Sushi
6542269c77
Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility.
2009-09-24 20:40:56 +00:00
Sushi
890b1bee36
Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons.
2009-09-08 23:32:03 +00:00
Wanderer
48cc61733c
option to force beam turrets to use same FOV limits as the rest of the turrets
2009-08-22 09:25:34 +00:00
Sushi
eb4b7c03e9
Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class.
2009-08-18 04:32:40 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
karajorma
f848621a1b
Ugly hack for the player ordered disarm/disable issue WCS have been experiencing.
2009-07-25 14:58:25 +00:00
Sushi
7c0008c211
Changed ranges for "$Glide Attack Percent," "$Circle Strafe Percent," "$Glide Strafe Percent", and "$Vaporize Percent Chance" to be between 0-100 instead of 0-1.
2009-07-20 19:52:41 +00:00
Sushi
d4cc6c215e
Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles).
2009-07-15 19:29:49 +00:00
Sushi
9246a2f74d
Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
2009-07-13 20:08:32 +00:00
Wanderer
a5f5e912c3
ai profiles flag to allow turrets to ignore hardcoded fov limits
2009-07-06 20:49:51 +00:00
Wanderer
94ddf755da
moved ai's missiles fired at player limit to ai_profiles.tbl
2009-07-06 15:40:21 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
e05276ea1e
merge from wanderer branch.
...
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
1ea70f7122
Move the repair penalty to an AI profile setting.
2009-05-15 17:53:38 +00:00
Goober5000
1323b85c9d
roll back Wanderer's fix
2008-12-21 21:18:00 +00:00
Wanderer
f80572c172
fix mantis 1802
...
fix possible issue with subsystem fixup
fix - via ai_profiles - AI with bomber+ flag
2008-12-21 19:46:38 +00:00
chief1983
84e6b6eabe
Rest of the different fix for 1278 (only my second commit and I already goofed)
2008-12-04 17:40:28 +00:00
Goober5000
66019a11ca
add ai_profiles flag for Mantis #1422
2008-11-24 02:35:20 +00:00
Wanderer
91dd16167b
patch to improve turret subsystem targeting
2008-10-23 15:38:57 +00:00
Wanderer
aab688222c
allow option to prevent turrets from targeting too distant bombs
2008-10-23 04:30:09 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Goober5000
d37828e00a
fix linked primary behavior to be based on percentage, not absolute value, as expected (Mantis #1778 )
2008-10-01 00:44:11 +00:00
Goober5000
8340ed5943
add Keldor's fix for Mantis #1779
2008-09-28 20:58:28 +00:00
Goober5000
52c04fdf18
add KeldorKatarn's fix for AI afterburning too long
2008-09-28 00:26:56 +00:00
karajorma
a05b1ef11f
Allow the player to score from assists and kills in a variety of new ways.
2008-07-24 20:23:52 +00:00
karajorma
78d512002e
Allow capship beams to take full credit for their kills if a flag is set.
2008-06-23 20:47:26 +00:00
karajorma
a10ea210b3
Fix a bug that meant players sometimes didn't get an assist is someone had already earned one.
...
Make it possible to decide what percentage of the damage a ship receives earns you a kill.
2008-06-23 16:27:14 +00:00
Backslash
6f1932987d
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
...
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
Backslash
11d8505cdf
Add $Max Turret Target Ownage and $Max Turret Player Ownage to ai_profiles.tbl
...
This is to customize the number of turrets on a ship allowed to fire at the same thing.
2008-03-30 19:49:42 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
Goober5000
7c4ef23da3
apply some of Turey's changes to stable branch
2007-07-28 22:04:14 +00:00
Goober5000
1505576dfb
fixed a small bug in the lab
...
moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
Goober5000
0fafd8dcde
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
2007-02-27 01:44:48 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
29a249d40b
fix the endless-loop fix ;) (this is what broke shield recharging btw)
2006-07-12 04:59:03 +00:00
Goober5000
c042766e76
fix dumb endless loop bug
...
--Goober5000
2006-07-06 18:19:59 +00:00
Goober5000
e677f2d303
remove associated AI flags
...
--Goober5000
2006-07-02 03:39:55 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
b35e8870b2
change wording to ease Goober's ulcer. ;)
2006-03-20 06:25:19 +00:00
taylor
7233ba1db8
add ai_profiles flag to get rid of limit on minimum speed a docked ship can move
...
(not going to Int3() here from < 0.1 speed by default, a support ship actually hit it)
2006-03-20 06:19:04 +00:00
Goober5000
ef13357373
enabled modular tables for ai_profiles and added the default table to def_files
...
--Goober5000
2006-02-13 04:56:58 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
...
--Goober5000
2006-02-13 00:20:46 +00:00
taylor
335e3b5adf
GCC knows that fix == int so it hates the utility functions here, for sanity sake just rename them to type specific to avoid rampant casting
2005-12-22 04:32:44 +00:00
taylor
4fd616b2c5
cleanup some debug log messages:
...
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
Goober5000
28a7c73be0
bah, forgot a colon
...
--Goober5000
2005-11-24 09:08:44 +00:00
Goober5000
c3bfdce5f4
* cleaned up mission_do_departure
...
* fixed a hidden crash (array index being -1; would only
be triggered for ships w/o subspace drives under certain conditions)
* removed finding a new fighterbay target because it might screw up missions
* improved clarity, code flow, and readability :)
* added custom AI flag for disabling warpouts if navigation subsystem fails
--Goober5000
2005-11-24 08:46:11 +00:00
taylor
b295119800
fix fred2 startup crash (we probably need to Assert() this case so it doesn't easily happen again)
2005-11-24 07:27:14 +00:00
taylor
3d82447d09
little cleaner, lot more friendly to 64-bit archs (long type is usually 64-bit there)
2005-11-21 15:01:18 +00:00