Sushi
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890b1bee36
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Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons.
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2009-09-08 23:32:03 +00:00 |
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Sushi
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95a8b8c730
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Fix for bug reported by Spoon (http://www.hard-light.net/forums/index.php?topic=65285.0)
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2009-08-24 14:16:55 +00:00 |
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Wanderer
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b77b9adf39
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turret fov check improvements
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2009-08-22 09:00:33 +00:00 |
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Wanderer
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064ab52578
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lots of fixes to the earlier burst fire mode
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2009-08-21 18:20:28 +00:00 |
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Sushi
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eb4b7c03e9
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Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class.
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2009-08-18 04:32:40 +00:00 |
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Sushi
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66db559d2c
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Some fixes/improvements to AI glide stuff, cleaned up some comments and notes
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2009-08-05 05:36:45 +00:00 |
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Sushi
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9246a2f74d
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Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
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2009-07-13 20:08:32 +00:00 |
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Wanderer
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657eed8106
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Non-swarm type burst fire firing mode commit
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2009-07-07 17:08:50 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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2036fb95cc
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merge from wanderer branch - turret target priorities setup
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2009-05-20 20:43:01 +00:00 |
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Wanderer
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b4eb17bd7f
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merge from wanderer branch - limited rotation turrets, reset idle turrets option
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2009-05-20 18:03:14 +00:00 |
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Goober5000
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6e4021888d
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add apostrophes to contractions, lol
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2009-04-10 07:49:12 +00:00 |
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Goober5000
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05d4da7b01
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partial commit of aldo's eyepoint feature
it will need a keystroke to be complete
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2007-07-15 04:19:34 +00:00 |
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Goober5000
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3c3416fa3b
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the great big duplicate model removal commit
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2007-02-20 04:20:38 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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Goober5000
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b33caf6f45
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change from "setting" to "profile"; this way makes more sense
--Goober5000
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2005-11-21 02:43:37 +00:00 |
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Goober5000
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956e48daf4
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add ai_settings.tbl
--Goober5000
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2005-11-21 00:50:02 +00:00 |
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Goober5000
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f510a86176
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rolled back UnknownPlayer's commit
--Goober5000
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2005-10-22 22:22:41 +00:00 |
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unknownplayer
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82a8322255
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Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
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2005-10-22 04:28:17 +00:00 |
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taylor
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2520b32796
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various weapon_range cap fixes for primary, secondary weapons and hud targetting info
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2005-09-01 04:14:04 +00:00 |
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Goober5000
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efbb8aeab7
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verified that submode_start_time is updated whenever submode is changed
--Goober5000
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2005-07-27 18:27:49 +00:00 |
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Goober5000
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0aa3b69e1a
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whoops
--Goober5000
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2005-07-25 05:23:33 +00:00 |
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Goober5000
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5fb5c7faf7
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various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
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2005-07-25 03:13:26 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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36db6a4931
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Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
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2005-03-25 06:45:13 +00:00 |
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