMATIC and wing_leader == NULL. Probably does not fix all the autopilot woes. 2009-06-20 07:21:41 +00:00
Wanderer 84423fbcf3 fixing vector rotation issue in subsystem targeting 2009-05-25 21:16:00 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer 2036fb95cc merge from wanderer branch - turret target priorities setup 2009-05-20 20:43:01 +00:00
Wanderer e05276ea1e merge from wanderer branch.
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
Wanderer 4cd2a011db merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags 2009-05-20 13:24:57 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
Wanderer d320ebf724 merge from wanderer branch - no subsystem targeting flag for turrets 2009-05-20 09:46:45 +00:00
Wanderer b399e066f7 merge from wanderer branch - smart spawn weapon flag 2009-05-19 19:29:41 +00:00
Wanderer fc2f05c747 merge from wanderer branch '$Turrets prioritize ship target:' objecttypes flag 2009-05-19 17:20:18 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00