Commit Graph
27 Commits
Author SHA1 Message Date
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor fc765d5e29 fix various things that Valgrind has been complaining about 2006-06-22 14:59:45 +00:00
taylor f08d2f8043 some minor cleanup 2006-03-21 00:27:27 +00:00
taylor 870804583d remove Cmdline_cache_ani support, it only worked if not in a VP and only on streaming ani so it was pretty much useless 2005-11-13 06:39:38 +00:00
taylor 478d504f09 fix ani corruption detection so that certain streaming anis don't hit it (check was wrong anyway) 2005-05-28 19:40:59 +00:00
taylor 481dcf346b quick catch for some corrupted anis, only a partial fix but it will do until something
a bit more heavy duty comes along in the near future
2005-05-23 05:58:31 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor 2a7b06112d merge with Linux/OSX tree - p0130 2005-01-30 12:50:08 +00:00
fryday dc2c5537b2 Commented out ATL dependencies (And changed one macro to an swprintf instead)
Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor d3f7db383f one more try to fix the memory leak and end-of-mission crash for talking head anis 2004-10-09 17:58:48 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger d52d5cf78c Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger 735f5e199b Put render state and other direct D3D calls repetition check back in, provides speed boost.
Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
2003-12-08 22:30:02 +00:00
randomtiger e63d3ed8b1 Turned off D3D file mapping, its using too much memory which may be hurting older systems and doesnt seem to be providing much of a speed benifit.
Added stats command for ingame stats on memory usage.
Trys to play intro.mve and intro.avi, just to be safe since its not set by table.
Added fix for fonts wrapping round in non standard hi res modes.
Changed D3D mipmapping to a good value to suit htl mode.
Added new fog colour method which makes use of the bitmap, making this htl feature backcompatible again.
2003-11-29 10:52:10 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00